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Xcode 26.2 / iOS 26.2 Simulator not downloading
Hey all, I recently updated to Xcode 26.2 and I'm having the hardest time trying to download the corresponding iOS simulator. I installed Xcode from developer downloads and the app did not come loaded with an iOS simulator. When trying to download from Components in Settings, I only get the following message: Download failed due to a bad URL. (Catalog download for com.apple.MobileAsset.iOSSimulatorRuntime) Domain: com.apple.MobileAssetError.Download Code: 49 User Info: { checkConfiguration = 1; } I also tried downloading via Terminal but also get a download failed message. I am on the latest macOS and have over 600 GB of disk space available. In previous versions, I was able to download the iOS simulator directly from Developer Downloads, but anything after 26 is not there. Any suggestions?
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Annoying popup window in Xcode Previews when the initial controller of the main storyboard is a macOS window
I started a project targeting macOS and used Storyboard app lifecycle. I also used Xcode Previews in this project. If I: Keep the entry point of the main storyboard to a window controller. (as default setup in macOS), Turn the Xcode window into full-screen, That window controller would pop up its window every time Xcode Previews refreshes. I tested in Xcode 26.3 RC and many versions before.
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Where is the Apple Developer Program and Support I have paid for?
Been trying to get into Developer Prgram since December 2025. And like many others, it seems the biggest tech company on the planet cannot streamline an enrollment program. Unless, it’s by design, to test your nerve? Anyways, I have now ended up paying twice, and still not even a squeak from support. There is no Developer Support phone number in South Africa, and mails go unanswered. How is this possible? $200 out of pocket, and nothing to show. Cannot even find a method for refunds. If there are steps to still follow or docs to submit, why take my money, then ask for more info?? But this black hole of SILENCE…. Now that skype is no longer, what other platform will allow me to call the US Support number from South Africa?
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How to Integrate Apple Wallet with Custom FinTech Apps
Hi everyone, With the rapid growth of digital banking, payments, and AI-driven financial services, building secure and scalable FinTech apps on iOS has become more complex than ever. From handling sensitive user data to ensuring compliance and seamless performance, iOS developers face multiple technical challenges. Key areas that usually require deep expertise include: Apple Pay and Wallet integrations Secure authentication (Face ID / Touch ID / biometrics) Real-time transaction processing Core ML for financial predictions SwiftUI dashboards for financial analytics Data encryption and regulatory compliance https://www.nimbleappgenie.com At Nimble AppGenie, we’ve worked extensively as a FinTech app development expert, helping startups and enterprises design and build iOS financial applications that are secure, scalable, and user-centric. Our experience shows that the most successful fintech apps are those that balance strong security architecture with intuitive UX and performance optimization. I’m interested to hear from the community: What are the biggest challenges you’ve faced while building fintech apps on iOS? Are there any recent iOS updates or Apple frameworks that significantly improved your fintech workflows? How are you handling compliance and security in production apps? Looking forward to learning from everyone’s experiences and best practices.
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Inquiry Regarding iPhone iOS APIs for Parental Approval and Age-Based Access
Hello Apple Developer Support Team, We are developing an iOS iPhone application and would like clarification on whether Apple provides any APIs or system-level support to implement parental approval workflows aligned with certain regional regulatory requirements (for example, Texas, Utah, and Louisiana). Our intended use cases are outlined below: Initial Approval (App Download Stage) We understand that, in some situations, when a minor attempts to download an app from the App Store on iPhone, iOS may require approval through Family Sharing / Ask to Buy. We would like to confirm: • Whether there is any developer-accessible API that allows an iPhone app to detect if installation was approved via parental consent. • Whether apps can receive any callback, status indicator, or system signal confirming parental approval or rejection. • Whether the Declared Age Range API or any related framework provides access to parental approval or age verification signals. Ongoing Approval for Significant Changes For regulatory compliance, we may need to request parental re-approval when introducing significant application updates (for example, adding chat functionality, social interaction features, or modifying data collection practices). We would like clarification on: • Whether iOS provides any mechanism or API that allows iPhone apps to trigger or request parental re-approval after the application has already been installed. • Whether Apple provides any built-in workflows, system prompts, or entitlement-based approaches that support this type of re-approval process. In-App Handling of Parent Approval Requirements If our backend determines that a minor user requires parental approval before continuing to use certain app features, we would like to understand: • Whether Apple provides any