Greetings!
Is there any way to pass a MTLTexture with type MTLTextureType3D into a custom Metal based CIFilter for 3D Lut sampling? I tried to wrap such texture into a CIImage but got the error that MTLTextureType2D is required.
Greetings!
Is there any way to pass a MTLTexture with type MTLTextureType3D into a custom Metal based CIFilter for 3D Lut sampling? I tried to wrap such texture into a CIImage but got the error that MTLTextureType2D is required.