Hello, I am are currently working on an application that involves saving and loading ARWorldMap data, and we have been following the guide (Saving and Loading World Data). However, we have been experiencing some difficulties with the worldMap detection when trying to relocalize the new world map.
Despite visiting the same areas of the local environment as in the previous session, sometimes the worldMap detection is not able to relocalize the new world map. We have found that significant changes in the environment or lighting conditions can negatively impact the relocalization process.
I am wondering whether the new worldMap object contains the union of the previous and current maps if the relocalization is successful. This would be helpful for us to understand as we explore ways to improve the world detection.
Additionally, I am considering training the world map to incorporate different lighting conditions as a potential solution to the issue we are facing.
If anyone has any tips or advice on how we can improve the world detection and relocalization process, we would greatly appreciate it. Thank you.