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Attributes inspector in Xcode 26
It has been two years since I wrote my a SwiftUI app, and I wanted to start again in Xcode 26. I can no longer see the attributes inspector when I select an element in the canvas. This was an Xcode feature that was very helpful as I am still a novice. Has this feature been deprecated in Xcode 26? And if not, please help explain how I can find and use it.
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tensorflow-metal fails with tensorflow > 2.18.1
Also submitted as feedback (ID: FB20612561). Tensorflow-metal fails on tensorflow versions above 2.18.1, but works fine on tensorflow 2.18.1 In a new python 3.12 virtual environment: pip install tensorflow pip install tensor flow-metal python -c "import tensorflow as tf" Prints error: Traceback (most recent call last): File "", line 1, in File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/init.py", line 438, in _ll.load_library(_plugin_dir) File "/Users//pt/venv/lib/python3.12/site-packages/tensorflow/python/framework/load_library.py", line 151, in load_library py_tf.TF_LoadLibrary(lib) tensorflow.python.framework.errors_impl.NotFoundError: dlopen(/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib, 0x0006): Library not loaded: @rpath/_pywrap_tensorflow_internal.so Referenced from: <8B62586B-B082-3113-93AB-FD766A9960AE> /Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/libmetal_plugin.dylib Reason: tried: '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/Users//pt/venv/lib/python3.12/site-packages/tensorflow-plugins/../_solib_darwin_arm64/_U@local_Uconfig_Utf_S_S_C_Upywrap_Utensorflow_Uinternal___Uexternal_Slocal_Uconfig_Utf/_pywrap_tensorflow_internal.so' (no such file), '/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file), '/System/Volumes/Preboot/Cryptexes/OS/opt/homebrew/lib/_pywrap_tensorflow_internal.so' (no such file)
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域名《TL 9655. com》腾龙公司游戏联系网址公司
腾龙镜头注册流程--薇---1847933278--旨在确保用户能够享受到官方提供的保修、客户支持和专属优惠。以下是注册腾龙镜头的一般步骤,具体流程可能因地区而异。 注册准备 购买渠道: 确保从授权经销商处购买镜头。 所需信息: 准备好镜头的序列号、购买日期和购买凭证(如发票或收据)。 注册步骤 访问官方网站: 前往腾龙官方网站,通常有专门的镜头注册页面。根据您所在的地区选择相应的网站(例如,腾龙美国、腾龙欧洲等)。 创建账户 / 登录: 如果是首次注册,您可能需要创建一个用户账户。如果已有账户,直接登录即可。 填写注册信息: 在注册页面上,填写镜头的所有必要信息,包括序列号、购买日期、购买地点等。 上传购买凭证: 按照网站指示上传购买凭证的扫描件或照片。 提交注册: 仔细检查填写的信息,确认无误后提交注册。 等待审核: 提交后,您可能会收到一封确认邮件。腾龙可能会审核您的注册信息,并在几个工作日内通知您注册结果。 注册完成后的权益 延长保修期: 在某些地区,注册后可以享受额外的延长保修服务。 参与活动: 获得参与腾龙举办的促销活动、研讨会和新品发布会的资格。 接收资讯: 订阅腾龙的电子新闻,获取最新的产品信息和优惠。
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Push Notification Icon Not Updated on Some Devices After App Icon Change
Hi, We recently updated our app icon, but the push notification icon has not been updated on some devices. It still shows the old icon on: • iPhone 16 Pro — iOS 26 • iPhone 14 — iOS 26 • iPad Pro 11” (M4) — iOS 18.6.2 • iPhone 16 Plus — iOS 18.5 After restarting these devices, the push notification icon is refreshed and displays the new version correctly. Could you advise how we can ensure the push notification icon updates properly on all affected devices without requiring users to restart? Thank you.
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腾龙公司游戏会员注册账号登录网址TL 9655.com
果敢腾 龙企业有限公司,薇---184-7933-278成立于2006年8月12日,下面给大家介绍一下公司主要位置和主要经营那些行业,腾龙公司位置靠于云南省临沧市边联的一个小城市,名称果敢老街,实时位置果敢城市中心双峰塔附近,公司主要是经营,旅游业,酒店服务行业,建筑业,科技游戏,餐饮,等等,这个有名的小城市虽然不是很大,但有着纸醉金迷小澳门的名誉之称呼,今天给大家介绍的就这些,如果你有想旅游的心,也欢迎来这个小城市旅游,来感受一下这里的民族风情。
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CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions. Notes The affected models are exported using standard CoreML conversion pipelines. No custom operators or third-party CoreML runtime layers are used. The issue reproduces consistently across multiple machines. It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
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App Store Connect Upload bug
I am trying to submit my app for review but when I click on the 'add to review' button, I am getting the message: Unable to Add for Review The items below are required to start the review process: There are still screenshot uploads in progress. However, there is nothing I am uploading... I tried removing all screenshots, nothing works. It has been 4 days, I cant update my app on the app store... impossible to get any response from Apple... Any inputs will be greatly appreciated.
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Can new Xcode build unsupported deployment target IPA?
