My assumption has always been that [NSApp runModalForWindow:] runs a modal window in NSModalPanelRunLoopMode.
However, while -[NSApplication _doModalLoop:peek:] seems to use NSModalPanelRunLoopMode when pulling out the next event to process via nextEventMatchingMask:untilDate:inMode:dequeue:, the current runloop doesn't seem to be running in that mode, so during -[NSApplication(NSEventRouting) sendEvent:] of the modal-specific event, NSRunLoop.currentRunLoop.currentMode returns kCFRunLoopDefaultMode.
From what I can tell, this means that any event processing code that e.g. uses [NSTimer addTimer:forMode:] based on the current mode will register a timer that will not fire until the modal session ends.
Is this a bug? Or if not, is the correct way to run a modal session something like this?
[NSRunLoop.currentRunLoop performInModes:@[NSModalPanelRunLoopMode] block:^{
[NSApp runModalForWindow:window];
}];
[NSRunLoop.currentRunLoop limitDateForMode:NSModalPanelRunLoopMode];
Alternatively, if the mode of the runloop should stay the same, I've seen suggestions to run modal sessions like this:
NSModalSession session = [NSApp beginModalSessionForWindow:theWindow];
for (;;) {
if ([NSApp runModalSession:session] != NSModalResponseContinue)
break;
[NSRunLoop.currentRunLoop limitDateForMode:NSModalPanelRunLoopMode];
}
[NSApp endModalSession:session];
Which would work around the fact that the timer/callbacks were scheduled in the "wrong" mode. But running NSModalPanelRunLoopMode during a modal session seems a bit scary. Won't that potentially break the modality?
AppKit
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Pasting either plain or styled text into any TextEditor results in a memory leak.
import SwiftUI
struct EditorView: View {
@State private var inputText: String = ""
var body: some View {
VStack{
TextEditor(text: $inputText)
.frame(minHeight: 150)
}
}
}
I have a NSRulerView with a vertical orientation. It works fine from macOS 10.13 to 11.x.
In macOS Monterey (12.2.1 here), the ruler view is not receiving drawHashMarksAndLabelsInRect: messages when the associated NSTextView is scrolled vertically.
When the parent NSScrollView is resized, the ruler view is correctly refreshed on all macOS versions.
[Q] Is it a known bug in macOS Monterey?
Consider the code from my previous question: https://developer.apple.com/forums/thread/776592
How can I change the background color of a focused item?
In macOS 15.4 (24E5238a) and Xcode 16.2, the NSStatus images appear to be missing.
To reproduce, add an NSImageView to a Nib or StoryBoard and set the default image to any of the NSStatus images: NSStatusAvailable, NSStatusPartiallyAvailable, etc. Instead of the expected Green, Yellow dots, no image is displayed. The same occurs when setting images programatically.
Is the plan to remove these images, or is this just temporary?
In some places of our app we make use of NSAccessibilityElement subclasses to vend some extra items to accessibility clients.
We need to know which item has the VoiceOver focus so we can keep track of it.
setAccessibilityFocused: does not get called when accessibility clients focus NSAccessibilityElements. This method is only called when accessibility clients focus view-based accessibility elements (i.e. when a NSView subclass gets focused).
At the same time we need to programmatically move VoiceOver focus to those items when something happens. Those accessibility elements inherit from NSObject so we can't make them first responder.
Is this the expected behavior? What are our options in terms of reacting to VoiceOver cursor moving around? What are our options in terms of programmatically moving the VoiceOver cursor to a different element?
Here's a sample project that demonstrates the first part of the issue: https://github.com/vendruscolo/apple-rdars/tree/master/DTS12368714%20-%20NSAccessibilityElement%20focus%20tracking
If you run the app, a window will show up. It contains a button and a red square. If you enable VoiceOver you'll be able to move the cursor over the red square, and a message will be logged. You'll also notice there's an extra element after the red square. That element is available to VoiceOver, however when it gets focuses, no message gets logged.
Hi,
I have noticed a major uptick in crash reports, ever since I updated my app for macOS Sequoia. All of them have to do with NSOutlineView, and they all have a similar internal API in the crash log, which shows that the issue is something to do with the framework. They all have references to NSConcreteMapTable and _TtCs12_SwiftObject isEqual.
The issue isn't reproducible, but it's reported by many different users, all on macOS15+, and it was never an issue with macOS14 or below, so I'm not sure what to do about it.
