Converted my app to use a Storyboard instead of a Launch Image. Everything was working fine until I removed all of the Launch Images within Image.xcassets. I kept the icons.
Then I started getting an error that:
"None of the input catalogs contained a matching image set named "LaunchImage".
The storyboard imageview referenced an image not inside of LaunchImage catalog (but perhaps it did now that its causing this problem). I rebuilt, clean build, checked plist for entry and got the same error.
I figured there was something wrong with the Storyboard so I completely removed it, rebuilt a new one, new name new image file, assigned the png file to the imageview and I get the same error.
I've tried everything. There must be some deep metadata assignment that is looking for this catalog, so I put it back in, with the files assigned to universal 1x, 2x and 3x. I used LaunchImage as the image file and it recognized it but still get the same error during build. I can even remove the storyboard and I get the same error. We are not using Swift, but Objective C xcode.