Construct and manage a graphical, event-driven user interface for your macOS app using AppKit.

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Crash when setting up the content view loaded from a NIB
I am trying to understand why I am seeing crash reports for my code that creates a view from a NIB like the code below. The crash occurs when referencing contentView which should have been bound when the NIB was loaded. Am I missing something here other than checking the result of the loadNibNamed function call? class MyView: NSView { @IBOutlet var contentView: NSView! init() { super.init(frame: NSRect(x: 0, y: 0, width: 84.0, height: 49.0)) commonInit() } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } private func commonInit() { Bundle.main.loadNibNamed("MyView", owner: self, topLevelObjects: nil) translatesAutoresizingMaskIntoConstraints = false contentView.translatesAutoresizingMaskIntoConstraints = false addSubview(contentView) contentView.frame = self.bounds }
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690
Nov ’24
`SwiftUI.FileExportOperation.Error error 0` with `fileExporter` and `NSImage`
You'll have to forgive me, I am still pretty new to Swift, but I'm really struggling to figure out what I'm doing wrong or how I can fix it. I'm working on an app that generates an image from some views and then exports that image, but it always returns this very vague error: The operation couldn’t be completed. (SwiftUI.FileExportOperation.Error error 0.) Here's most of the program: import SwiftUI import UniformTypeIdentifiers struct ContentView: View { @State private var backgroundColor = Color.black @State private var fileExporterIsPresented = false @State private var image: NSImage? @State private var fileExporterErrorAlertIsPresented = false @State private var fileExporterErrorDescription: String? var body: some View { let wallpaper = Rectangle() .foregroundStyle(backgroundColor) .aspectRatio(16 / 9, contentMode: .fit) VStack { wallpaper .clipShape(.rect(cornerRadius: 10)) .overlay { RoundedRectangle(cornerRadius: 10) .strokeBorder(.separator, lineWidth: 5) } ColorPicker("Background Color", selection: $backgroundColor, supportsOpacity: false) Button("Generate Wallpaper") { let renderer = ImageRenderer(content: wallpaper.frame(width: 3840, height: 2160)) image = renderer.nsImage fileExporterIsPresented = true } .fileExporter( isPresented: $fileExporterIsPresented, item: image, contentTypes: [UTType.heic, UTType.png] ) { result in if case .failure(let error) = result { fileExporterErrorDescription = error.localizedDescription fileExporterErrorAlertIsPresented = true } } .alert("File Exporter Failure", isPresented: $fileExporterErrorAlertIsPresented, actions: { Button("OK") {} }, message: { if let fileExporterErrorDescription { Text(fileExporterErrorDescription) } }) .dialogSeverity(.critical) } .padding() } } #Preview { ContentView() }
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667
Nov ’24
Tile & Scale an Image
Working on a macOS app. I need to display user-added images as a background to the view, with all of: Tiling (auto repeat in both axes) Scaling (user-configured scale of the image) Offset (user-configured offset) I've been able to achieve scaling and offset with: Image(nsImage: nsImage) .scaleEffect(mapImage.scale) .offset(mapImage.offset) .frame(width: scaledImageSize.width, height: scaledImageSize.height) But when I try to incorporate tiling into that with .resizable(resizingMode: .tile) everything breaks. Is there a way to position the "anchor" of an image, scale it, and tile it in both axes to fill a container view?
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443
Nov ’24
NSTextView Contents Disappear When Ruler shown
I have a problem with rulers in an NSTextView. My code has worked fine from about Sierra (10.12), up to Ventura (13), it stopped working in Sonoma and continues to fail in the same way in Sequoia (14 - 15). When I display the ruler, the contents of the text area disappears leaving just a pale grey background. When I make the ruler invisible again the text reappears. No errors are reported (at compile or run time). I have tried adding refreshes of the text view in various places with no result. I have (for Sequoia) used Interface Builder to force the text view to use TextKit 1, also with no success. I’m at a loss as to how to proceed because I’m not getting any diagnostics, simply changed behaviour. My app provides a programming IDE. It includes a program editor that uses line numbering code for an NSTextView from WWDC/Noodlesoft. The line numbers are shown in the ruler which is sometimes visible and sometimes not. When I display the ruler, I also set the main text to not editable but removing this setting does not appear to make any difference. Any suggestions would be very wel PLATFORM AND VERSION macOS, Objective C Development environment: Xcode Version 16.0 (16A242d) [and previously Xcode 15], macOS All releases of Sonoma and Sequoia 15.0.1 (24A348) Run-time configuration: macOS Sequoia 15.0.1 (24A348) The sequence is essentially: [editTextView setEditable:NO]; [self showRulerIn:editTextView visible:YES]; Using: -(void)showRulerIn:(NSTextView*)editorTv visible:(BOOL)vis { NSScrollView *scrollV = [editorTv enclosingScrollView]; NSClipView *clipV = [scrollV contentView]; MBEditorTextView *textView = (MBEditorTextView*)[scrollV documentView]; // The actual text [scrollV setRulersVisible:vis]; // Creates the ruler if necessary … return; } LINE NUMBERING CODE The line number code comes from 2 sources but they are so similar that one must be derived from the other: Apple’s WWDC 2010 code at: https://download.developer.apple.com/videos/wwdc_2010__hd/session_114__advanced_cocoa_text_tips_and_tricks.mov Noodlesoft's code at: https://www.noodlesoft.com/blog/2008/10/05/displaying-line-numbers-with-nstextview/
