Lately I just want to take a look how MetalFX works on macOS13, so I tried to run given example here: https://developer.apple.com/documentation/metalfx/applying_temporal_antialiasing_and_upscaling_using_metalfx?language=objc
with default rendering config:
with spatialScaler:
test on macbook pro 2019 intel chip. not clear why can't switch to tempora tab.
using spatial scaler costs 4ms+ on a resolution 1280x720 to 2560*1440, is this the expected cost?