Navigate the App Store landscape. Share strategies for app submission, distribution, marketing, and user acquisition. Discuss best practices for getting your app discovered and downloaded.

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Rejected for 4.3(a) Spam -- Any help appreciated
Hey there, looking for advice. I am trying to figure out more details as to why my app is rejected. They say: 4.3 Spam (a)ASR & NR Don’t create multiple Bundle IDs of the same app. If your app has different versions for specific locations, sports teams, universities, etc., consider submitting a single app and provide the variations using in-app purchase. I know this is a unique app, I have spent several years developing it. When I got rejected the first time, I decided to spend time and re-design the interface such as removing my tab bar navigation structure and making it a hamburger re-designing the GUI to have a cleaner look etc -- even redesigning my login screen. Still rejected for 4.3(a) Spam. Our content is completely unique and I can't get anything else other than "Hello, The issues we previously identified still need your attention. If you have any questions, we are here to help. Reply to this message in App Store Connect and let us know." Some examples of our old vs new. The new alone should be evidence this was a unique binary and not a template... So very confused on what to do next... Please anyone help. Any advice is appreciated. The image with the 3 screenshots is the old. 5 is the new.
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Monthly Subscription is Changed to One-Time Purchase on Apple Store
We set up monthly subscription with a 1-month free trial. We tested it with Sandbox and TestFlight, and the subscription worked as expected. The app is now available on Apple Store, but the monthly subscription is changed to One-Time Charge on Apple Store. When we try to download our app, it asks One-Time Charge with the cost of the subscription fee before downloading the app. However, in our testing, the app was able to be installed without this One-Time Charge, and both free trial and subscription worked well. Does anyone have had the similar issue before? How would you suggest the fixing? Thanks in advance!
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TestFlight 3.8.0 crashes on launch on iOS 14.1
Seems that recent TestFlight update (3.8.0) is broken on iOS 14.1. It crashes on launch. It worked fine on the same device just few days ago (I assumed it was 3.7.1). I uninstalled the TF and installed it again but it doesn't help. Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Triggered by Thread: 0 Attached is the crash report. I would appreciate if you guys can quickly fix it, or provide a solution. Thank you. Crash report
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Failed due to device replacement during registration for Apple Developer program
Hello, I failed to register and cannot continue because I changed my device during the registration process for the Apple Developer program. What should I do if I continue? My application has been developed and cannot be launched now. I contacted customer service and they said they cannot handle it. I suffer every day and hope to receive support from the Apple development team. Thank you.
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issue with decoding error logs in console and apple crash logs
I'm developing a React Native app using Expo, and I'm encountering crashes on iOS devices. The app is deployed via TestFlight and is also being tested on a physical iPhone. However, I'm struggling to interpret the iOS crash logs and pinpoint the root cause of the crashes. Issue: -The app runs fine in development mode. -On TestFlight and physical devices, it sometimes crashes without clear error messages in the Expo logs -Having difficulty reading the error logs Errors: COSMCtrl applyPolicyDelta unexpected absence of policy on appRecord com.xxxxx.xxxx bg time + grace BBRemoteDataProvider: <BBDataProviderIdentity 0x300534a00; com.xxxxx.xxxx> does not respond to noteSectionInfoDidChange: Advisor: No handle found for currently focused PID: 72765; sceneIdentity: com.apple.frontboard.systemappservices/FBSceneManager:sceneID%3Acom.xxxxx.xxxxapp-default [<_UIKeyboardArbiterClientHandle: 0x30111f8e0; [app<com.xxxxx.xxxx(9BD12DED-F3C3-4C92-82E5-0810D8796F6F)>:72765] <<UIKBArbiterClientFocusContext: 0x302fe1be0; contextID = 6ae54085; sceneIdentity = com.apple.frontboard.systemappservices/FBSceneManager:sceneID%3Acom.xxxxx.xxxx-default >>; hosting PIDs {( )}; level 0.000000; active NO [wants NO]; suppression 0; iav 0.000000; on screen NO; isAcquiringFocus: YES>] Acquiring focus timer elapsed, clearing acquiring focus state What I've Tried: -Checked Expo & React Native logs (npx expo start --clear). -Enabled Debug Mode on a physical iPhone (device logs via Console.app). -Reviewed Crash Logs in EAS. -Checked Apple Developer Logs. -Looked into App State Changes (AppState.addEventListener) since crashes sometimes happen when the app moves to the background. Questions: -How can I properly decode iOS crash logs to identify the cause? -Are there specific Expo or React Native debugging tools for analyzing iOS crashes? -Are there common issues with background execution policies that might cause this in React Native? Tech Stack: React Native: 0.72+ Expo SDK: 49+ State Management: Context API + SQLite local storage Auth: SecureStore + JWT + API authentication Notifications: Expo Notifications API Backend: Node.js / Express (hosted on Heroku) Build System: EAS Build for iOS (Managed Workflow) iPhone Model: iPhone 13 (physical device)
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App Store Rejection - Guideline 4.3(b) - Spam (Dating Apps)
Hi everyone, I understand that Apple is cracking down on generic dating apps, and I totally agree that the App Store is full of low-effort clones. However, our app is a legitimate business with a real user base actively requesting an app version. Been operational since 2020 and serves users in Australia, the US, Canada, and Brazil, with over 57,000 monthly active users (MAUs). This isn’t a reskinned template or a quick-fix dating app—it’s an extension of a platform that users already trust and rely on. Our unique features include: Disappearing Photos & Voice Notes – Messages auto-delete after being viewed for better privacy. Private Galleries with Revocable Access – Users can share and revoke access to private albums anytime. We explained these points in our App Review Notes, but Apple keeps rejecting the app with the same template response about "duplicate content in a saturated category." Has anyone successfully overcome this type of rejection for a dating app? Any advice would be greatly appreciated!