In the official explanation, "deployment targets" refers to "the OS range supported by this version of Xcode for uploading apps to App Store Connect." On the Xcode Support page (https://developer.apple.com/support/xcode/), I can find the deployment targets supported by each Xcode version. My question is: can I use a newer version of Xcode to build an IPA with an older deployment target that isn’t listed? For example, can I use Xcode 26 to build an iOS 12 IPA (just build, not debug)? In my opinion, since the new SDKs still contain many old macros restricted to earlier iOS versions, it should be possible, but I’m not sure if that’s correct. Thanks.
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`xcresulttool merge` broken on Xcode 26.1+
Opened a FB already (FB20928652) but wanted to check here if anybody has seen similar or has better workarounds. xcresulttool merge appears to crash immediately after launch in Xcode 26.1 (and in 26.2b1). It does so regardless of any inputs passed in; the crash appears to be during argument parsing before any other logic is run, so it's not contingent on inputs. Working example from 26.0.1 (passing in arbitrary strings for a minimum-reproducible-case, so we expect to see an error message) : % /Applications/Xcode-26.0.1.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c Error: File or directory doesn't exist at path: b. Usage: xcresulttool <subcommand> See 'xcresulttool --help' for more information. The same example crashes in 26.1: /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge --output-path a b c zsh: trace trap /Applications/Xcode-26.1.0.app/Contents/Developer/usr/bin/xcresulttool merge Again, this does crash in real use cases as well, the arbitrary strings are just for quick reproduction. The stack trace appears to be during argument parsing (which from a quick look, did indeed change between 26.0.1 and 26.1). On 26.1+, garbage data seemingly gets passed to AbsolutePath.init. * thread #1, queue = 'com.apple.main-thread', stop reason = breakpoint 1.1 * frame #0: 0x00000001002c6748 xcresulttool-26.1`normalize(absolute:) frame #1: 0x00000001002c6438 xcresulttool-26.1`AbsolutePath.init(_:) + 28 frame #2: 0x000000010005a2c0 xcresulttool-26.1`Merge.run() + 372 frame #3: 0x000000010005b180 xcresulttool-26.1`protocol witness for ParsableCommand.run() in conformance Merge + 12 frame #4: 0x000000010011d3e4 xcresulttool-26.1`dispatch thunk of ReadableStream.close() + 16 frame #5: 0x000000010000148c xcresulttool-26.1`main + 156 frame #6: 0x00000001804d5d54 dyld`start + 7184 The only workaround we've found is to keep using 26.0.1's copy of xcresulttool, though that's obviously not ideal.
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Persistent 'Unknown Error' During Developer Program Enrollment from India - Support Unresponsive
Body: I am writing to report an ongoing issue with the Apple Developer Program enrollment process specifically affecting developers in India, along with significant concerns about Apple's support responsiveness in this region. Issue Summary: I have been attempting to enroll in the paid Apple Developer Program ($99/year) using the Apple Developer app on my iPhone for the past 4 days. Every enrollment attempt results in the following errors: "Unknown Error - Please try again" "Invalid Request - Service mapping to the requested URL is not available" My Setup (All Verified Correct): Apple ID Region: India Trusted Phone Number: +91 (India country code, matching my Apple ID region) Two-Factor Authentication: Enabled (genuine 2FA, not two-step verification) 2FA Devices: iPhone, MacBook Pro devices, and trusted phone number all verified Account Information: Legal name, address, date of birth, and email all updated and verified on account.apple.com Device: iPhone 17 Pro running latest iOS Troubleshooting Attempted: I have completed every troubleshooting step suggested by the community and by Apple Support myself: ✅ Verified genuine Two-Factor Authentication is enabled ✅ Confirmed Apple ID region matches trusted phone number region (+91) ✅ Updated all personal information (legal name, address, email) on account.apple.com ✅ Force restarted iPhone multiple times ✅ Uninstalled and reinstalled Apple Developer app ✅ Signed out and signed back in with correct Apple ID ✅ Tested on both WiFi and cellular data ✅ Waited 48+ hours between attempts None of these steps resolved the issue. Support Response Issues: This is where my frustration peaks. I have attempted to contact Apple Support multiple ways: Phone Support: Shows "Phone support is currently unavailable" (though it was available last week) Email Support: Submitted via developer.apple.com/support → No response for 4 days Previous Contact: Had contacted support last week, but the troubleshooting steps provided did not resolve the issue Current Status: No follow-up communication or resolution path from Apple Known Issue in India - Why This Matters: I have researched this extensively and found multiple threads in this forum (dating back months) with developers in India reporting identical errors during enrollment. To date, I have not found a single resolved thread with a working solution. This indicates: This is a documented, recurring issue affecting Indian developers specifically Apple appears to have backend infrastructure issues specific to India Support has not provided a resolution path despite multiple reports The Real Problem: Apple's Developer Program enrollment system appears to have specific bugs or limitations that prevent developers in India from successfully enrolling, yet: Support responsiveness is severely lacking There is no documented workaround or known resolution The support team seems unaware of or unprepared to handle this region-specific issue My Request: Acknowledgement from Apple that this is a known issue affecting India-based developers A concrete resolution path (whether manual backend enablement, account review, or system fix) Expected timeline for resolution: Improved support responsiveness - Developers deserve answers, not silence Additional Context: I am ready to provide screen recordings of the exact error I have all the necessary documentation (identity verification, address proof, etc.) I am willing to complete any additional verification steps I simply need clear communication and a path forward I have been developing for iOS and want to contribute to the Apple ecosystem. However, this enrollment barrier is preventing me from doing so. Apple's support infrastructure for India needs improvement, and this issue needs attention. If any Apple team member is monitoring this forum, please escalate this issue. Indian developers deserve better support and communication.
