I do not know ARM Assembly code.
This happens just after SceneDidDisconnect . If i put 'exit(0)' in SceneDidDisconnect , there is no crash. In the crash log we set that IOS trys to terminate my App but it can not.
I do not know ARM Assembly code.
This happens just after SceneDidDisconnect . If i put 'exit(0)' in SceneDidDisconnect , there is no crash. In the crash log we set that IOS trys to terminate my App but it can not.
This problem was resolved by the intervention of an Apple engineer in another thread where I pointed out the bug report for Xcode 16.2, which almost pointed me to the correct culprit in the bug: ApplicationDelegate, in my Swift code.
While Xcode 16.3 displays this ARM assembly code in a completely different report than 16.2. Do you see ApplicationDelegate in this assembly code? I don't.
What I'm pointing out is that Xcode 16.3 doesn't help developers in my case.
And regarding the link you provided, which is very comprehensive, I wonder why it isn't in the Xcode help where it would be very useful.