SCNParticleSystem time source

Is there any way to create a SCNParticleSystem that would use the scene time as source and not system time? I couldn't find anything in the documentation or by searching various forums.


I can create animations that use scene time and I can obviously manipulate or nodes manually using the scene time, but not the particle systems. As a workaround I implemented a particle system that uses separate nodes and geometries but it's terribly inefficient for obvious reasons. The built in particle systems are not implemented that way.


Thanks,

Piotr

I have the same issue

I've found an approach:


You can you warmupDuration and reset to simulate seek function


particleSys.warmupDuration = timeYouWant
particleSys.reset()
      
SCNParticleSystem time source
 
 
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