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620
Nov ’24
Struggling with NSScrollView
I'm still discovering swift and the various frameworks. So I'm now trying to create scrolling composition with a grid - containing images - and an NSStackView at on top. However, I'm running into a problem that might seem stupid, but when I try to wrap my NSCollectionView in another NSView and pointing the scrollView.documentView to, I can't scroll anymore... Even though it works fine when I set the scrollView.documentView to the NSCollectionView directly. Working case: override func viewDidLoad() { super.viewDidLoad() scrollView = NSScrollView(frame: .zero) scrollView.hasVerticalScroller = true scrollView.hasHorizontalScroller = false scrollView.scrollerStyle = .overlay scrollView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(scrollView) vStack = NSStackView(frame: .zero) vStack.orientation = .vertical vStack.spacing = 12 * 2 vStack.translatesAutoresizingMaskIntoConstraints = false let hStack = NSStackView() hStack.orientation = .horizontal hStack.spacing = 12 hStack.translatesAutoresizingMaskIntoConstraints = false let label1 = NSTextField(labelWithString: "Collection") hStack.addArrangedSubview(label1) let layout = PinterestLayout() layout.delegate = self collectionView = NSCollectionView(frame: .zero) collectionView.collectionViewLayout = layout collectionView.dataSource = self collectionView.delegate = self collectionView .register( ArtCardCell.self, forItemWithIdentifier: NSUserInterfaceItemIdentifier("ArtCardCell") ) collectionView.backgroundColors = [.BG] collectionView.translatesAutoresizingMaskIntoConstraints = false // vStack.addArrangedSubview(hStack) // vStack.addArrangedSubview(collectionView) scrollView.documentView = collectionView NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), // vStack.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor), // vStack.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor), // vStack.topAnchor.constraint(equalTo: scrollView.topAnchor), // vStack.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor), // vStack.widthAnchor.constraint(equalTo: scrollView.widthAnchor), collectionView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), // vStack.arrangedSubviews[0].leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 12), // vStack.arrangedSubviews[0].trailingAnchor.constraint(equalTo: scrollView.trailingAnchor, constant: -12), // vStack.arrangedSubviews[0].topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 80) ]) collectionView.postsBoundsChangedNotifications = true NotificationCenter.default.addObserver(self, selector: #selector(didScroll(_:)), name: NSView.boundsDidChangeNotification, object: collectionView.enclosingScrollView?.contentView ) } collectionView height: 3549.0 ScrollView height: 628.0 StackView height: -- Dysfunctional case: override func viewDidLoad() { super.viewDidLoad() scrollView = NSScrollView(frame: .zero) scrollView.hasVerticalScroller = true scrollView.hasHorizontalScroller = false scrollView.scrollerStyle = .overlay scrollView.translatesAutoresizingMaskIntoConstraints = false view.addSubview(scrollView) vStack = NSStackView(frame: .zero) vStack.orientation = .vertical vStack.spacing = 12 * 2 vStack.translatesAutoresizingMaskIntoConstraints = false let hStack = NSStackView() hStack.orientation = .horizontal hStack.spacing = 12 hStack.translatesAutoresizingMaskIntoConstraints = false let label1 = NSTextField(labelWithString: "Collection") hStack.addArrangedSubview(label1) let layout = PinterestLayout() layout.delegate = self collectionView = NSCollectionView(frame: .zero) collectionView.collectionViewLayout = layout collectionView.dataSource = self collectionView.delegate = self collectionView .register( ArtCardCell.self, forItemWithIdentifier: NSUserInterfaceItemIdentifier("ArtCardCell") ) collectionView.backgroundColors = [.BG] collectionView.translatesAutoresizingMaskIntoConstraints = false vStack.addArrangedSubview(hStack) vStack.addArrangedSubview(collectionView) scrollView.documentView = vStack NSLayoutConstraint.activate([ scrollView.leadingAnchor.constraint(equalTo: view.leadingAnchor), scrollView.trailingAnchor.constraint(equalTo: view.trailingAnchor), scrollView.topAnchor.constraint(equalTo: view.topAnchor), scrollView.bottomAnchor.constraint(equalTo: view.bottomAnchor), vStack.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor), vStack.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor), vStack.topAnchor.constraint(equalTo: scrollView.topAnchor), vStack.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor), vStack.widthAnchor.constraint(equalTo: scrollView.widthAnchor), collectionView.widthAnchor.constraint(equalTo: scrollView.widthAnchor), vStack.arrangedSubviews[0].leadingAnchor.constraint(equalTo: scrollView.leadingAnchor, constant: 12), vStack.arrangedSubviews[0].trailingAnchor.constraint(equalTo: scrollView.trailingAnchor, constant: -12), vStack.arrangedSubviews[0].topAnchor.constraint(equalTo: scrollView.topAnchor, constant: 80) ]) } collectionView height: 508.0 ScrollView height: 628.0 StackView height: 628.0
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511
Nov ’24
How can a window be visible but not in the onscreen list?
