In full immersive (VR) mode on visionOS, if I want to use compositor services and a custom Metal renderer, can I still get the user’s hands texture so my hands appear as they are in reality? If so, how? If not, is this a valid feature request in the short term? It’s purely for aesthetic reasons. I’d like to see my own hands, even in immersive mode.
visionOS Hand Texture in Full Immersive (VR) Mode?
Hello,
In full immersive (VR) mode on visionOS, if I want to use compositor services and a custom Metal renderer, can I still get the user’s hands texture so my hands appear as they are in reality? If so, how?
You never get access to "the user's hands texture", but even with CompositorServices, the system will still composite the hands on top of your scene based on the upperLimbVisibility.