Here's a couple of examples of the new crash reports:
Date/Time: 2024-10-29T06:55:19.999Z
Launch Time: 2024-10-29T06:50:08Z
OS Version: Mac OS X 15.0.1 (24A348)
Report Version: 104
Exception Type: SIGTRAP
Exception Codes: TRAP_BRKPT at 0x1a98c9c90
Crashed Thread: 0
Thread 0 Crashed:
0 libswiftCore.dylib 0x00000001a98c9c90 -[_TtCs12_SwiftObject isEqual:] + 240
1 Foundation 0x0000000199ad4e0c probeGC + 408
2 Foundation 0x0000000199b01e6c -[NSConcreteMapTable removeObjectForKey:] + 76
3 AppKit 0x000000019c5966a8 _NSOVFreeRowEntry + 44
4 AppKit 0x000000019c5965c4 _NSOVRecursiveFreeChildrenAndItem + 100
5 AppKit 0x000000019c59649c _NSOVFastRemoveChildRowEntries + 260
6 AppKit 0x000000019c595d40 -[NSOutlineView reloadItem:reloadChildren:] + 1016
7 MyApp 0x0000000104b454fc CJ_CRM.MacCJSidebarViewController.compareContactsDictionariesForPublicGroups() -> () (MacCJSidebarViewController.swift:1611)
8 MyApp 0x0000000104b44518 $s20MyApp26MacCJSidebarViewControllerC27contactsChangedNotificationyySo14NSNotificationCFySo7NSTimerCYbcfU_ (MacCJSidebarViewController.swift:461)
9 MyApp 0x0000000104ba5310 $sSo7NSTimerCIeghg_ABIeyBhy_TR (<compiler-generated>:0)
10 Foundation 0x0000000199b64cfc __NSFireTimer + 100
11 CoreFoundation 0x0000000198988184 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 28
12 CoreFoundation 0x0000000198987e28 __CFRunLoopDoTimer + 1008
13 CoreFoundation 0x0000000198987938 __CFRunLoopDoTimers + 352
14 CoreFoundation 0x000000019896d0f0 __CFRunLoopRun + 1852
15 CoreFoundation 0x000000019896c334 CFRunLoopRunSpecific + 568
16 HIToolbox 0x00000001a3da50cc RunCurrentEventLoopInMode + 288
17 HIToolbox 0x00000001a3daaebc ReceiveNextEventCommon + 632
18 HIToolbox 0x00000001a3dab020 _BlockUntilNextEventMatchingListInModeWithFilter + 72
19 AppKit 0x000000019c4b0a70 _DPSNextEvent + 656
20 AppKit 0x000000019cdd67b8 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 684
21 AppKit 0x000000019c4a3b7c -[NSApplication run] + 476
22 AppKit 0x000000019c47a44c NSApplicationMain + 884
23 MyApp 0x0000000104a1e26c main (main.m:24)
24 ??? 0x0000000198504274 0x0 + 0
Another one with a different trigger but same internal API:
Date/Time: 2024-10-29T16:49:12.999Z
Launch Time: 2024-10-29T15:51:27Z
OS Version: Mac OS X 15.1 (24B83)
Report Version: 104
Exception Type: SIGSEGV
Exception Codes: SEGV_MAPERR at 0x4cde11282080
Crashed Thread: 0
Thread 0 Crashed:
0 libswiftCore.dylib 0x00000001a04efa1c isSubclass(swift::TargetMetadata<swift::InProcess> const*, swift::TargetMetadata<swift::InProcess> const*) + 28
1 libswiftCore.dylib 0x00000001a04ef9f8 _swift_class_isSubclass + 12
2 libswiftCore.dylib 0x00000001a04ffa9c -[_TtCs12_SwiftObject isEqual:] + 252
3 Foundation 0x00000001906b4cec probeGC + 408
4 Foundation 0x00000001906b4adc -[NSConcreteMapTable objectForKey:] + 64
5 AppKit 0x00000001930f8eec -[NSOutlineView _rowEntryForItem:requiredRowEntryLoadMask:] + 48
6 AppKit 0x00000001930f8e80 -[NSOutlineView parentForItem:] + 24
7 MyApp 0x0000000100e2faec MyApp.MacCJSidebarViewController.outlineView(_: __C.NSOutlineView, selectionIndexesForProposedSelection: Foundation.IndexSet) -> Foundation.IndexSet (MacCJSidebarViewController.swift:759)
8 MyApp 0x0000000100e30dbc @objc MyApp.MacCJSidebarViewController.outlineView(_: __C.NSOutlineView, selectionIndexesForProposedSelection: Foundation.IndexSet) -> Foundation.IndexSet (<compiler-generated>:0)
9 AppKit 0x000000019324c4e4 -[NSTableView _userSelectableRowIndexesForProposedSelection:userCanAlreadyChangeSelection:] + 288
10 AppKit 0x00000001933176c4 -[NSTableView _userSelectRowIndexes:withNewSelectedRow:] + 140
11 AppKit 0x00000001933175a0 -[NSTableView _userSelectSingleRow:] + 76
12 AppKit 0x0000000193315c8c -[NSTableView mouseDown:] + 2536
13 AppKit 0x0000000193315120 -[NSOutlineView mouseDown:] + 72
14 MyApp 0x0000000100dabb38 -[CustomNSOutlineView mouseDown:] (CustomNSOutlineView.m:180)
15 AppKit 0x000000019320d98c forwardMethod + 248
16 AppKit 0x000000019320d98c forwardMethod + 248
17 AppKit 0x0000000193213518 -[NSWindow(NSEventRouting) _handleMouseDownEvent:isDelayedEvent:] + 3668
18 AppKit 0x000000019319f00c -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:] + 380
19 AppKit 0x000000019319ecbc -[NSWindow(NSEventRouting) sendEvent:] + 280
20 AppKit 0x00000001939b6bf0 -[NSApplication(NSEventRouting) sendEvent:] + 1652
21 AppKit 0x00000001935c489c -[NSApplication _handleEvent:] + 56
22 AppKit 0x000000019306ab08 -[NSApplication run] + 516
23 AppKit 0x0000000193041364 NSApplicationMain + 884
24 MyApp 0x0000000100d0626c main (main.m:24)
25 ??? 0x000000018f0e4274 0x0 + 0
I just created a Feedback FB15625970. Please let me know if this is a known issue, and/or if there's any ideas out there on how I can do to avoid this. It's causing a lot of instability in my app, that wasn't there before macOS15, so something changed in the internal APIs, and hopefully there's a way to work around it.
