Hi
Here's what I get from users:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000001, 0x00000000e7ffdefe
Termination Signal: Trace/BPT trap: 5
Termination Reason: Namespace SIGNAL, Code 0x5
Terminating Process: exc handler [0]
Triggered by Thread: 0
Thread 0 name:
Thread 0 Crashed:
0 Curious Robot 0x0007ae70 0x5d000 + 122480
1 Curious Robot 0x0007986c 0x5d000 + 116844
2 Curious Robot 0x00182504 0x5d000 + 1201412
3 Curious Robot 0x00064710 0x5d000 + 30480
4 Curious Robot 0x0009e4b8 0x5d000 + 267448
5 Curious Robot 0x00176280 0x5d000 + 1151616
6 Curious Robot 0x0011b6fc 0x5d000 + 780028
7 Curious Robot 0x000dd41c 0x5d000 + 525340
8 Curious Robot 0x0010fbcc 0x5d000 + 732108
9 Curious Robot 0x000d9770 0x5d000 + 509808
10 SpriteKit 0x2a7310f6 -[SKRunBlock updateWithTarget:forTime:] + 166 (SKRunBlock.mm:52)
11 SpriteKit 0x2a6d3188 SKCAction::updateWithTargetForTime(SKCNode*, double) + 48 (SKCAction.mm:224)
12 SpriteKit 0x2a6fbb12 SKCSequence::cpp_updateWithTargetForTime(SKCNode*, double) + 114 (SKSequence.mm:84)
13 SpriteKit 0x2a6f0fbc SKCNode::update(double, float) + 272 (SKCNode.mm:466)
14 SpriteKit 0x2a6f1042 SKCNode::update(double, float) + 406 (SKCNode.mm:483)
15 SpriteKit 0x2a7034f2 -[SKScene _update:] + 810 (SKScene.mm:832)
16 SpriteKit 0x2a72a6a0 -[SKView _update:] + 1136 (SKView.mm:1937)
17 SpriteKit 0x2a726aa8 __51-[SKView _vsyncRenderForTime:preRender:postRender:]_block_invoke.333 + 302 (SKView.mm:974)
18 SpriteKit 0x2a725d60 -[SKView _vsyncRenderForTime:preRender:postRender:] + 636 (SKView.mm:989)
19 SpriteKit 0x2a727f6a __29-[SKView setUpRenderCallback]_block_invoke + 290 (SKView.mm:1284)
20 SpriteKit 0x2a767dc8 -[SKDisplayLink _callbackForNextFrame:] + 240 (SKDisplayLink.mm:344)
21 QuartzCore 0x1feadfe0 CA::Display::DisplayLinkItem::dispatch(unsigned long long) + 112 (CADisplay.mm:1899)
22 QuartzCore 0x1feade28 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) + 660 (CADisplay.mm:1334)
23 IOMobileFramebuffer 0x1f357270 IOMobileFramebufferVsyncNotifyFunc + 88 (IOMobileFramebufferLib.c:2292)
24 IOKit 0x1d385334 IODispatchCalloutFromCFMessage + 240 (IOKitLib.c:1190)
25 CoreFoundation 0x1d0da5b2 __CFMachPortPerform + 128 (CFMachPort.c:682)
26 CoreFoundation 0x1d0ee37e __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 34 (CFRunLoop.c:1959)
27 CoreFoundation 0x1d0edb6a __CFRunLoopDoSource1 + 338 (CFRunLoop.c:2078)
28 CoreFoundation 0x1d0ebd70 __CFRunLoopRun + 1536 (CFRunLoop.c:3028)
29 CoreFoundation 0x1d03b072 CFRunLoopRunSpecific + 486 (CFRunLoop.c:3113)
30 CoreFoundation 0x1d03ae80 CFRunLoopRunInMode + 104 (CFRunLoop.c:3143)
31 GraphicsServices 0x1e7e3bfc GSEventRunModal + 156 (GSEvent.c:2245)
32 UIKit 0x221dcace -[UIApplication _run] + 574 (UIApplication.m:2649)
33 UIKit 0x221d7200 UIApplicationMain + 150 (UIApplication.m:4091)
34 Curious Robot 0x00067798 0x5d000 + 42904
35 libdyld.dylib 0x1c80650a start + 2The thing is that SKScene update is very vague: my SpriteKit app is kinda made of updating the scenes. And there is no info what was the object of SKScene and what variables where. Opening this report in project gives nothing: debugger does not take me to a specific like of code.
Is there a way to get more info on the crash?
Thank you!