Xcode Suddenly Failing to Build for ARM64 Simulator on Apple Silicon (M1)

Hi all,

I’m suddenly experiencing an old issue again and can no longer build my project to run on the local iOS simulator.

I’m using a MacBook with an M1 (ARM64) processor and Xcode for development. Until recently, everything was working as expected. However, when I opened Xcode today, I noticed new build options such as ARM64 and ARM64 + x86_64, and I’m also seeing simulator entries running under Rosetta. I don’t recall seeing these options the last time I used Xcode.

At the moment:

Building for “Any iOS Device (arm64)” succeeds.

Building for Rosetta-based simulators also succeeds (which I understand are intended for Intel-based processes).

However, when I select an ARM64 simulator, the build fails with the error: “Framework Podd_App not found.”

It appears that simulator builds targeting ARM64 are being restricted or misconfigured, possibly due to a corrupted setting or a recent update.

Has anyone experienced this before, or can suggest which settings I should check to resolve this issue?

Thanks in advance.

Thanks for the post. Got a question.

Is your project using CocoaPods or other third-party frameworks? What's Podd_App?

If so I think the problem could be that older CocoaPods installations (or even some manual framework setups) often explicitly excluded arm64 for simulator builds because Intel Macs only needed x86_64 for simulators.

Can you check on the dependencies of that project? Do you have the same issue creating new project from Xcode?

Albert Pascual
  Worldwide Developer Relations.

Xcode Suddenly Failing to Build for ARM64 Simulator on Apple Silicon (M1)
 
 
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