My App is not compatible with iPhone 15 but can run on iPhone 14 perfectly fine, what could be the problem?
I am new to App development.
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Using Tensorflow for Silicon gives inaccurate results when compared to Google Colab GPU (9-15% differences). Here are my install versions for 4 anaconda env's. I understand the Floating point precision can be an issue, batch size, activation functions but how do you rectify this issue for the past 3 years?
1.) Version TF: 2.12.0, Python 3.10.13, tensorflow-deps: 2.9.0, tensorflow-metal: 1.2.0, h5py: 3.6.0, keras: 2.12.0
2.) Version TF: 2.19.0, Python 3.11.0, tensorflow-metal: 1.2.0, h5py: 3.13.0, keras: 3.9.2, jax: 0.6.0, jax-metal: 0.1.1,jaxlib: 0.6.0, ml_dtypes: 0.5.1
3.) python: 3.10.13,tensorflow: 2.19.0,tensorflow-metal: 1.2.0, h5py: 3.13.0, keras: 3.9.2, ml_dtypes: 0.5.1
4.) Version TF: 2.16.2, tensorflow-deps:2.9.0,Python: 3.10.16, tensorflow-macos 2.16.2, tensorflow-metal: 1.2.0, h5py:3.13.0, keras: 3.9.2, ml_dtypes: 0.3.2
Install of Each ENV with common example:
Create ENV: conda create --name TF_Env_V2 --no-default-packages
start env: source TF_Env_Name
ENV_1.) conda install -c apple tensorflow-deps , conda install tensorflow,pip install tensorflow-metal,conda install ipykernel
ENV_2.) conda install pip python==3.11, pip install tensorflow,pip install tensorflow-metal,conda install ipykernel
ENV_3) conda install pip python 3.10.13,pip install tensorflow, pip install tensorflow-metal,conda install ipykernel
ENV_4) conda install -c apple tensorflow-deps, pip install tensorflow-macos, pip install tensor-metal, conda install ipykernel
Example used on all 4 env:
import tensorflow as tf
cifar = tf.keras.datasets.cifar100
(x_train, y_train), (x_test, y_test) = cifar.load_data()
model = tf.keras.applications.ResNet50(
include_top=True,
weights=None,
input_shape=(32, 32, 3),
classes=100,)
loss_fn = tf.keras.losses.SparseCategoricalCrossentropy(from_logits=False)
model.compile(optimizer="adam", loss=loss_fn, metrics=["accuracy"])
model.fit(x_train, y_train, epochs=5, batch_size=64)
I am constantly reaching my daily ChatGPT limit and even though it's recommending that I log in, I already am.
What can I do to fix this?
Also submitted as feedback (ID: FB20612561).
Tensorflow-metal fails on tensorflow versions above 2.18.1, but works fine on tensorflow 2.18.1
In a new python 3.12 virtual environment:
pip install tensorflow
pip install tensor flow-metal
python -c "import tensorflow as tf"
Prints error:
Traceback (most recent call last):
File "", line 1, in
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/init.py", line 438, in
_ll.load_library(_plugin_dir)
File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/python/framework/load_library.py", line 151, in load_library
py_tf.TF_LoadLibrary(lib)
tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib, 0x0006): Library not loaded: @rpath/_pywrap_tensorflow_internal.so
Referenced from: <8B62586B-B082-3113-93AB-FD766A9960AE> /Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib
Reason: tried: '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file)
Topic:
Machine Learning & AI
SubTopic:
General
Tags:
Developer Tools
Metal
Machine Learning
tensorflow-metal
Is it still possible to download "Additional Tools for Xcode" from anywhere? All the links I can find redirect back to the accounts page:
https://developer.apple.com/account
Where there is no obvious path forward.
Hi everyone,
We had developed an iOS Application in Flutter and built it using XCode 26.0.1. We're unable to install this application in iOS 18.7. Below are the details,
➡️ Development Environment:
🔹 Flutter: 3.32.2
➡️ Build Environment:
🔹 Xcode: 26.0.1
🔹 Build system: Flutter → flutter build ios --release, then opened in Xcode for signing
➡️ Device models tested:
🔹 iPhone (iOS 15.8.3 / 15.8.5) → ✅ installs and launches fine
🔹 iOS Simulator (iOS 18.6 / 26) → ✅ works fine
🔹 iPad (iOS 18.7) → ❌ fails to install
➡️ Error message on iPad (iOS 18.7):
🔹 “Unable to install ‘’. Please try again later.”
