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4.3

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Reply to Having Multiple Similar Apps
Guideline 4.3 - DesignWe noticed that your app provides the same feature set as other apps you've submitted to the App Store; it simply varies in content or language.Next StepsTo resolve this issue, please combine apps with similar feature sets into a single container app. You may want to consider using the in-app purchase API to deliver the different content to your users.Best regards,App Store Reviewhi my apps rejected this issue are you help me
May ’17
Apple reject my app
Apple give a reason to reject my app because it's spam. I don't understand that it's from the functional or UI. This app have the functionals similar the existing app in the apple store but I've added the new feature already.For UI, I design all new UI for this app too. That's the reason why I don't understand the apple purpose. This's my first app too.Please help me to advise about this issue. Guideline 4.3 - DesignYour app duplicates the content and functionality of apps currently available on the App Store. Apps that simply duplicate content or functionality create clutter, diminish the overall experience for the end user, and reduce the ability of developers to market their apps.Next StepsWe encourage you to review your app concept and incorporate different content and features that are in compliance with the App Store Review Guidelines.For app design information, check out the following videos: Best Practices for Great iOS UI Design and Designing Intuitive User Experiences, available on the Appl
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1.8k
Apr ’17
Xcode 6 crash on mac os 10.12 Sierra
Process: Xcode [10508]Path: /Applications/Xcode 2.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 6.4 (7720)Build Info: IDEFrameworks-7720000000000000~8Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [10508]User ID: 501Date/Time: 2016-06-28 14:36:54.019 +0800OS Version: Mac OS X 10.12 (16A201w)Report Version: 12Anonymous UUID: DE573EBB-0C62-34DE-3398-FB550D3E86E2Time Awake Since Boot: 23000 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_CRASH (SIGABRT)Exception Codes: 0x0000000000000000, 0x0000000000000000Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:ProductBuildVersion: 6E35bASSERTION FAILURE in /SourceCache/IDEFrameworks/IDEFrameworks-7720/IDEKit/CommandsAndSelection/IDECommandManager.m:72Details: Error looking up handler class for extension 'Xcode.IDEKit.CmdHandler.CaptureViewHierarchy' in plug-in 'com.apple.dt.dbg.DebuggerUI': Error Domain=DVTPlugInErrorDomain Code=2 Loading a plug
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5.2k
Jun ’16
Reply to An app for each school
You could create a single app for a single school. You might then be able to create a second, almost identical app for a second school but the AppStore might point to 4.3 and require that you generate a general app that can be individualized to any school. But think about it. If your app, say you titled it My Elementary School Info ,was available nationwide, and any school could create their own version, wouldn't that be cool? You could create a lite version that allowed anyone to explore how it would work. If they purchased an IAP then they could secure their school's name/location and become the administrator for entering the information for that school. Imagine 100's of school's doing that across the US. You could create a version in French for schools in St. Marteen or France.Any single user (i.e. parent of student) would only need to individualize the app once. They could select from a dropdown list or use a map - or the administrator of theior school could send them an automated email with a li
Mar ’17
Reply to An app for each school
The review guidelines used to warn against apps that targeted very small audiences - I think the current verbiage found in 4.3 says the same thing now.Perhaps if you detailed why an iOS app is important, say, versus a modern HTML5 website that could provide both iOS & Android support out of the box without having to run a review gauntlet, someone could offer suggestions, etc.
Mar ’17
Reducing Dylib Loading Time
My app reports the following via DYLD_PRINT_STATISTICS:Total pre-main time: 656.98 milliseconds (100.0%) dylib loading time: 565.48 milliseconds (86.0%) rebase/binding time: 31.67 milliseconds (4.8%) ObjC setup time: 30.15 milliseconds (4.5%) initializer time: 29.55 milliseconds (4.4%) slowest intializers : libSystem.B.dylib : 5.89 milliseconds (0.8%) MyApp : 28.42 milliseconds (4.3%)This is running on an iPod 6 gen with iOS 10.1, which is the device I currently use for testing. The linked libraries are:* CoreTelephony.framework * OpenGLES.framework * GLKit.framework * libsqlite3.dylib * Social.framework * AdSupport.framework * CoreMotion.framework * CoreImage.framework * Accelerate.framework * libz.dylib * Accounts.framework * MediaPlayer.framework * Foundation.framework * UIKit.framework * CoreGraphics.framework * MessageUI.framework * CoreData.framework * AVFoundation.framework * libxml2.dylib * Security.framework * CoreLocation.framework * MobileCoreServices.framework * SystemConfiguration.framew
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3.0k
Nov ’16
Metal crash in safari, preview
Does anybody see this kind of crashes in Metal? Some websites crash in Safari, Preview does that too when I open some PDF files. AndreyProcess: Preview [48056] Path: /Applications/Preview.app/Contents/MacOS/Preview Identifier: com.apple.Preview Version: 9.0 (909) Build Info: Preview-909000000000000~2 Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: Preview [48056] User ID: 501 Date/Time: 2016-10-04 08:30:55.011 -0700 OS Version: Mac OS X 10.12 (16A323) Report Version: 12 Anonymous UUID: 4EE305FD-3BBA-86A8-08CE-9132E62E22D5 Sleep/Wake UUID: EAB2652F-FF1E-41C8-B161-15923C193146 Time Awake Since Boot: 710000 seconds Time Since Wake: 1300 seconds System Integrity Protection: enabled Crashed Thread: 11 Dispatch queue: CA::CG::RenderQueue Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Termination Reason: COREANIMATION, [0x2] 00000001_00000000_000032ff | 4_3_20000000000005d5 | 0_0_0000000000000000 | 0_0_0000000000000000 | C
