public async void FetchItems() { try { var fetchItemsResponse = await GKLocalPlayer.Local.FetchItems(); } catch(GameKitException exception) { Debug.LogError(exception); } }
App hangs when calling GKLocalPlayer.Local.FetchItems(); No exception is caught.
Apple.Core and Apple.GameKit plugins have been included in our project
Reproducible with
https://github.com/apple/unityplugins
Both Unity 2020 and Unity 2021
iOS and tvOS
Xcode Version 13.4.1