MetalFX costs too much rendering time

Lately I just want to take a look how MetalFX works on macOS13, so I tried to run given example here: https://developer.apple.com/documentation/metalfx/applying_temporal_antialiasing_and_upscaling_using_metalfx?language=objc

with default rendering config:

with spatialScaler:

test on macbook pro 2019 intel chip. not clear why can't switch to tempora tab.

using spatial scaler costs 4ms+ on a resolution 1280x720 to 2560*1440, is this the expected cost?

MetalFX costs too much rendering time
 
 
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