Seamless cubemap filtering

Hello,


Is there a way to enable seamless cubemap filtering in Metal?

Like in d3d11 or OpenGL (ARB_SEAMLESS_CUBEMAP).


Thanks,


Eduard

Seamless filtering is the default for cubemaps in Metal. Nothing to do but enjoy.

Thanks for the answer but I think it is not working.

I have filed a bugreport with an attached gpucapture: 24204515

Thanks, we'll take a look.

Seamless cubemap filtering
 
 
Q