Metal Debugger only captures static on XCode 16.2

I was encountering visual artifacts in my Unity game only on iOS devices and wanted to use the Metal Debugger to diagnose it. However, it seems to only capture static noise which is not helpful as shown below

For reference, this is a frame of the visual artifact and also the location where I asked Metal to capture the frame

Am I missing any settings in Unity/Xcode?

Metal Debugger only captures static on XCode 16.2
 
 
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