I'm looking at a case where a handler for NSWindowDidBecomeMain gets the NSWindow* from the notification object and verifies that window.isVisible == YES, window.windowNumber > 0 and window.screen != nil. However, window.windowNumber is missing from the array [NSWindow windowNumbersWithOptions: NSWindowNumberListAllSpaces] and from CGWindowListCopyWindowInfo( kCGWindowListOptionOnScreenOnly, kCGNullWindowID ), how can that be? The window number is in the array returned by CGWindowListCopyWindowInfo( kCGWindowListOptionAll, kCGNullWindowID ). I'm seeing this issue in macOS 15, maybe 14, but not 13.
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686
Nov ’24
Content size of NSWindow returns zero frame after setting view on macOS 15.0 and xCode 16.1
I would like to show a nswindow at a position on screen base on height of the nswindow and its content view. I received zero width and height on macOS 15.0 and xCode 16.1 however they were returned correct width and height on previous macOS version. import Cocoa import SwiftUI class AppDelegate: NSObject, NSApplicationDelegate { private var window: NSWindow! func applicationDidFinishLaunching(_ aNotification: Notification) { window = NSWindow( contentRect: .zero, styleMask: [.miniaturizable, .closable, .resizable], backing: .buffered, defer: false) window.title = "No Storyboard Window" window.contentView = NSHostingView(rootView: ContentView()) // a swiftui view window.center() let windowFrame = window.frame print("window Frame \(windowFrame)") // print width and height zero here window.makeKeyAndOrderFront(nil) } } struct ContentView: View { var body: some View { VStack { Image(systemName: "globe") .imageScale(.large) .foregroundStyle(.tint) Text("Hello, world!") } .padding() } } I tried window.layoutIfNeeded() after setting contentview but it didn't work How can I get the frame after setting contentview for nswindow on macOS 15.0?
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622
Nov ’24
Cocoa Binding for custom class
So I was trying to use an NSArrayController to bind the contents of a property , first I tried using NSDictionary and it worked great, here's what I did: @interface ViewController : NSViewController @property IBOutlet ArrayController * tableCities; @end ... @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; NSString* filePath = @"/tmp/city_test.jpeg"; NSDictionary *obj = @{@"image": [[NSImage alloc] initByReferencingFile:filePath], @"name": @"NYC", @"filePath": filePath}; NSDictionary *obj2 = @{@"image": [[NSImage alloc] initByReferencingFile:filePath], @"name": @"Chicago", @"filePath": filePath}; NSDictionary *obj3 = @{@"image": [[NSImage alloc] initByReferencingFile:filePath], @"name": @"Little Rock", @"filePath": filePath}; [_tableCities addObjects:@[obj, obj2, obj3]]; } @end Now for an NSPopUpButton, binding the Controller Key to the ArrayController and the ModelKeyPath to "name" works perfectly and the popupbutton will show the cities as I expected. But now, instead of using an NSDictionary I wanted to use a custom class for these cities along with an NSMutableArray which holds the objects of this custom class. I'm having some trouble going about this.
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432
Oct ’24
Binding NSArrayController to an NSMutableArray not working
I have an NSMutableArray defined as a property in my ViewController class: @interface ViewController () @property NSMutableArray *tableCities; @end When the "Add" button is clicked, a new city is added: NSString* filePath = @"/tmp/city_test.jpeg"; NSDictionary *obj = @{@"image": [[NSImage alloc] initByReferencingFile:filePath], @"name": @"testCity", @"filePath": filePath}; [_tableCities addObject: obj]; Okay, this is fine, it is adding a new element to this NSMutableArray, now what I want is to somehow bind the "name" field of each city to my NSPopUpButton. So in storyboard I created an NSArrayController and tried to set its "Model Key Path" to my NSMutableArray as shown below: Then I tried to bind the NSPopUpButton to the NSArrayController as follows: but it doesn't work either, a city is added but the NSPopUpButton isn't displaying anything, what gives?
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676
Oct ’24