Unity game stutters/lags during rendering on newer iPhone models.

In a Unity game, if the assetBundle.Unloadinterface is called very frequently during normal gameplay, it can cause the game application's screen to freeze, although the background music continues to play normally. This issue only occurs on iPhone 16 and iPhone 17 models, with no problems on lower-version phones. How can this problem be resolved?

Unity game stutters/lags during rendering on newer iPhone models.
 
 
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