➡️ What we’ve tried:
🔹 Cleaned and rebuilt the project (flutter clean, DerivedData removed)
🔹 Deployment Target is set to iOS 18.7 or lower.
🔹 Built the app using an Enterprise distribution profile, not a Development profile.
🔹 Works fine on older iPhones (iOS 15.8.3 / 15.8.5), so signing seems valid
🔹 Device has enough storage, and trust is granted under Settings › VPN & Device Management
➡️ Questions:
🔹 Could this be related to iOS 18.7’s signing or compatibility change?
🔹 Are there any known issues with enterprise installs on iOS 18.7?
🔹 Any insight from Apple engineers or others who faced this with iOS 18.7 would be extremely helpful.
Thanks in advance!
Why don't obtain equipment list (https://mdmenrollment.apple.com/server/devices) interface returns "device_family" contour information. This interface only returns some fields, and many field values are not returned
Hi everyone,
We had developed an iOS Application in Flutter and built it using XCode 26.0.1. We're unable to install this application in iOS 18.7. Below are the details,
➡️ Development Environment:
🔹 Flutter: 3.32.2
➡️ Build Environment:
🔹 Xcode: 26.0.1
🔹 Build system: Flutter → flutter build ios --release, then opened in Xcode for signing
➡️ Device models tested:
🔹 iPhone (iOS 15.8.3 / 15.8.5) → ✅ installs and launches fine
🔹 iOS Simulator (iOS 18.6 / 26) → ✅ works fine
🔹 iPad (iOS 18.7) → ❌ fails to install
➡️ Error message on iPad (iOS 18.7):
🔹 “Unable to install ‘’. Please try again later.”
➡️ What we’ve tried:
🔹 Cleaned and rebuilt the project (flutter clean, DerivedData removed)
🔹 Deployment Target is set to iOS 18.7 or lower.
🔹 Built the app using an Enterprise distribution profile, not a Development profile.
🔹 Works fine on older iPhones (iOS 15.8.3 / 15.8.5), so signing seems valid
🔹 Device has enough storage, and trust is granted under Settings › VPN & Device Management
➡️ Questions:
🔹 Could this be related to iOS 18.7’s signing or compatibility change?
🔹 Are there any known issues with enterprise installs on iOS 18.7?
🔹 Any insight from Apple engineers or others who faced this with iOS 18.7 would be extremely helpful.
Thanks in advance!
Hi Guys,
I want to support my client for enable the developer mode, But they not accept to connect with any other devices(Mac Xcode) to enable developer mode.
They are nearly 10 people to enable developer mode. But I think without mac we can't enable developer mode in some of devices. So I need a clarification with IOS versions. That's only we are excepting to list out which IOS versions don't have developer mode option default. Please list out that IOS versions
Like below:
default developer mode available IOS 17.4.1
default developer mode not available IOS 17.5.1
Hey guys, I updated to macOS Tahoe and after that I tried installing Xcode 26, but I always get an error message saying it can’t complete the installation, both through the App Store and via direct download from Apple’s website. Is anyone else having this same issue?
I'm currently experiencing the same problem that many have had with error 422 "Beta contract is missing."
I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem.
I get the message "There was an error processing your request. Please try again later."
And when I inspect with Safari it shows me this information:
"errors" : [ {
"id" : "9be0314c-3bd5-4143-a625-602322d7156e",
"status" : "422",
"code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING",
"title" : "Beta contract is missing for the app.",
"detail" : "Beta Contract is missing."
} ]
This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error
"The requested app is not available or doesn't exist."
Could someone tell me what process I should follow or where I can correctly generate the ticket for my error? Since the Apple support page does not load.
Thanks!
Topic:
App Store Distribution & Marketing
SubTopic:
App Store Connect
Tags:
Developer Tools
App Store Connect
TestFlight
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta.
In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling.
Reproduction
Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1.
Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML.
Observe correct, high-quality results.
Upgrade to macOS 26.1 Beta and run the same operation again.
The output becomes visually scrambled or corrupted.
We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions.
Notes
The affected models are exported using standard CoreML conversion pipelines.
No custom operators or third-party CoreML runtime layers are used.
The issue reproduces consistently across multiple machines.
It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
After uprgading to new XCode version 26.0.1 my project can't be longer build. There are strange compiler errors without concrete error message. If I want to investigate the single errors they disappears on selection...
I can send a recorded screen-video.
I invested over 2 weeks on trying to solve the problem without success. That's not the first time that the project couldnt be build after a xcode upgrade. Thats really annoying.
