Hello,
Is there a way to enable seamless cubemap filtering in Metal?
Like in d3d11 or OpenGL (ARB_SEAMLESS_CUBEMAP).
Thanks,
Eduard
Hello,
Is there a way to enable seamless cubemap filtering in Metal?
Like in d3d11 or OpenGL (ARB_SEAMLESS_CUBEMAP).
Thanks,
Eduard
Seamless filtering is the default for cubemaps in Metal. Nothing to do but enjoy.
Thanks for the answer but I think it is not working.
I have filed a bugreport with an attached gpucapture: 24204515
Thanks, we'll take a look.