This is the code for Color.Swift
import UIKit
class Color: UIViewController {
public struct Color {
public var r, g, b, a: UInt8
public init(r: UInt8, g: UInt8, b: UInt8, a: UInt8 = 255)
{
self.r = r
self.g = g
self.b = b
self.a = a
}
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
// Get the new view controller using segue.destination.
// Pass the selected object to the new view controller.
}
*/
}
extension Color {
static let clear = Color(r: 0, g: 0, b: 0, a: 0)
static let black = Color(r: 0, g: 0, b: 0)
static let white = Color(r: 255, g: 255, b: 255)
static let gray = Color(r: 192, g: 192, b: 192)
static let red = Color(r: 255, g: 0, b: 0)
static let green = Color(r: 0, g: 255, b: 0)
static let blue = Color(r: 0, g: 0, b: 255)
}