Has anyone been able to properly export COLLADA dae files from Maya for use in SceneKit? I'm using Maya 2015 and still running in SceneKit on XCode 6. I've been able to do so in a round about fashion by exporting from Maya first as an fbx object, importing said object into Blender, and finally exporting the dae file from there. I know there has to better way.
Any suggestions?
Thanks!
Alan