Hello, I'm currently coding a productivity app which help user to focus while studying through restricting access to website and app they have selected, however for now, they can really easily make this uselles trhough quitting the app using command + Q or force quit the app in the activity monitor. Do you know how could I block user to quit the app while she is running, and it is allowed by apple guideline ?
In our application we have two usecases for a Hotkey/Shortcut identification API/method.
We have some predefined shortcuts that will ship with our MacOS application. They may or may not change dynamically, based on what the user has already set as shortcuts/hotkeys, and also to avoid any important system wide shortcuts that the user may or may not have changed.
We allow the user to customize the shortcuts/hotkeys in our application, so we want to show what shortcuts the user already has in use system-wide and across their OS experience.
This gives rise to the need for an API that lets us know which shortcut/hotkeys are currently being used by the user and also the current system wide OS shortcuts in use.
Please let me know if there are any APIs in AppKit or SwiftUI we can use for the above
I just made a simple AppKit app, but don't know how to remove borders of rows when they're swiped.
SwiftUI's list does not have this problem though.
Attaching gif demo and code:
import SwiftUI
struct NSTableViewWrapper: NSViewRepresentable {
@State var data: [String]
class Coordinator: NSObject, NSTableViewDataSource, NSTableViewDelegate {
var parent: NSTableViewWrapper
weak var tableView: NSTableView?
init(parent: NSTableViewWrapper) {
self.parent = parent
}
func numberOfRows(in tableView: NSTableView) -> Int {
self.tableView = tableView
return parent.data.count
}
func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? {
let cell = tableView.makeView(withIdentifier: NSUserInterfaceItemIdentifier("Cell"), owner: nil) as? NSTextField
?? NSTextField(labelWithString: "")
cell.identifier = NSUserInterfaceItemIdentifier("Cell")
cell.stringValue = parent.data[row]
cell.isBordered = false
return cell
}
func tableView(_ tableView: NSTableView, rowActionsForRow row: Int, edge: NSTableView.RowActionEdge) -> [NSTableViewRowAction] {
guard edge == .trailing else { return [] }
let deleteAction = NSTableViewRowAction(style: .destructive, title: "Delete") { action, index in
self.deleteRow(at: index, in: tableView)
}
return [deleteAction]
}
private func deleteRow(at index: Int, in tableView: NSTableView) {
guard index < parent.data.count else { return }
NSAnimationContext.runAnimationGroup({ context in
context.duration = 0.3
tableView.removeRows(at: IndexSet(integer: index), withAnimation: .slideUp)
}, completionHandler: {
DispatchQueue.main.async {
self.parent.data.remove(at: index)
tableView.reloadData()
}
})
}
}
func makeCoordinator() -> Coordinator {
return Coordinator(parent: self)
}
func makeNSView(context: Context) -> NSScrollView {
let scrollView = NSScrollView()
let tableView = NSTableView()
let column = NSTableColumn(identifier: NSUserInterfaceItemIdentifier("Column"))
column.width = 200
tableView.addTableColumn(column)
tableView.delegate = context.coordinator
tableView.dataSource = context.coordinator
tableView.backgroundColor = .clear
tableView.headerView = nil
tableView.rowHeight = 50
tableView.style = .inset
scrollView.documentView = tableView
scrollView.hasVerticalScroller = true
scrollView.additionalSafeAreaInsets = .init(top: 0, left: 0, bottom: 6, right: 0)
return scrollView
}
func updateNSView(_ nsView: NSScrollView, context: Context) {
(nsView.documentView as? NSTableView)?.reloadData()
}
}
struct ContentView: View {
@State private var itemsString = Array(0..<40).map(\.description)
var body: some View {
NSTableViewWrapper(data: itemsString)
}
}
func createAppWindow() {
let window = NSWindow(
contentRect: .zero,
styleMask: [.titled],
backing: .buffered,
defer: false
)
window.title = "NSTableView from AppKit"
window.contentViewController = NSHostingController(rootView: ContentView())
window.setContentSize(NSSize(width: 759, height: 300))
window.center()
window.makeKeyAndOrderFront(nil)
}
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ notification: Notification) {
createAppWindow()
}
}
let delegate = AppDelegate()
NSApplication.shared.delegate = delegate
NSApplication.shared.run()
When I present a view controller, whose view is a SwiftUI View, via presentAsModalWindow(_:) the presented window is no longer centered horizontally to the screen, but rather its origin is there. I know this issue occurs for macOS 15.2+, but can't tell if it is from 15.0+. I couldn't find any documentation on why was this changed.
