Looking at the UIDesignRequiresCompatibility documentation, watchOS is not listed among the supported platforms. When added to the project, it is also being ignored, resulting in Liquid Glass design. It is possible to opt-out from Liquid Glass design temporarily. Is that just an oversight for Apple Watch please?
Thanks for bringing up the question. It is intentional that watchOS is not an option for UIDesignRequiresCompatibility
.
On watchOS, Liquid Glass builds atop the watchOS 10 redesign. When building your watchOS app against watchOS 10 SDK (or later), you automatically gain the L&F of Liquid Glass, without needing to do anything specific to watchOS 26. There is no way to opt out of the new design.
Having said that, I am super curious about why you would opt out. Is there anything preventing you from adopting the new design?
Best,
——
Ziqiao Chen
Worldwide Developer Relations.