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Enterprise and Individual Purchases
Our app is in early stages of development. The app will include a portion of the content/functionality for free and will also have premium content (non-consumable). The intent is to offer purchase via 2 distinct pathways. for individuals: in-app one-time purchase for enterprise customers: bulk purchase for their employees who can subsequently gain access to the content using an invitation code within the app. Section 3.1.3(c) of the App Review Guidelines begins with "If your app is only sold directly by you to organizations or groups for their employees or students..." Is it permitted under the App Review Guidelines to provide in-app purchasing for individuals as well as a pathway for enterprise clients to purchase for their employees or students? Additionally, is it permissible within the app to indicate to an individual user that an enterprise method is available to purchase access as an organization?
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Price Increase Notifications Not Present
Context: Back on March 4th, we scheduled a price increase for April 16th on one of our monthly subscription plans with several hundred active subscribers, to change the price from $18.99/mo to $19.99/mo and it has sat unedited in App Store Connect since. Expected: Based on this documentation (Increase the price of an auto-renewable subscription), I would expect that 27 days prior to the price increase (which would be 4 days ago, on March 20th), that users would start receiving notifications about the price increase in the form of emails to their Apple IDs and push notifications when they open up the app. We also have App Store Server Notifications V2 set up. Therefore, I expected to start receiving PRICE_INCREASE notifications as users either got emails and/or push notifications. Actual: We have yet to see any PRICE_INCREASE events come through. Additionally, we have one employee subscribed to this plan on production with a subscription that would renew on April 17th, which would mean that the 21st (3 days ago) was 27 days prior to his subscription renewing. He has checked his email and the app and has still not been notified in any way about the price increase and his subscription manager shows he will renew April 17th at the same price. Questions: Is there some other step that needs to happen for the price increase to take place? Are my expectations wrong about what we should see by this point, or else why might we not have had any indication of customer notifications of the price increase occuring yet?
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No response for an appeal
Hello, my game was rejected multiple times and marked as spam. I don't think it's a spam game, so I sent an appeal around 3 weeks ago and I still haven't received any response from Apple. I don't have experience with appeals, so I would like to know if my appeal was received and how long should I wait?
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ITMS-90078 bogosity
So I submitted my app for TestFlight external testing and got this email: ITMS-90078: Missing potentially required entitlement - Your app, or a library that’s included in your app, uses Apple Push Notification service (APNs) registration APIs, but the APS Environment Entitlement isn’t included in the app signature’s entitlements. If your app uses APNs, make sure the App ID is enabled for push notifications in Certificates, Identifiers & Profiles, sign the app with a distribution provisioning profile that includes the APS Environment Entitlement, and upload a new build to ensure that push notifications function as intended. For details, visit: https://developer.apple.com/documentation/usernotifications/registering-your-app-with-apns. But here's the thing: everything this says is 100% bogus. My app uses no libraries and no push notification service registration APIs. The term register is used in my app, because I use table view cell registrations. Could that be the cause of this bogus warning?
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TestFlight feedback ?
On the developer portal , I have a mention of 13 feedback for my app in test. On the portal I have only access to 2 of them, the same in Xcode Organizer for the same version of course. This is important for us to have feedback from users betatesting our apps.
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Can I not list in-app-purchase in some of the countries?
Hi! My app has a free feature and another feature require in-app-purchase to unlock. I am not listing the app in EU region due to digital service act. It is not a good idea to publish all my personal information on appstore. I just wonder if it is possible to still list my app on EU appstore but not the in-app-purchase. It will be great if the free feature still available to EU users. There will be a purchase button created using SwiftUI product view. In this case, users in EU will be very confused because the in-app-purchase will not be located. Not really sure if apple will allow my app to be listed and the in-app-purchase product view would be causing confusion to user. If anyone got any suggestion, please let me know!
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30% commission from user to user
I have searched a lot and cannot find the answer to how the App Store will take a commission from my app. The app allows users to expand their profiles and gain a large number of followers, and in the future, they can sell their shows, such as stand-up performances, singing, scientific lectures, or even business or cooking courses in live broadcasts. They can choose to have a regular free broadcast or a paid broadcast that requires payment for access. The payment works as follows: User 1 funds their internal account in the app and then can transfer money to another user, User 2, for access to their live broadcast. For this transaction, the app will take a 5% commission for using its platform. The user is essentially purchasing a ticket to enter the show or lecture, and it is a one-time payment. Here’s my question: Will Apple take a 30% commission from the 5% that the developer earns, or will it take the 30% from the total amount transferred from User 1 to User 2?
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