Use custom unlit shader for videomaterial

i'd like to have a little bit control over the transparency of the videomaterial. is there any way to prepare a shadergraph unlit shader and use it with the videomaterial.

Hi @wirmachenbunt

When you say you want "a little bit of control over the transparency", do you mean at the pixel level or over the entire video? If it's the latter, you can use OpacityComponent to change the opacity of the entity using the video material.

yeah, OpacityComponent does not cut it. Would be nice to have more controls over the pixels for nice transitions between 3d content and video content.

Use custom unlit shader for videomaterial
 
 
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