Is there any way to create a SCNParticleSystem that would use the scene time as source and not system time? I couldn't find anything in the documentation or by searching various forums.
I can create animations that use scene time and I can obviously manipulate or nodes manually using the scene time, but not the particle systems. As a workaround I implemented a particle system that uses separate nodes and geometries but it's terribly inefficient for obvious reasons. The built in particle systems are not implemented that way.
Thanks,
Piotr