Xcode Cloud

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Automate workflows to test, analyze, build, and distribute your app, and integrate them with other developer tools, such as TestFlight and App Store Connect.

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Hi, I'd received an invitation for test flight, but first, i need to join their development team. I'd received the email invitation for joining the team. Click "Accept Invitation", and prompt to log in. Success. But, I'd received "Cannot proceed with the request" message. Although, I'd try 2 different account tester. When, I click, "Contact Us". This page appeared. And I realize that, sometime, I didn't receive the invitation link although my teammate had sent it multiple times...
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I started to use Xcode Cloud recently trying to understand how the whole build process etc. works. I created some workflows, integrated ci scripts to let fastlane create snapshots in the end, and everything seem to work while I was making progress step by step to get it up and running (struggling with the environment, etc.). Then last night it suddenly stopped working in the form, that Xcode shows the builds, but the last build still shows a spinner, although the job has finished already When I try to cancel the last run from Xcode (thought it was not finished) I get an error: Failed to Cancel Build 57. An internal error occurred while authenticating. Try again later. (FB13802231) When I open Manage Workflows…, Xcode suddenly shows "This operation could not be completed" and details reveal: The operation couldn’t be completed. ((extension in XcodeCloudKit):XcodeCloudAPI.Client.HTTPClientError error 0.) (FB13802952) Trying to access the Xcode Cloud tab of the app or general from users and permissions shows a white page with a spinner. The console filtered by Xcode shows (around the time the error happens): Failed to query public key: 0xe800000c The Safari browser console shows: An internal error occurred while authenticating. Try again later. What works: I can login to AppStore Connect without problem. I am logged-in in Xcode (but there's no option to logout and re-login) I can use tools like fastlane with API calls (or some xcc command line tool) and list the products, workflows and runs using my API key. From this information I also figured out, that the build in question (57) where Xcode still shows the spinner, has finished (failing) already. I was also able to start a new build manually (58) via API, which however has finished 3 seconds after creation, but has never started (startedDate is empty while createdDate and finshedDate contains data). I was able to delete the workflow via API in hope that the problem goes away, but theres no change in Xcode (still shows the same picture with the workflow and last build 57 spinning). I should have used <4 / 25 hours of free plan of Xcode Cloud this month, so limit not exceeded. I'm on macOS 14.4.1, Xcode 15.3. Seems I can't make use of Xcode Cloud at all anymore right now which keeps me from proceeding now on my way to first time deliver to AppStore (still understanding and learning). I also provided info about the 2 Xcode errors as feedback, which I linked above. Any help on how to reset / do whatever is necessary to make it work again is very much appreciated.
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Hi everyone, I'm encountering an intermittent issue with my Xcode Cloud CI/CD pipeline when pulling Swift Package Manager (SPM) dependencies from AWS CodeArtifact. The build process occasionally fails with an SSL error, but other times it succeeds without any issues. This inconsistency is causing significant disruption to our continuous integration process. Environment: Xcode Cloud Swift Package Manager (SPM) for dependency management AWS CodeArtifact as the package registry Error Message: Error: registry login using https://xx-xx-xx.codeartifact.eu-central-1.amazonaws.com/swift/***/login failed: The certificate for this server is invalid. You might be connecting to a server that is pretending to be "xx-xx-xx.codeartifact.eu-central-1.amazonaws.com" which could put your confidential information at risk.. Would you like to connect to the server anyway?
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I'm working on some apps at the minute, with the intention of running a lot of automated UI tests. Xcode cloud looks great and has a lot of integrated features, but having to make sure I don't run too many hours so my subscription doesn't stop mid dev cycle, or getting a surprise large bill etc, are things I want to avoid. Even the cheapest paid plan for a year works out about the same cost as an M2 mac mini, which would probably be significantly faster than the cloud nodes. Github actions allow you to provide your own machines. But actions requires a lot more scripting, and so far they've been very slow to update Macos/Xcode versions (not sure how this will effect supplying own machine). My preference would be to deploy my own machine for Xcode cloud, similar to what we used to be able to do with Xcode server. I think this is currently impossible right? Is there any word that this might be an added feature in the near future?
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I'm trying to increase the compute hours on our Xcode Cloud, but it says this needs to be performed via the Apple Developer App. The issue is that my iOS devices are authenticated with my personal Apple ID and not my work/developer Apple ID. Is there any way to upgrade my subscription on Desktop? Any other suggestions how I can upgrade our subscription?