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1k
Oct ’16
Xcode 8 beta 6 crash during build
Hi,My Xcode crashes when I try to build a Swift based project which links to 3rd party framework (OSXFUSE) from https://osxfuse.github.io/2016/08/08/OSXFUSE-3.4.2.htmlSteps to reproduce:1) Create new XCode project (Swift based)2) Link the OSXFUSE.framework under /Library/Frameworks/3) Build the project and it just crashesCrash report:Process: xcodebuild [12948]Path: /Applications/Xcode-beta.app/Contents/Developer/usr/bin/xcodebuildIdentifier: xcodebuildVersion: 8.0 (11071)Code Type: X86-64 (Native)Parent Process: bash [6942]Responsible: xcodebuild [12948]User ID: 503Date/Time: 2016-08-31 15:53:31.698 +0800OS Version: Mac OS X 10.12 (16A304a)Report Version: 12Anonymous UUID: 466A447C-5C1B-DA24-01B8-2BA7B18DAF0BSleep/Wake UUID: B378A7D4-EEB1-483A-BB9D-0FD7454E0B7ETime Awake Since Boot: 10000 secondsTime Since Wake: 7300 secondsSystem Integrity Protection: enabledCrashed Thread: 15 Dispatch queue: ConcurrentQueue: __51-[XCWorkQueueCommandBuiltinInvocation startRunning]_block_invoke.82Exception Type: EXC_CRASH (S
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1k
Aug ’16
Reply to One app, multiple brand
Hello, it would be considered as spamming. Check out section 4.3 in the review guidelines. 4.3 Spam Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. Also avoid piling on to a category that is already saturated; the App Store has enough ****, burp, flashlight, and Kama Sutra apps already. Spamming the store may lead to your removal from the Developer Program.
Sep ’16
Reply to macOS beta 5 - CalendarAgent Crashing
So I restored Beta 1 and then upgraded to Beta 5 and I still get the error. I think signed out of my iCloud account and rebooted. I am still receiving it:Process: CalendarAgent [409]Path: /System/Library/PrivateFrameworks/CalendarAgent.framework/Executables/CalendarAgentIdentifier: CalendarAgentVersion: 8.0 (383)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: CalendarAgent [409]User ID: 501Date/Time: 2016-08-10 15:12:15.967 -0700OS Version: Mac OS X 10.12 (16A286a)Report Version: 12Anonymous UUID: E3AC9FA3-46FE-7A70-CA17-00EE2C65ABA4Time Awake Since Boot: 29 secondsSystem Integrity Protection: enabledCrashed Thread: 1 Dispatch queue: NSOperationQueue 0x7fcbf2d43ef0 :: NSOperation 0x7fcbf2d446f0 (QOS: DEFAULT)Exception Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: EXC_I386_GPFLTException Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [0]Application Specific Information:objc_msgSend() selector name: r
Topic: App & System Services SubTopic: Core OS Tags:
Aug ’16
Xcode 8 Beta 4 quit unexpectedly
After I update to Xcode 8 Beta 4 when I open .sks files in Xcode project. Xcode quit unexpectedly. How can I fix it ?Process: Xcode [478]Path: /Users/USER/Desktop/Xcode-beta.app/Contents/MacOS/XcodeIdentifier: com.apple.dt.XcodeVersion: 8.0 (11222.4)Build Info: IDEFrameworks-11222004000000000~10Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Xcode [478]User ID: 501Date/Time: 2016-08-07 17:15:44.058 +0700OS Version: Mac OS X 10.12 (16A239m)Report Version: 12Anonymous UUID: 7E8A26CF-5749-F782-DB54-1D888461739DTime Awake Since Boot: 250 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_PROTECTION_FAILURE at 0x00007fff56c6efe0Exception Note: EXC_CORPSE_NOTIFYVM Regions Near 0x7fff56c6efe0: MALLOC_TINY 00007fcd09800000-00007fcd09a00000 [ 2048K] rw-/rwx SM=PRV --> STACK GUARD 00007fff5346f000-00007fff56c6f000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0 Stack 00007fff56c6f000-00007fff57
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897
Aug ’16
dyld: Symbol not found: _storeKitCanMakePayments for simulator
Hi. I am developing a Unity3D game for iOS. I need to run my app in iPhone 6/6s with iOS 8.3 OS to fix an issue there. I already ticked the Simlink Unity Libraries checkbox, and am using the Simulator SDK. I am using Unity 4.3.In the XCode 7.1, there were errors that force me to remove AppAdforce.plist, and when it runs using the simulator of the said iPhone/iOS, it only runs until the splash screen, and then crashes with the following error:dyld: Symbol not found: _storeKitCanMakePaymentsCan someone help me fix this?
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339
Jun ’16
Reply to App store minimum iOS version support ?
The current App Distribution Guide says For example, the lowest available setting for iPad apps is iOS 4.3. ( Setting the Deployment Target ) but my Xcode 7.1.1 doesn't seem to allow any deployment target for an iPhone project to be lower than iOS 6.0. So YMMV I guess. Basically the minimum is whatever the minimum supported Xcode version (Is Xcode 5 still allowed or does the store now require Xcode 6? I don't know) allows in the popup for the project deployment target.One other factor - if you use Swift that limits you to iOS 7.0 and later.
Mar ’16
Send my location when asking for help
Hello,month age I refused to create an app that would send request for help including your position. As App Store Review Guidelines states:4.3 Apps that use location-based APIs for emergency services will be rejectedToday I found app that does send request for help including your position:So it seems there is no problem with this functionality.How can I check exact meaning of rules? I need to be sure before start the project that the goal is accomplishable.Can I ask for review my application concept?Thanks,Jaroslav
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Mar ’16