Since about two weeks Xcode has been unable to download other app versions than the pre-selected set of versions shown in Organizer for any of the sub selections like Crashes or Feedback. I can see some crashes and feedback for the versions that were already there but when i choose "More versions..." in the version selector the popup shows but after about a minute i get a message that the versions failed to load due to a network error.
I've tried every few days, on multiple networks (all with good fiber connections), for two different team accounts and for multiple apps, but in none of these scenario's Xcode is able to download new versions so i'm pretty sure there is something broken on Apple's side but i don't see many reports online about this nor anything here on the forum.
Is anybody else experiencing these issues?
Developer Tools
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I have two macOS applications: Application A, named My App.app with the bundle ID com.comp.myapp, and Application B, named My App.app with the bundle ID com.comp.myapp2. Both applications have the same name. Application A is installed at /Applications/My App.app. When I run the installer for Application B, it gets installed in a folder at /Applications/My App.localized/My App.app. Even if I remove Application A using the preinstall script of Application B's installer, the result remains the same.
Does the installer determine the installation path with the new folder before the preinstall script executes?
How can it be addressed so the new folder will not be created?
Notes:
We have a composite package that contains multiple components. Instead of just running pkgbuild, we use our own components.plist rather than a synthesized one. The components.plist is attached.
The PackageInfo for Application B is also attached.
components.plist
PackageInfo
packageInfo.xml
components.plist
We've encountered a critical issue with the new linker of CLT16 (version 16.1.0.0.1.1729049160) that prevents proper initialization of BLOCK DATA.
BLOCK DATA are used to initialize global variables in our Fortran code, and its failure to initialize those variables leads to a program crash. This affects our community of more that thousand scientists worldwide.
The current workaround is using the -ld_classic linker option. However, this option is deprecated and will be removed in a future release, as described in the Xcode release note.
I've attached a minimal example that reproduces the problem using GNU gfortran with the following instructions (the attached main.f.txt and bd.f.txt need to be rename to main.f and bd.f, respectively):
gfortran -c bd.f
gfortran -c main.f
ar rv libtest.a bd.o main.o
gfortran -ld_classic -o good.x -L. libtest.a
gfortran -o bad.x -L. libtest.a
Running the two programs, one can see that the BLOCK DATA are not initialised without the option ld_classic,
$ > ./good.x
3.7273802569289098 2.8083922366048202
$ > ./bad.x
0.0000000000000000 0.0000000000000000
We kindly request your attention to this matter and a prompt solution or alternative workaround.
Best regards
main.f.txt
bd.f.txt
part.txt
I tried to apply for the developer account from September to November. But the status is always "Pending".
I reached out to Apple support and they said they cannot receive my payment from bank.
The bank transaction is "Pending" as well. I asked the bank support and they said they have allowed Apple to collect the $99 USD money. And Apple support said it's the responsibility of the bank to give Apple the money.
And the Apple support recommended me to use the Developer app to apply for the Developer Program. But the app requires US driver’s license or state identification card to verify. I'm not a US citizen so I cannot use the Developer app. I'm forced to use the website.
I'm so confused and want to know:
Isn't it the responsibility of Apple to collect the money authorized by the bank?
The status of my last three bank transactions are still "Pending" and the bank said it's the responsibility of Apple to collect the money. They cannot cancel the pending transaction.
I feel like a piece of shit being thrown around by terrible customer services. I really want to cry.
Hello everyone,
I just want to offer you image modifications that seem useful to get out of a version that has not evolved since the iPhone 3GS/4.
The addition of options without redesign after a few years creates a "kind of tidy mess".
I arrive from android having not had an iPhone since the 3GS, I am shocked to find the same interface as at the time. (I'm not criticizing, it's an observation).
And I'm surprised by the lack of some essential options such as the right back, the missing numeric line in the keyboard, or the missing Touch ID (I don't want to record my face).
So since I have been offering improvements to android and these applications, as well as play store applications, for years, and I love doing it, I naturally started thinking about Apple improvements.
I let you take part in these different ideas (in French, Google translation can translate the images if you wish).
Thank you all for your constructive opinions.
Best to you.
https://goopics.net/a/4r0fqeqw
Lost access to all the build artifacts in Xcode Cloud.
When I try downloading any build artifact from the web page I'm getting:
{"message":"You are not authorized to access this team’s resources."}
Same attempt from Xcode just crashes the app.
Started to happen today or some time yesterday, after 12am EST.
AMFI: When validating /Users/path/to/product: Code has restricted entitlements, but the validation of its code signature failed. Unsatisfied Entitlements: com.apple.developer.team-identifier
anyone could help to solve this problem when I try to open my release build of the app ?
Hello,
I am experiencing a problem where I am unable to build my app using the command - npx eas build --platform ios --profile development, although I have Admin rights in my team in the AppStore Connect. I read that here - https://forums.developer.apple.com/forums/thread/737541 someone already experience the same issue and it was resolved after reporting on the forum, so that's what i decided to do as well. I am attaching few screenshots as well. Thanks!
The problem is that when building the application with Debug mode on Xcode 16.1, the dSYM files fail to upload to Crashlytics.
It worked in latest Xcode 15 version.
The workaround is to disable Debug Dylib Support in the target's Build Settings. However, this causes SwiftUI previews to stop working.
Reproducing the issue
Set ENABLE_DEBUG_DYLIB=YES for build options
Build the application in Xcode 16.1
Firebase SDK Version
11.4.0
Xcode Version
16.1
Installation Method
Swift Package Manager
Firebase Version 11.5.0
Relevant Log Output
warning: (arm64) /Users/dustin/Library/Developer/Xcode/DerivedData/MyAppName-cicejndcecececfe/Build/Products/Debug-iphonesimulator/MyAppName.app/ MyAppName empty dSYM file detected, dSYM was created with an executable with no debug info.