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We have a release build workflow for our primary app, and we set up email and webhook notifications for it. This is to hopefully not miss when this workflow completes. Unfortunately, we seem to be getting these build notifications days after completion. This has happened several times. In this case, the build completed Friday afternoon for us, we submitted the new version, and it was released hours later. But we didn't get the workflow notification until Sunday. We get them in Slack and Email. I'm considering turning these notifications off since their late arrival is rendering them almost useless.
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I was trying to update my workflow but Xcode shows me this: However when I push up to my testFlight branch it goes through and does everything as it's supposed to. I even got an email saying that everything was successful. If I try to go through the process of setting up XCode Cloud it will just have the spinning indicator forever and I have to force quit Xcode. Any suggestions on how to fix this? I am running Xcode 15.2
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I'm trying to download artifacts from some recent Xcode Cloud builds. In both Xcode and App Store Connect I'm getting errors. Xcode says: "Error Fetching Test Results: API Invalid status code: 501. App Store Connect says: "artifacts could not be found." FB13773789 - Xcode Cloud: Service returning 501 in Xcode when trying to view artifacts of successful build from minutes ago I have tried several projects to rule out project specific issues and it is happening to all of my Xcode Cloud enabled projects. Both Xcode 15.3 and 15.4 beta exhibit this behavior. Is anyone else running into this issue? I noticed it yesterday, and it continues into this morning.
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Hello, I've got a "other swift flag" set up for one of my schemes. It works when I build locally, but not when I try building using Xcode Cloud. My Other Swift Flags is set up like this: My code looks something like this: class Config { #if LIMITED static let configProperty = 1 #endif } However, Xcode Cloud says Config has no member 'configProperty', when I build my 'Limited' scheme.
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After archiving no artifacts could be found but the release is in the Testflight, it has been happening since this morning. Do you have any ideas about how can I solve it? Thanks. @eskimo @meaton Update: The 501 (Not Implemented) status code indicates that the server does not support the functionality required to fulfill the request
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can not login successfully, if I input my password it will give my error hint. but when I type the right password and username, nothing happened, the cloud tab still appear like the one in the screenshot . I have already to to restart xcode, It do not help. the same usename and password can login into the forum app store connect. what should I do?
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Since April 30 (yesterday as of this writing) Xcode Cloud builds are failing randomly, usually citing an internal Apple network failure. NSLocalizedDescription=Communication with Apple failed, NSLocalizedRecoverySuggestion=A non-HTTP 200 response was received (502) for URL https://developerservices2.apple.com/services/QH65B2/listTeams.action?clientId=XABBG36SBA Because of this network failure, the build cannot fetch my app ID NSLocalizedDescription=Capabilities for bundle ID "Twine" could not be fetched. Please file a bug report at https://feedbackassistant.apple.com and include the Update Signing report from the Report navigator., IDEDistributionIssueSeverity=3 This is a multi platform app, iOS, macOS, and visionOS. Usually one or two platforms will succeed, with one or two failing. From build to build, with no source changes, the successful platform randomly changes. But I never get a complete build.
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During SPM Package resolution we are seeing lots of 502 errors in the logs when Xcode Cloud tries to talk to github. Anyone else seeing this? Not sure how to get this issue resolved but it is impacted all of our builds. Example of the error we're seeing. We see these for lots of different packages and even our own source (though in that case it looks like Xcode Cloud tried again and succeeded the second time). xcodebuild: error: Could not resolve package dependencies: Failed to clone repository https://github.com/zendesk/sdk_zendesk_ios: Cloning into bare repository '/Volumes/workspace/DerivedData/SourcePackages/repositories/sdk_zendesk_ios-1d7ac730'... error: RPC failed; HTTP 502 curl 22 The requested URL returned error: 502 fatal: expected flush after ref listing Failed to clone repository https://github.com/apple/swift-async-algorithms: Cloning into bare repository '/Volumes/workspace/DerivedData/SourcePackages/repositories/swift-async-algorithms-c3a8d752'... fatal: unable to access 'http://github.com/apple/swift-async-algorithms/': The requested URL returned error: 502
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Today I have tried to add a second archive action for visionOS. I had added a visionOS destination to my app target a while back and can build and archive my app for visionOS in Xcode 15.3 locally, and also run it on the device. Xcode Cloud is giving me the following errors in the Archive - visionOS action (Archive - iOS works): Invalid Info.plist value. The value for the key 'DTPlatformName' in bundle MyApp.app is invalid. Invalid sdk value. The value provided for the sdk portion of LC_BUILD_VERSION in MyApp.app/MyApp is 17.4 which is greater than the maximum allowed value of 1.2. This bundle is invalid. The value provided for the key MinimumOSVersion '17.0' is not acceptable. Type Mismatch. The value for the Info.plist key CFBundleIcons.CFBundlePrimaryIcon is not of the required type for that key. See the Information Property List Key Reference at https://developer.apple.com/library/ios/documentation/general/Reference/InfoPlistKeyReference/Introduction/Introduction.html#//apple_ref/doc/uid/TP40009248-SW1 All 4 errors are annotated with "Prepare Build for App Store Connect" and I get them for both "TestFlight (Internal Testing Only)" and "TestFlight and App Store" deployment preparation options. I have tried to remove the visionOS destination and add it back, but this is not changing the project at all. Any ideas what I am missing?