It's a Broadcast Extension issue: on iOS 26.1 beta the extension never launches—after you tap “Start Broadcast” in the system picker the countdown disappears after 3 s and no broadcast starts, so every live-streaming app(and all other non-system apps that use Broadcast Extension) fails to go live (only the native Photos screen recording still works). Is this a known regression or is a new entitlement required?
I have an early-stage framework project where the Xcode project directory is named HXiMateSDK. When I switched to a new Mac device, the framework compiled using the newly installed version of Xcode failed to compile in the old version of Xcode on the old machine.
My clients might use my framework in different Xcode versions, so I need to resolve this issue.
STEPS TO REPRODUCE
The built product HXiMateSDK.framework from the new machine A, which was compiled using the latest Xcode version 26.0.1 (17A400).
When creating a new project justTestNew on the new machine A using the latest Xcode version 26.0.1 (17A400), calling the method getSDKVersion from the HXiMateSDK.framework compiles successfully.
When creating a new project justTestOldEnv on the old machine B using Xcode 13.2.1 (13C100), calling the method getSDKVersion from the HXiMateSDK.framework results in a compilation failure.
developer disk image could not be mounted
Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.)
In the beta of Icon Composer, I see macOS, iOS, and watchOS icons, but there is nothing about visionOS and tvOS. Those icons are particularly hard and it would be great if this app worked for developing icons for all Apple platforms.
I tried asking this in a WWDC group lab, but they didn't get to it and suggested posting to the forum.
Topic:
Developer Tools & Services
SubTopic:
General
Tags:
Developer Tools
Beta
Universal Apps
Icon Composer
I have been using the Mixpanel-Swift SDK alongside the Salesforce Mobile SDK in my iOS project with Xcode 16.4 without any issues. However, after upgrading to Xcode 26, I started encountering a problem related to SQLite3.
Here is the relevant portion of my Podfile setup:
platform :ios, '17.0'
def required_pods
source 'https://cdn.cocoapods.org/'
source 'https://github.com/forcedotcom/SalesforceMobileSDK-iOS-Specs.git'
use_frameworks!
pod 'SalesforceAnalytics', '13.0.2'
pod 'MobileSync', '13.0.2'
pod 'SalesforceSDKCore', '13.0.2'
pod 'SalesforceSDKCommon', '13.0.2'
pod 'SmartStore', '13.0.2'
pod 'Mixpanel-swift'
end
target 'Test' do
required_pods
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['EXPANDED_CODE_SIGN_IDENTITY'] = ""
config.build_settings['CODE_SIGNING_REQUIRED'] = "NO"
config.build_settings['CODE_SIGNING_ALLOWED'] = "NO"
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '17.0'
end
end
end
Has anyone else encountered a similar issue or discovered a workaround? Any advice or solutions would be greatly appreciated.
Thank you in advance!
I have designed a new icon for my app/Tahoe in Icon Composer (launched from within Xcode)but I simply cannot get it to show up. The documentation for Icon Composer spends a lot of time describing how to design the icons but goes distressingly vague/silent on how one might use it. It suggests that I should drag the file to Xcode and it will guide me as to where to put it.
The app continues to use the old (pre-Tahoe) icon.
I don't get any change of behaviour and I don't know what to name the file. I assume that there are no other settings that I have to change. I can't find anything on the web or in Apple's documentation: maybe I'm missing something obvious!
My app is a working NSDocument-based Cocoa project.
Any suggestions please.
Tahoe 26.0.1, Xcode 26.0.1, Apple M1 Max MBP.
I'm on a MacBook Air 2025 M4 (Apple Silicon) using Flutter 3.35.5 on channel stable, Xcode 26.0.1, and CocoaPods 1.16.2.
