iOS App crash on launch built with Xcode 16.2

iOS 13.6

App built with Xcode 16.2 on macOS 15.1.1

Thread 1 Queue : com.apple.main-thread (serial)
#0	0x0000000183a90b9c in _platform_strcmp ()
#1	0x0000000183b8db48 in objc_opt::objc_stringhash_t::getIndex ()
#2	0x0000000183b8d8a8 in _dyld_get_objc_selector ()
#3	0x0000000183abf618 in __sel_registerName ()
#4	0x0000000183ac1bd8 in map_images_nolock ()
#5	0x0000000183ab2f04 in map_images ()
#6	0x0000000104f9d19c in dyld::notifyBatchPartial ()
#7	0x0000000104f9d384 in dyld::registerObjCNotifiers ()
#8	0x0000000183b8d84c in _dyld_objc_notify_register ()
#9	0x0000000183ac3418 in _objc_init ()
#10	0x000000010a746f20 in _os_object_init ()
#11	0x000000010a755c48 in libdispatch_init ()
#12	0x00000001b903a880 in libSystem_initializer ()
#13	0x0000000104faf2c4 in ImageLoaderMachO::doModInitFunctions ()
#14	0x0000000104faf6b0 in ImageLoaderMachO::doInitialization ()
#15	0x0000000104faa0f0 in ImageLoader::recursiveInitialization ()
#16	0x0000000104faa05c in ImageLoader::recursiveInitialization ()
#17	0x0000000104fa8520 in ImageLoader::processInitializers ()
#18	0x0000000104fa85e8 in ImageLoader::runInitializers ()
#19	0x0000000104f9a608 in dyld::initializeMainExecutable ()
#20	0x0000000104f9eeb0 in dyld::_main ()
#21	0x0000000104f99208 in dyldbootstrap::start ()
#22	0x0000000104f99038 in _dyld_start ()

Thanks for the post. On your posted crash, it seems like is missing most of the threads as well as the crash reason.

Please attach the full crash report. See Posting a Crash Report for advice on how to do that.

Albert Pascual
  Worldwide Developer Relations.

iOS App crash on launch built with Xcode 16.2
 
 
Q