APIs, SDKs, or recommended frameworks that allow initiating or facilitating parental authorization from within the iPhone app. • Whether there are any callbacks, permission states, entitlement checks, or system notifications that developers can use to determine and track parental consent status. If any such capabilities exist, we would greatly appreciate links to official documentation, technical guidance, or sample implementations demonstrating how approval status can be retrieved and handled in an iOS iPhone application. Also from which iOS version this capabilities will work & how to handle lower iOS version which is not supporting. Additionally, if Apple recommends alternative compliance approaches using existing frameworks such as Family Sharing, Screen Time APIs, or Declared Age Range, we would appreciate guidance on best practices for implementation. Also, could you please clarify the minimum iOS version that supports these capabilities? We would also appreciate recommendations on how developers should manage or implement fallback handling for devices running lower iOS versions where these capabilities are not supported. Thank you for your assistance and guidance in ensuring compliance with Apple platform policies and regional regulatory requirements. Kind regards
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Worst support experience I’ve ever had Apple Developer enrollment stuck in an endless “use the app” loop (identity verification fails)
I’ve honestly never received service this bad from a company and I don’t say that lightly. This is the worst support experience I’ve ever had. I’m trying to enroll in the Apple Developer Program, but I’m stuck in a loop that has been going on for months: The Apple Developer app repeatedly fails during identity verification and tells me there’s an issue. When I contact support, they tell me they’ll email me instructions. The email says: “Please use the Apple Developer app to enroll.” I reply saying: “I did. It doesn’t work. The verification fails.” And the response is again: “Use the Apple Developer app.” Over and over, with no actual troubleshooting or escalation. This is not a user-error situation — I’m following the instructions exactly. I need someone to look at what’s happening on Apple’s side (verification/enrollment status) and give a real resolution path, not the same copy-paste response. Details: Country/Region: [your region] Devices tried: [iPhone model + iOS version], [Mac model + macOS version] Exact error message shown in the app: [paste here] Support case number (if relevant): 102784352083 What I’m asking: Can Apple reset/clear my enrollment/verification state so I can retry cleanly? Is there an official fix for this verification error? Is there an alternative way to complete enrollment if the app keeps failing? Can this be escalated to the enrollment/identity verification team? Again: I’ve never experienced support this bad from any company. I just want to enroll and pay — but I’m blocked with no real help.
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How can I use private AI agents in Xcode 26.3?
I work on some proprietary codebases and can only use private AI services with them (currently MiniMax M2.1 and GLM 4.7). It all works great with both Claude Code and OpenCode agents, and I'd like to leverage the new agentic capabilities that are now in Xcode 26.3. I'm not seeing any option to connect to OpenCode, and both the Anthropic and OpenAI providers require an enterprise account (which I don't have access to). Are there any options that I'm missing here?
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Xcode 26 CompileMetalFile failed
"EnableLiveAssetServerV2-com.apple.MobileAsset.MetalToolchain" = on; ProductName: macOS ProductVersion: 26.0.1 BuildVersion: 25A362 The MetalToolchain is installed, however I keep getting error that MetalToolchain cannot be found by the Xcode "Command CompileMetalFile failed with a nonzero exit code" error: error: cannot execute tool 'metal' due to missing Metal Toolchain; use: xcodebuild -downloadComponent MetalToolchain ❯ xcodebuild -downloadComponent MetalToolchain 2025-10-31 11:18:29.004 xcodebuild[6605:45524] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Beginning asset download... 2025-10-31 11:18:29.212 xcodebuild[6605:45523] IDEDownloadableMetalToolchainCoordinator: Failed to remount the Metal Toolchain: The file “com.apple.MobileAsset.MetalToolchain-v17.1.324.0.k9JmEp” couldn’t be opened because you don’t have permission to view it. Downloaded asset to: /System/Library/AssetsV2/com_apple_MobileAsset_MetalToolchain/4ab058bc1c53034b8c0a9baca6fba2d2b78bb965.asset/AssetData/Restore/022-17211-415.dmg Done downloading: Metal Toolchain 17A324.
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Xcode 26.x Frequently Freezes During Breakpoint Debugging with Simulator
When I use Xcode 26 (0.1, 1) for debugging and hit a breakpoint, using "step over" causes the debugger to freeze at a random line of code. Clicking "Pause program execution" indicates that the line is being executed, but the breakpoint never exits, seemingly causing a freeze. The application on the simulator also becomes unresponsive. However, when I do not use breakpoints, my program runs smoothly, and debugging on a physical device does not cause any freezes. This issue only occurs with the simulator. I am using Xcode on Apple Silicon, and due to some third-party SDKs that depend on Rosetta, our app can only run on the Rosetta simulator. We did not encounter this issue when using Xcode 16.x for simulator debugging. The current situation with Xcode 26.x significantly reduces our development efficiency. What could be causing this, and is there a solution?
