Just wondering if anyone knows what it will take to hit greater than 60hz when targeting iPhone. If I set the preferredFramesPerSecond of an MTKView to 120, it works on the iPad, but on iPhone it never goes over 60hz, even with a simple hello triangle sample app... is this a limitation of targeting iPhone?
iPhone limited to 60hz frame rate
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Hi,
Try adding CADisableMinimumFrameDurationOnPhone
to the project's property list, set its value to true
, then use preferredFramesPerSecond
.
Hello,
I believe @Ache is correct and the Info.plist is still required for iPhone.