Actual Setup:
Component Version
macOS 15.0 Sequoia
CPU Apple M4 (ARM64)
Flutter 3.35.5 on channel stable
Dart 3.9.2
DevTools 2.48.0
CocoaPods 1.16.2
Xcode 26.0.1 Build 17A400
Since updating Flutter from 3.24 → 3.35, iOS builds consistently fail with the following errors (not matter if simulation or real device, also ios version no matter):
fatal error: 'Flutter/Flutter.h' file not found
Error logs:
/Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift
/Users/myuser/.pub-cache/hosted/pub.dev/app_links-6.4.1/ios/app_links/Sources/app_links/AppLinksIosPlugin.swift:1:8 Unable to find module dependency: 'Flutter'
import Flutter
^
flutter_native_splash
/Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h
/Users/myuser/.pub-cache/hosted/pub.dev/flutter_native_splash-2.4.6/ios/flutter_native_splash/Sources/flutter_native_splash/include/flutter_native_splash/FlutterNativeSplashPlugin.h:1:9 'Flutter/Flutter.h' file not found
flutter_secure_storage
Clang dependency scanner failure: While building module 'flutter_secure_storage' imported from flutter_secure_storage-7125a5c1.input:1:
In file included from <module-includes>:1:
In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/flutter_secure_storage-umbrella.h:13:
/Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/flutter_secure_storage/FlutterSecureStoragePlugin.h:11:9: fatal error: 'Flutter/Flutter.h' file not found
flutter_secure_storage-7125a5c1.input:1:1: fatal error: could not build module 'flutter_secure_storage'
Unable to find module dependency: 'flutter_secure_storage'
/Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift
/Users/myuser/.pub-cache/hosted/pub.dev/flutter_secure_storage-9.2.4/ios/Classes/SwiftFlutterSecureStoragePlugin.swift:8:8 Unable to find module dependency: 'Flutter'
import Flutter
^
path_provider_foundation
/Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift
/Users/myuser/.pub-cache/hosted/pub.dev/path_provider_foundation-2.4.2/darwin/path_provider_foundation/Sources/path_provider_foundation/messages.g.swift:10:10 Unable to find module dependency: 'Flutter'
import Flutter
^
sign_in_with_apple
Clang dependency scanner failure: While building module 'sign_in_with_apple' imported from sign_in_with_apple-b77ac708.input:1:
In file included from <module-includes>:1:
In file included from /Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/sign_in_with_apple-umbrella.h:13:
/Users/myuser/Documents/mycompany/auftrag/AppName/name-app/ios/Pods/Headers/Public/sign_in_with_apple/SignInWithApplePlugin.h:1:9: fatal error: 'Flutter/Flutter.h' file not found
sign_in_with_apple-b77ac708.input:1:1: fatal error: could not build module 'sign_in_with_apple'
Unable to find module dependency: 'sign_in_with_apple'
/Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift
/Users/myuser/.pub-cache/hosted/pub.dev/sign_in_with_apple-7.0.1/ios/Classes/SignInWithAppleAvailablePlugin.swift:6:8 Unable to find module dependency: 'Flutter'
import Flutter
^
What I’ve verified
flutter clean + flutter pub get
pod install --repo-update
Deleted DerivedData
Verified Generated.xcconfig exists
Verified FLUTTER_ROOT path is correct
Tried both in Podfile use_frameworks! :linkage => :static and modular headers
Tried flutter build ios --no-codesign
Still, the same errors appear.
Observations
I couldn't find a solution with ChatGPT or searching in the Internet like on Stackoverflow
Since Flutter 3.35, Flutter.framework is no longer under .../engine/ios/Flutter.framework, but instead part of .../engine/ios/Flutter.xcframework/ios-arm64/Flutter.framework
After pod install, there is no Pods/Flutter/Flutter.xcframework folder at all.
Running flutter build ios does not generate the framework either — Flutter seems to depend on dynamic build-time injection, but the plugins expect static headers at build time.
On my Windows machine, the exact same project and plugin versions build perfectly (obviously without actual iOS compilation).
Podfile
ENV['COCOAPODS_DISABLE_STATS'] = 'true'
project 'Runner', {
'Debug' => :debug,
'Profile' => :release,
'Release' => :release,
}
def flutter_root
generated_xcode_build_settings_path = File.expand_path(File.join('..', 'Flutter', 'Generated.xcconfig'), __FILE__)
unless File.exist?(generated_xcode_build_settings_path)
raise "#{generated_xcode_build_settings_path} must exist. Run flutter pub get first."
end
File.foreach(generated_xcode_build_settings_path) do |line|
matches = line.match(/FLUTTER_ROOT\=(.*)/)
return matches[1].strip if matches
end
raise "FLUTTER_ROOT not found in #{generated_xcode_build_settings_path}"
end
require File.expand_path(File.join('packages', 'flutter_tools', 'bin', 'podhelper'), flutter_root)
flutter_ios_podfile_setup
target 'Runner' do
use_frameworks! :linkage => :static
use_modular_headers!
flutter_install_all_ios_pods File.dirname(File.realpath(__FILE__))
end
post_install do |installer|
installer.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['IPHONEOS_DEPLOYMENT_TARGET'] = '15.0'
config.build_settings['HEADER_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter/Flutter.framework/Headers']
config.build_settings['FRAMEWORK_SEARCH_PATHS'] ||= ['$(inherited)', '${PODS_ROOT}/../Flutter']
config.build_settings['DEFINES_MODULE'] = 'YES'
end
end
end