The warning seems like is from XCode/lldb compiler rather than Crashlytics (https://lldb.llvm.org/cpp_reference/SymbolFileDWARF_8cpp_source.html line655).
This is probably something on Apple side, Crashlytics only consumes dSYM which is generated from Xcode. (ref:https://github.com/firebase/firebase-ios-sdk/issues/14054#issuecomment-2477235548)
This is related to:
Firebase Issue
Couple of days ago I installed ios 18.2 beta update and now my iphone 15 pro drains battery and overheats like hell. It is difficult to touch. and as i plug out my charger, the battery drains very fast (30% to O% in 10 minutes with no literally no use)
To note, my battery health is 100% with around 176 battery cycles and i always use original apple 20W charger and cable.
I have even changed the charger to a new original apple 20W charger and the issue persists. I have reset it but still the same happens. so it is lying dead for 2 days because i cannot charge it because of extreme heating. I got it checked at apple authorised service center as mentioned on apple website, they said they would reinstall the software in warranty. today they said they said the issue persists after sofware reinstallation and saying it is hardware thing.
What should i do??
these are the questions that apple asks repeatedly.
This is the Home Screen of the app. What are the ways to publish my app publicly. what changes should I make if they keep on asking these questions? I have an organisational signup and with the organization ID users can be registered. the transfers are loaded from DB, if the registered user has a transfer assigned, it will be shown in the Home Screen.they can accept or reject the transfer as required!
I noticed that the ChatGPT is listed as an "Extension" in the Apple Intelligence settings on iOS 18.2 beta. Does this mean developers will be able to create their own extensions? Or will this be limited to larger companies to incorporate their own models into Apple Intelligence?
For more than a month we have been waiting for approval to have the local government mobile application in the App store. Its purpose is to facilitate the residents' environment and connection with government institutions, but we cannot continue the development work.
Forum friends hello, our company has an enterprise developer account, the annual fee is 299 US dollars, this account is about to expire, we choose to renew, but in accordance with the requirements of Apple to answer the questions raised, after half a month of waiting, Apple finally rejected our renewal application, the renewal has been successful in previous years, may I ask you have encountered the same problem? Is there any solution? The failure of this account renewal has a great impact on the operation of the company. Thank you for telling us the solution.
problem wifi and bluethoot no working
i am unable to deploy the iOS app with automation using below command:
ios-deploy --bundle /Users/XXXX/Library/Developer/Xcode/DerivedData/iOSClient2-XXXXXXX/Build/Products/Debug-iphoneos/iOSClient2.app/ --id 00008020-XXXXXXXXX --justlaunch --verbose
with the error:
------ Debug phase ------
Starting debug of 00008120-000C713236E0A01E (D38AP, D38AP, uknownos, unkarch, 18.1, 22B83) a.k.a. 'Svt’s iPhone' connected through USB...
Device Class: iPhone
build: 22B83
version: 18.1
Found Xcode developer dir /Applications/Xcode.app/Contents/Developer
version: 18.0
version: 18
2024-11-08 15:26:09.531 ios-deploy[33496:644410] [ !! ] Unable to locate DeviceSupport directory with suffix 'DeveloperDiskImage.dmg'. This probably means you don't have Xcode installed, you will need to launch the app manually and logging output will not be shown!
Observation:
Xcode 16 missing the DeviceSupport for iOS17 and above.
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/....
Xcode: Version 16.1 (16B40
iOS: iOS17 and above
In Xcode 16, even if Objective-C is selected, the Navigator in the documentation viewer displays Swift information.
I don't know when this bug was introduced, but it's there in the last Xcode 16 betas at least.
I hope as many developers as possible submit this bug to Apple to get their attention.
P.S. Yes, I know there's Dash. For many years, Dash was a much better option than Xcode's built-in viewer. However, in version 5, the Dash developer introduced some unfortunate UI changes that made Xcode a better option to view the documentation in certain cases. Unfortunately, the Dash developer doesn't seem to be interested in user feedback anymore. He's been ignoring suggestions and user requests for years by now.
Here’s a suggestion:
Apple should provide a feature for iPhone users to automatically log the specific time and date whenever they reset their phone. This log would allow users to easily track when resets occur. Additionally, Apple could enhance backup options by enabling users to restore any data lost during a reset. This might include automatic backups before each reset or a more intuitive process for recovering previously backed-up data.
Desarrolle una app en xcode 16 para version minima de ios 16, todo funcionaba bien hasta la version 17 de ios, pero para ios 18 empezaron los problemas, los botones no responden a un toque, se deben sostener con un toque largo para que funcionen, ahora de un momento a otro ya no funciona para ninguna version de ios, los eventos tactiles deben ser prolongados para que se activen, en los botones o elementos que usan el tapgesture, he probado de todo versiones de xcode, versiones de swiftui, dispostivos reales, emuladores de todo y nada funciona, algun consejo o solucion gracias
I've updated Xcode to 16.1, then I've created a new provisioning profile in developer.apple.com, successfully built and signed my application. It was on monday, 2024-11-04.
Two or three days later I was asked to add more devices and I had to create a new profile. I've noticed a new feature to control profile's name (yeah, cool!), had to accept new agreements. Then, have created a new profile, downloaded it, but could not add it with double-click to Xcode or import to Keychain Access - "Failed to install one or more provisioning profiles on the device". And whatever I tried, I couldn't register any new profiles since. Therefore, my app cannot be signed and tested anymore.
This is quite weird as nothing has changed on the system throughout the week.
Is this a known issue or is there any fix for that?