Is there a way to prevent or handle our application's crash if a third-party library makes a bad memory access? Basically, I want to know if using a buggy library (that causes bad memory access) will automatically make our application inherit those crashes, leading to our app crashing as well. If there is a way to prevent the crash, what methods can be used to do so?
Thread 13: EXC_BAD_ACCESS (code=1, address=0x3a7d300)
those options are not available on iOS
I’m please to say that this has changed in iOS 26 with the advert of security helper extensions.
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Quinn “The Eskimo!” @ Developer Technical Support @ Apple
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