Bone deformation

I have been tasked with creating content for the Apple Vision Pro. Just the 3D content and animation, not the programming end of things.

I can't seem to get any kind of mesh deformation animation to import into Reality Composer Pro. By that I mean bones/skin, or even point cache.

I work on PC, and my main software is 3DS Max, but I'm borrowing an iMac for this job, and was instructed to use RCP on it for testing before handing things off to the programmer. My files open and play fine in other USD programs, like Omniverse, or USD View, just not Reality Composer Pro.

I've seen the dinosaur demo in AVP, so I know mesh deformation is possible. If there are other essential tools that might make this possible, I have not been made aware of them.

I am experimenting with bouncing things off of Blender, in case that exports better, but not really having luck there either -though my results are different.

Thanks.

Bone deformation
 
 
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