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I'm trying to generate a build using Xcode Cloud, but the error below is displayed: /bin/sh: /Volumes/workspace/repository/ios/Pods/../../node_modules/react-native/ReactCommon/../scripts/xcode/with-environment.sh: No such file or directory This error occurs when I'm generating the archive. It's worth mentioning that if I try to run the archive manually in Xcode > Product > Archive, it works. Can someone help me out?
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For some time now XCode Cloud build keep failing with: The step invocation hit a user timeout. The xcodebuild archive invocation timed out. No activity has been detected on stdout, stderr or the result bundle in 30 minutes. This happens specifically on Asset catalogs processing. In my case the app has like 8K images, with most of them tagged via Apple's ODR system so only the assets user needs are loaded, but the associated build step still takes a lot of time, usually 90+ minutes. It was fine before the timeout got implemented. Is there any whay to raise the timeout for a specific project? As it stands now the XCode Cloud is useless for this project as it can't do what it was intended for.
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Archive a package. [Window] -&gt; [Organizer] -&gt; select package just archived -&gt; click [Distribute App] select [App Store Connect] -&gt; click [Distribute] -&gt; CRASH! crash log Process: Xcode [12835] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 15.3 (22618) Build Info: IDEApplication-22618000000000000~2 (15E204a) App Item ID: 497799835 App External ID: 863955376 Code Type: ARM-64 (Native) Parent Process: launchd [1] User ID: 501 Date/Time: 2024-04-15 11:05:05.6599 +0800 OS Version: macOS 14.4.1 (23E224) Report Version: 12 Anonymous UUID: E74ED973-D26C-0B5C-FDB1-837215F4F6B9 Sleep/Wake UUID: 6627EBDD-D3B7-4988-B9E5-BEDB5E1ED228 Time Awake Since Boot: 92000 seconds Time Since Wake: 11424 seconds System Integrity Protection: enabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6 Abort trap: 6 Terminating Process: Xcode [12835] Application Specific Information: abort() called Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x194e6aa60 __pthread_kill + 8 1 libsystem_pthread.dylib 0x194ea2c20 pthread_kill + 288 2 libsystem_c.dylib 0x194dafa20 abort + 180 3 libswiftCore.dylib 0x1a4f049f4 swift::fatalErrorv(unsigned int, char const*, char*) + 128 4 libswiftCore.dylib 0x1a4f04a14 swift::fatalError(unsigned int, char const*, ...) + 32 5 libswiftCore.dylib 0x1a4f04be0 swift::swift_abortRetainUnowned(void const*) + 48 6 libswiftCore.dylib 0x1a4f08f10 swift_unownedRetainStrong + 140 7 SwiftUI 0x1c1cea47c 0x1c075f000 + 22590588 8 SwiftUI 0x1c1cea42c 0x1c075f000 + 22590508 9 AppKit 0x198c517d4 -[_NSQuickActionAutovalidationScheduler windowDidUpdate:] + 140 10 CoreFoundation 0x194f76b1c __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 148 11 CoreFoundation 0x19500adb8 ___CFXRegistrationPost_block_invoke + 88 12 CoreFoundation 0x19500ad00 _CFXRegistrationPost + 440 13 CoreFoundation 0x194f45648 _CFXNotificationPost + 768 14 Foundation 0x196061464 -[NSNotificationCenter postNotificationName:object:userInfo:] + 88 15 CoreFoundation 0x194fadd4c -[NSArray makeObjectsPerformSelector:] + 212 16 AppKit 0x1987dccb4 -[NSApplication(NSWindowCache) _updateWindowsUsingCache] + 108 17 AppKit 0x1987dcc0c -[NSApplication updateWindows] + 64 18 AppKit 0x198c19a3c __38-[NSApplication setWindowsNeedUpdate:]_block_invoke_2 + 56 19 AppKit 0x198c1eb6c ___NSRunLoopObserverCreateWithHandler_block_invoke + 64 20 CoreFoundation 0x194f81254 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36 21 CoreFoundation 0x194f81140 __CFRunLoopDoObservers + 536 22 CoreFoundation 0x194f8076c __CFRunLoopRun + 776 23 CoreFoundation 0x194f7fe0c CFRunLoopRunSpecific + 608 24 HIToolbox 0x19f71b000 RunCurrentEventLoopInMode + 292 25 HIToolbox 0x19f71ac90 ReceiveNextEventCommon + 220 26 HIToolbox 0x19f71ab94 _BlockUntilNextEventMatchingListInModeWithFilter + 76 27 AppKit 0x1987d8970 _DPSNextEvent + 660 28 AppKit 0x198fcadec -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700 29 DVTKit 0x10313f858 -[DVTApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 300 30 AppKit 0x1987cbcb8 -[NSApplication run] + 476 31 DVTKit 0x10313eb24 -[DVTApplication run] + 60 32 AppKit 0x1987a2f54 NSApplicationMain + 880 33 dyld 0x194b1a0e0 start + 2360
