I would like to use Arkit and Unity for an AR guided tour of our city, where every person will see a series of videos anchored in space, and the tour guide will give more info and context.
I have a demo, made in Unity where first u go around placing cubes, to be used as placeholder for the videos. This works very well in small enviroments like an office or a home.
But when we try this solutions on the actual place, the cube are placed fine, but when going back to the starting point i have noticed that the camera in Unity is not at the starting point. So the cubes are not aligned with the actual real places. It look likes there are some errors accumulating that will make the real position differ from the one in Unity.
I am not sure how to solve this problem, i can’t find any similar problem on the forum. Could this be solved by software ? Is this an expected behaviour ? maybe it has a max range. Could it be a problem with Unity and the distance from the origin ? I don’t think this is the case, but maybe it starts to loose the origin ?
I am using an Ipad Pro to make the tests, but for the client it would use an Ipad 10'' Thanks