Hi all,
Are they any plans to give developers access to the SLAM internal world tracking data?
I know that from an ARFrame object I have access to an ARPointCloud, but this is very basic information - I would like deeper access to other things that the world-tracking algorithm has access to, for example persistent IDs for the points in the ARPointCloud, and ideally the attached textures or feature information that is stored with each point from different perspectives (of course this depends on how SLAM is actually implemented).
The most obvious use case I can consider for this is doing further 3D object reconstruction to improve the AR experience (for example, building a mesh from the point cloud to represent the world in 3D, if just for masking/occlusion). I'm sure there are plenty of other use cases as well.
At the very least, it would be great to have persistent IDs available along with the point cloud, so that I could build up my own copy of the world feature points in 3D.
Thanks
Damian