I've seen two crashes in the fox sample code already for simple SCNVector functions.
The enemies also don't move - I suppose that's a Gameplay Kit error.
I can see glimpses of other possible problems too - and of course the intermittent display stutter is there. (You know, the one on every OS after High Sierra for any Metal backed view)
I tried both on m1 native and rosetta.
Unless I have some wrong setting, SceneKit's SCNVector math seems crippled at the moment.
Already sent reports...
Can someone else confirm the crashes?
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How can you set the resolution in scenekit?I would like to render the scenekit view at half the resolution and then scale it up. (I'm hoping this will give a performance boost to my game at the cost of non retina graphics)