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Hi, I’m using the snapshot testing library from https://github.com/pointfreeco/swift-snapshot-testing I recorded the snapshot tests on the iPhone 15 pro simulator on iOS 17.4 and Xcode 15.3 On my M1 Max MacBook Pro Within the tests found in https://github.com/fespinoza/sample-json-app/blob/84b81ee3fa1d24e97bbeded65487b32258a42325/SampleProjectTests/MovieDetails/MovieDetailsViewTests.swift I try to control all the traits and properties I can, to make sure the test is run in the same environment in Xcode Cloud For some reason though, on Xcode Cloud, Text with multiline strings have a different line height than on my machine and thus the test fail I don’t understand: why that happens how to debug this situation Does anyone here have any pointers? Reference Image From my machine Failure Image from Xcode Cloud P.S. thread initially posted in https://github.com/pointfreeco/swift-snapshot-testing/discussions/842 but i haven’t gotten any answers, trying here instead
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I'm getting a build error in Xcode Cloud when I'm trying to build my app. I've added visionOS support to my app and I'm getting a bunch of errors when it's trying to build the iOS version by the looks of it (archiving fails and spits out a bunch of missing asset errors for iOS)… I'm using alternative app icons on iOS… both my visionOS icon and iOS app icon use the same "AppIcon" name in the asset library… while my other alternative icons have separate naming and are only configured an iOS icons (there's no option to use them for visionOS currently)… I'm assuming it's something to do with iOS looking for or not finding my alternative icons for both the visionOS and iOS "AppIcon"? Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “green-icon” that references asset “green-icon.” No such asset is present in the asset catalog. Missing Icon. The Info.plist key CFBundleIcons.CFBundleAlternateIcons contains an entry “red-icon” that references asset “red-icon.” No such asset is present in the asset catalog. Missing Icon. The Info.plist key CFBundleIcons~ipad.CFBundleAlternateIcons contains an entry “white-icon” that references asset “white-icon.” No such asset is present in the asset catalog. Any ideas? Thanks!
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Hello guys, I've been dealing with one error in my xcode cloud configuration. I want to auto-deploy the app version to Testflight on something is merged to main branch. Of course if I do at my local environment it works perfect. But when I try to execute it at XCode Cloud I've got this error. I really don't have any idea about how to fix it. Thanks a lot for your time 😊 Invalid Signature. The main app bundle SyncTion at path SyncTion.app has following signing error(s): valid on disk SyncTion.app: does not satisfy its designated Requirement SyncTion.app: explicit requirement satisfied . Refer to the Code Signing and Application Sandboxing Guide at http://developer.apple.com/library/mac/#documentation/Security/Conceptual/CodeSigningGuide/AboutCS/AboutCS.html and Technical Note 2206 at https://developer.apple.com/library/mac/technotes/tn2206/_index.html for more information.
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