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symbolicate crashlog using .symbols files instead of dSYMs
Hi, Some crashes downloaded from TestFlight aren't symbolicated by Xcode and I don't know why, here's an example: Although all uploaded builds contain debug symbols (Symbols directory with .symbols files) and other crashlogs in the same version are symbolicated just fine (also visible on the above SS). I have access only to the .symbols files but not to the original dSYMs and I wonder how to perform symbolication manually. I tried pointing atos and symbolicatecrash utilities to respective .symbols file, but they are unable to work with it. I'm sure it's possible as TestFlight symbolicates crashlogs using only .symbols files somehow. Could you give a hint?
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Testing Significant Location Change
We are currently developing a research-based iOS application that relies heavily on background capabilities, specifically Significant Location Change. We are using CLLocationManager.startMonitoringSignificantLocationChanges(). During development, when using Debug → Simulate Location in Xcode, we receive a location update only once. Subsequent simulated location changes do not trigger additional callbacks, which makes testing and development quite cumbersome. Are there any tools, commands, or workflows (e.g., via Xcode, Instruments, or system-level simulation) to reliably simulate multiple significant location change callbacks for testing purposes? If there aren't such tools, how do I test this behaviour reliably, robustly and rigidly?
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Apple Developer Program – Membership Pending After Payment
Hi everyone, I subscribed to the Apple Developer Program on Tuesday evening, Jan 30th, 2025. The payment has already been successfully charged to my bank account, but my account is still showing “Pending” with the message “Subscribe your membership.” It has been several days now, and I haven’t received any confirmation email or any request for additional verification. I’ve already contacted Apple Developer Support via email, but I wanted to check here as well. Has anyone else faced this issue recently? How long did it take for your membership to become active? Any insights or experiences would be greatly appreciated. Thanks in advance!
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Errors with PerfPowerTelemetryClientRegistrationService and PPSClientDonation when running iOS application in Xcode
I've suddenly started seeing hundreds of the same block of four error messages (see attached image) when running my app on my iOS device through Xcode. I've tried Cleaning the Build folder, but I keep seeing these messages in the console but can't find anything about them. Phone is running iOS 26.1. Xcode is at 16.4. Mac is on Sequoia 15.5. The app is primarily a MapKit SwiftUI based application. Messages below: Connection error: Error Domain=NSCocoaErrorDomain Code=4099 "The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction." UserInfo={NSDebugDescription=The connection to service named com.apple.PerfPowerTelemetryClientRegistrationService was invalidated: Connection init failed at lookup with error 159 - Sandbox restriction.} (+[PPSClientDonation isRegisteredSubsystem:category:]) Permission denied: Maps / SpringfieldUsage (+[PPSClientDonation sendEventWithIdentifier:payload:]) Invalid inputs: payload={ isSPR = 0; } CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 I'm also seeing the following error messages: CoreUI: CUIThemeStore: No theme registered with id=0
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Dear Apple Development team
{ "logFormatVersion": 1, "jobId": "e2ec4d13-bb83-41d4-a497-ba80cf830af1", "status": "Rejected", "statusSummary": "Team is not yet configured for notarization. Please contact Developer Programs Support at developer.apple.com under the topic Development and Technical / Other Development or Technical Questions.", "statusCode": 7000, "archiveFilename": "Lens.zip", "uploadDate": "2026-01-23T16:13:37.589Z", "sha256": "fd52815d5edf14b66b25529e89c207b2acff2c41642261e1049a479f19f2b72f", "ticketContents": null, "issues": null }} I am getting this error and have opened a support ticket for 3months so far and neither the development team or engineering team has replied as to why our development account has been BLOCKED. We just signed up, and are a legal entity in delaware. To other developers, how have you proceeded with such issues?
