I just updated to the latest iOS 9 and Xcode beta and tried my old SceneKit project with it. I'm using an iPad 3 Retina.
The performance is way worse than before, and the CPU usage is constantly at 90%.
Sometimes it's spiking up to 100% which results in (micro) lags.
This is even the case with the very basic SceneKit project, that you can create via Xcode --> New Project --> Game
It's really weird how even the standard project has severe performance issues.
Does anyone else experience this or have an idea how to fix it?