Hi there!
I have some problems with scenekit in the new iOS11 beta.
1.: In DAE format all the models that uses ‘.’ in their bone names are not working at all.
This name convention is pretty common to use with the left-right bones (handbone.L and handbone.R for example). When change it to ‘-‘ everything is fine but unforunately this is not a solution when you have 500+ animations at your users already.
2.: Metal does not render models properly. What works flawless with openGL looks weird with metal sometimes. I haven’t found any solutions yet. Maybe the cause is when too many bones affect an area, but not sure about it.
Has anybody experienced this issues?