When 3D Touch Peek is invoked, the background blur that happens, I notice it varies.
- Sometimes the system blur is a 'Light' blur
- Sometimes it is normal without any 'Light' effect
My implementation so far has a dark UI and the system is doing a 'Light' blur effect. I would prefer not to have the 'Light' effect in the blur, just blurred as it is.
How is this detemined? Do we have ANY control over this?