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CRASH: in _SFAutomaticPasswordInputViewController on iOS 26.2 Beta 1 (23C5027f)
The application crashes immediately when the system attempts to display the automatic password input view controller (_SFAutomaticPasswordInputViewController). This occurs during the login or password-filling process. OS Version: iOS 26.2 Beta 1 Build Number: (23C5027f) Fatal Exception: NSInvalidArgumentException *** -[__NSArrayM insertObject:atIndex:]: object cannot be nil
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Xcode on external drive
Hello On Nov 11, 2025 I upgraded Xcode to 17B100 I found instructions to install it on an external drive because the old way of doing it (install to /Applications and move it to the desired location) didn't work. I downloaded the dmg, moved it to the external drive and the install worked I now have a usable Xcode sitting on my external drive The problem is, there are no simulators and the normal method of downloading them does not work. How do I install simulators (preferably on my external drive) for use by my externally installed Xcode (same drive)?
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Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access?
Why can’t sandboxed mac app store apps have full disk access available in the system settings for full disk access? I discovered mac app store apps in release mode cannot access the ai auggie command line program and other command line programs like opengrep on your system. Debug builds fine. I came up with a workaround: Since I have an ssh client built in for connecting to remote servers, why not connect to ssh on the same local machine… Ask the user for their username and password in a popup. To do this, you have to enable remote login on your mac in system settings -> sharing. In addition you must grant full disk access to cli ssh in system settings: add /usr/libexec/sshd-keygen-wrapper It all works, but I don’t see the cli program in mac settings. To remove the cli program you must run a command line program to remove all full disk access support from all apps. No way to just undo ssh. So my question is, even though I got CodeFrog all working for a mac app store release, should I not do it because it’s insecure or too complicated with the system settings? Should I instead sell the app off the store like Panic Nova? Need some advice. I have not implemented in app purchases yet. Should I just have a reality check and sell the app off the store, or try for app store approval? Bummer… Maybe I’m ahead of my time, but perhaps Apple could review the source code for apps requesting full disk access and make sure there’s nothing fraudulent in them. Then, developer tools app store apps could be in the store with the user’s assurance that nothing is happening behind the scenes that is scary. From: https://blog.greenrobot.com/2025/11/10/i-have-a-decision-to-make/ Related post: https://developer.apple.com/forums/thread/806187 I submitted a code level tech support question for this. They directed me here.
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Need Step-by-Step Instructions for Submitting React Native/Expo App to TestFlight & App Store (Individual Account)
Hello - I’m the Account Holder for an individual Apple Developer Program account. I’m working with freelance junior developers who are building my app in React Native mainly in TypeScript (.tsx) with some JavaScript, with code in GitHub. The app currently runs in Expo Go now. I’ve been directed to this forum for step-by-step guidance. Specifically I need clear, sequential instructions I can give my developers (and what I personally must do on my Mac) so they can produce a properly signed iOS build for TestFlight (internal testing), and Upload that build to App Store Connect and then submit the release to the App Store. Context: This is an individual developer account (not an organization). I am the only person with a Mac. I added them as developers but was told I need to be the one to upload the final build (is this true, and if so, what do they send me to do that, and when they send it to me, can you please tell me exactly what I need to do from there?) I was told about Swift Playground, possible SwiftUI conversion if needed, APK file, and using my Xcode for final submission, but not sure what to make of this that will get it on TestFlight from the current React Native. What I would like to ask for help with is a concise, step-by-step checklist (including exact menu names / commands or tools like EAS Submit, Transporter, or Xcode) of the developers' steps and my admin/account holder steps, so I can hand it to the developers and make sure nothing is missed to get on TestFlight. I’m on a tight timeline, so any clear, detailed guidance would be extremely appreciated. Thank you so much. I have looked everywhere and cannot find a step-by-step!
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Simulator high CPU usage (CrashReport and MercuryPosterExtension)
Simply opening Simulator app (26.0) causes high CPU usage on macOS Tahoe (26.1). ReportCrash process usage is very high throughout and causes the system to heat up pretty soon. Looking into Console app for the logs found MercuryPosterExtension process is keep on crashing. (Check under Crash Reports) simctl Diagnose https://download.developer.apple.com/OS_X/OS_X_Logs/simctl_Diagnose_Logging_Instructions.pdf Share the Simulator Diagnose report while reporting, Thanks. I have raised a ticket/feedback with Apple. I request all of you to raise one too so this gets fixed soon. Apple Feedback Assistant - FB20985249
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