Are there known issues with aggressive optimization (-O) affecting third-party libraries?

We are encountering an issue in an iOS application where functionality works correctly in Debug builds but fails in Release builds distributed via TestFlight.

Details

  • Debug (No Optimization -Onone): Works correctly
  • Release (Optimize for Speed -O): Fails
  • Release with -Onone: Works, but app size nearly doubles

Context

The issue is related to integration with the Microsoft ONNX runtime library. It appears that the Swift/Clang compiler is aggressively optimizing certain parts of the code in Release builds, possibly removing or altering required logic.

Observations

  • The issue started appearing with recent iOS/Xcode updates.
  • No code changes affecting this logic were made recently.
  • Behavior strongly suggests optimization-related side effects.

Questions

  • Are there known issues with aggressive optimization (-O) affecting third-party libraries?
  • Are there recommended flags to selectively disable optimization for specific modules or functions?
  • Any tools or diagnostics to identify what is being optimized out?

Temporary Workaround

Using -Onone resolves the issue but is not viable for production due to significant increase in app size.

Any guidance would be greatly appreciated.

Are there known issues with aggressive optimization (-O) affecting third-party libraries?
 
 
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