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Sharing: How I Built an IPv4/IPv6 Dual-Stack Network Diagnostic Tool for iOS
Hi everyone 👋 As a network engineer and indie iOS developer, I couldn’t find a lightweight mobile tool that fully supports IPv4/IPv6 dual-stack diagnostics — so I built NetToolbox -All-In-One Utility for engineers, DevOps, and developers. Here are its core features that solve real mobile networking pain points: One-Click Full Diagnostics: Integrates ping, traceroute, and multi-type DNS queries (A/AAAA/CNAME) — no need to switch between apps IPv4/IPv6 Dual-Stack Support: Seamlessly works in IPv6-only networks, with the ability to test connectivity differences between dual-stack environments LAN Device Scanning: Quickly identifies all devices on the same network segment and checks port availability Offline Functionality: Diagnostic logic is stored locally, enabling LAN troubleshooting without an internet connection Lightweight Design: 5MB install size, no storage bloat, and low power consumption during operation Dark Mode Support: Tailored for developers who work late at night During development, I leveraged Apple Intelligence alongside Claude Code and Gemini 3 to accelerate the process, optimize iOS native networking stack adaptation and local storage logic, and significantly boost development efficiency. I’d love to hear from the community: What must-have features are missing from mobile network diagnostic tools? Do you have experience optimizing iOS workflows with Apple Intelligence? 👉 You can try the app here: https://apps.apple.com/us/app/nettoolbox-all-in-one-utility/id6757392404 Feedback is highly appreciated — I’ll keep iterating to make it better! 🚀
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Apple Developer Payment Taken But Enrollment Pending - Help?
Need help with Apple Developer Program enrollment. What happened: Paid $99 on Jan 14 from Pakistan (HabibMetro bank) Money fully deducted from my account Apple says "payment problem" and gives me 7 days or enrollment cancels Bank needs 10 days to trace the payment The problem: -Apple will cancel before bank finishes tracing (7 days vs 10 days). -Apple Support suggested re-enrolling with their app using different payment method, but I'm worried about: Getting charged twice First payment not refunded Losing the $99 Questions: Anyone faced this? What did you do? Should I re-enroll or wait? How to avoid double payment? Order: D004702861 Case: 102802965662 Any advice appreciated
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Inconsistent Symbol Linking Behavior for UTType from UniformTypeIdentifiers Framework
In our app, we implement a document picker using FilePickerManager+available.m, selecting different APIs based on the iOS version: if (@available(iOS 14.0, *)) { NSMutableArray<UTType *> *contentTypes = [NSMutableArray array]; for (NSString *uti in documentTypes) { UTType *type = [UTType typeWithIdentifier:uti]; if (type) { [contentTypes addObject:type]; NSLog(@"iOS 14+ Adding type: %@", uti); } else { NSLog(@"Warning: Unable to create UTI: %@", uti); } } UIDocumentPickerViewController *documentPicker = [[UIDocumentPickerViewController alloc] initForOpeningContentTypes:contentTypes]; documentPicker.delegate = self; documentPicker.allowsMultipleSelection = NO; [self.presentingViewController presentViewController:documentPicker animated:YES completion:nil]; } However, we've observed inconsistent symbol reference types to UTType in the final linked binaries: One build results in a strong reference to UTType. Another demo project (with seemingly identical code and build settings) results in a weak reference. Both object files (.o) show undefined references to UTType symbols (e.g., UTTypeCreatePreferredIdentifierForTag), yet the final linked binaries differ in how these symbols are resolved. Impact of the Issue This inconsistency causes problems on iOS 14.0+ devices: Strong reference version: Fails to launch on devices where the UniformTypeIdentifiers framework is not present (e.g., certain older iOS 14.x devices), due to link-time failure. Weak reference version: Launches successfully but crashes at runtime when attempting to call UTType methods, because the implementation cannot be found. Our Analysis Using nm -u, both versions show an undefined symbol: U _UTTypeCreatePreferredIdentifierForTag However, in the final binaries: One shows: T _UTTypeCreatePreferredIdentifierForTag (strong) The other shows: W _UTTypeCreatePreferredIdentifierForTag (weak) Both projects link against the framework identically in their build logs: -framework UniformTypeIdentifiers (no -weak_framework flag is used in either case). Questions Why do identical source code and linker flags result in different symbol reference strengths (T vs W) for the same framework? Are there specific compiler or linker behaviors (e.g., deployment target, SDK version, module imports, or bitcode settings) that influence whether symbols from UniformTypeIdentifiers are treated as strong or weak? What is the recommended best practice to ensure consistent symbol referencing when using newer APIs like UTType, especially when supporting older OS versions? We aim to understand this behavior to guarantee stable operation across all supported iOS versions—avoiding both launch failures and runtime crashes caused by inconsistent symbol linking. Any insights or guidance from the community or Apple engineers would be greatly appreciated! Let me know if you'd like a shorter version or want to include additional build environment details (Xcode version, deployment target, etc.)!
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