Shader Profiler Not Working

When capturing a GPU frame I get the message: "Failed to enable shader profiler. (516)"


I am not using multiple GL contexts (I read that shader profiling is not supported in that case).


Does anyone know what is causing this warning and how to fix it?


Thank you!

Could you file a bug & attach your app so that we can repro? We'll take a look to see what is going on.


Cheers,

Seth.

I have filed a bug (#33059415).


Thank you.

Shader Profiler Not Working
 
 
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