Scenekit bugs/problems

Hi there!


I have some problems with scenekit in the new iOS11 beta.

1.: In DAE format all the models that uses ‘.’ in their bone names are not working at all.

This name convention is pretty common to use with the left-right bones (handbone.L and handbone.R for example). When change it to ‘-‘ everything is fine but unforunately this is not a solution when you have 500+ animations at your users already.


2.: Metal does not render models properly. What works flawless with openGL looks weird with metal sometimes. I haven’t found any solutions yet. Maybe the cause is when too many bones affect an area, but not sure about it.

Has anybody experienced this issues?

File a bug report ASAP.

bugreport.apple.com

done

So the character isn't animating for you?

Scenekit bugs/problems
 
 
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