I'm building a macOS app with two separate NSPanel windows, both using the new liquid glass material (NSVisualEffectView / macOS 26). The UI intentionally has two separate floating panels visible at the same time. The problem: only the key window displays the active liquid glass appearance. The non-key panel always renders with the inactive/foggy appearance, even with:
NSWindowStyleMaskNonactivatingPanel canBecomeKeyWindow = false orderFrontRegardless() addChildWindow(_:ordered:)
Is there any way — documented or otherwise — to force the active liquid glass appearance on a non-key NSPanel? Or is this fundamentally a compositor-level restriction? If it's impossible with two separate windows, is there an alternative approach to achieve two visually separate liquid glass boxes that both appear active simultaneously?