Portals do not occlude CollisionComponent and InputTargetComponent

Hello

If you add a ModelEntity to a world inside a portal, the drawing of the model will be occluded properly to the portal bounds.

However the invisible shape of the InputTargetComponent and CollisionComponent are not occluded. They are able to cross the portal, and if you have gestures on your ModelEntity you can trigger them in areas outside the portal bounds. This happens even if the ModelEntity has no PortalCrossingComponent.

Portals do not occlude CollisionComponent and InputTargetComponent
 
 
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