10-bit support in iPad Pro

Hi,

I’m using the latest iPad Pro (13-inch) and I can see that Metal offers an rgb10a2unorm texture for rendering, but when I render a grey ramp and measure the actual luminance, I get a pattern that I would expect from an 8-bit texture (see below). Before I start ripping apart all my code, is there anything else I need to do to convince iOS to render my texture in 10-bit?

I already tried setting the PixelFormat in my CMetalLayer to rgb10a2unorm, but that didn’t change anything.

Answered by DTS Engineer in 860580022

Hello,

Check out Explore HDR rendering with EDR to learn about what's required for supporting wide gamut pixel formats.

For an example using HDR see Processing HDR images with Metal.

Hello,

Check out Explore HDR rendering with EDR to learn about what's required for supporting wide gamut pixel formats.

For an example using HDR see Processing HDR images with Metal.

10-bit support in iPad Pro
 
 
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