How to scan and analyze surroundings with the LiDAR Scanner on iPad Pro

A table with a mesh, virtual text on top of it, and occluded virtual text below it

ARKit 3.5 can take advantage of the LiDAR Scanner on the iPad Pro 11-inch (2nd generation) and iPad Pro 12.9-inch (4th generation) to help your apps better understand physical environments.

Learn how your apps can use information from the cameras and LiDAR Scanner to analyze the real world, get depth information, and form 3D meshes that:

  • Accurately locate points on physical surfaces
  • Recognize and classify physical objects
  • Occlude virtual objects with real-world objects
  • Enable realistic interactions between virtual and physical objects

For example, An AR game might use mesh generated by Scene Geometry, which uses information from the LiDAR Scanner, to let someone realistically bounce a virtual ball off a physical wall inside their room.

Learn more and explore a sample app in the Developer Library