Hi., I currently have a 360 video player where the video is being rendered through OpenGL as a texture. I am using a combination of AVPlayer with AVPlayerItemVideoOutput and copyPixelBufferForItemTime to get the video into OpenGL which I can then render. My question is, if I were to add Fairplay to the mix would I still be able to this or would my texture end up being blocked in some way? I am also open to rendering the video going down a different path (ie., not using AVPlayer or even Fairplay for that matter) as long as the end result is a DRM protected video which I can use with OpenGL rendering.
Thanks in advanced.