iPhone limited to 60hz frame rate

Just wondering if anyone knows what it will take to hit greater than 60hz when targeting iPhone. If I set the preferredFramesPerSecond of an MTKView to 120, it works on the iPad, but on iPhone it never goes over 60hz, even with a simple hello triangle sample app... is this a limitation of targeting iPhone?

Answered by Ache in 858840022

Hi,

Try adding CADisableMinimumFrameDurationOnPhone to the project's property list, set its value to true, then use preferredFramesPerSecond.

Hi,

Try adding CADisableMinimumFrameDurationOnPhone to the project's property list, set its value to true, then use preferredFramesPerSecond.

Hello,

I believe @Ache is correct and the Info.plist is still required for iPhone.

iPhone limited to 60hz frame rate
 
 
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