Classkit API & Unity

Hi there,

I am trying to integrate ClassKit into a unity app built for iOS.

I haven't been able to find anything on how to communicate that activities have started and stopped within the app, as usually you would call activity.start() in xCode, but all of the logic for the activities is in unity.

If anyone can point me in the right direction or to any resources it would be amazing.

Answered by KarlWG in 743797022

If anyone is wondering where to start, the method I found was to create a plugin for Unity->iOS communication, which involves bridging the ClassKit functionality using objective-C.

Thank you for asking KarlWG. We will discuss this with you tomorrow during your Ask Apple session. Please share what you learn here for the benefit of others.

Please take a look at:

https://github.com/apple/unityplugins

and

Plug-in and play: Add Apple frameworks to your Unity game projects https://developer.apple.com/videos/play/wwdc2022/10065/

Accepted Answer

If anyone is wondering where to start, the method I found was to create a plugin for Unity->iOS communication, which involves bridging the ClassKit functionality using objective-C.

Classkit API & Unity
 
 
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