Here's an example code that represents my architecture:
class RootViewController: NSViewController {
private lazy var button: NSButton = NSButton(
title: "Present",
target: self,
action: #selector(presentView))
override func viewDidLoad() {
super.viewDidLoad()
// Add button to tree
}
@objc func presentView() {
presentAsModalWindow(PresentedViewController())
}
}
class PresentedViewController: NSViewController {
override loadView() {
view = NSHostingView(rootView: MyView())
}
}
struct MyView: View {
/* impl */
}
I have a NSViewController as the root view and have a switui view embedded in it via NSHostingView.
override func loadView() {
self.view = NSHostingView(rootView: SwiftUiView())
}
}
In the SwiftUiView, I have a TextField and an NSTextView embedded using NSViewRepresentable, along with a few buttons. There is also a menu:
Menu {
ForEach(menuItems), id: \.self) { item in
Button {
buttonClicked()
} label: {
Text(item)
}
}
} label: {
Image("DropDown")
.contentShape(Rectangle())
.frame(maxWidth: .infinity)
.frame(maxHeight: .infinity)
}
The NSTextView and TextField work fine, and I can type in them until I click on the menu or show an alert. After that, I can no longer place my cursor in the text fields. I am able to select the text but not type in it. When I click on the NSTextView or TextField, nothing happens.
At first, I thought it was just a cursor visibility issue and tried typing, but I received an alert sound. I've been trying to fix this for a couple of days and haven't found any related posts. Any help would be greatly appreciated.
Hi all, I am looking for a futureproof way of getting the Screen Resolution of my display device using SwiftUI in MacOS. I understand that it can't really be done to the fullest extent, meaning that the closest API we have is the GeometeryProxy and that would only result in the resolution of the parent view, which in the MacOS case would not give us the display's screen resolution. The only viable option I am left with is NSScreen.frame.
However, my issue here is that it seems like Apple is moving towards SwiftUI aggressively, and in order to futureproof my application I need to not rely on AppKit methods as much. Hence, my question: Is there a way to get the Screen Resolution of a Display using SwiftUI that Apple itself recommends? If not, then can I rely safely on NSScreen's frame API?
Where from and how does an NSRulerView get its magnification from? I am not using the automatic magnification by NSScrollView but using my own mechanism. How do I relay the zoom factor to NSRulerView?
So I am looking to use a custom NSWindow application (so I can implement some enhanced resizing/dragging behavior which is only possible overriding NSWindow).
The problem is my whole application is currently SwiftUI-based (see the project here: https://github.com/msdrigg/Roam/blob/50a2a641aa5f2fccb4382e14dbb410c1679d8b0c/Roam/RoamApp.swift).
I know there is a way to make this work by dropping my @main SwiftUI app and replacing it with a SwiftUI root view hosted in a standard AppKit root app, but that feels like I'm going backwards.
Is there another way to get access (and override) the root NSWindow for a SwiftUI app?
I'm attempting to write a macOS version of https://stackoverflow.com/a/74935849/2178159.
From my understanding, I should be able to set the menu property of an NSResponder and it will automatically show on right click.
I've tried a couple things:
A: set menu on an NSHostingController's view - when I do this and right or ctrl click, nothing happens.
B: set menu on NSHostingController directly - when I do this I get a crash Abstract method -[NSResponder setMenu:] called from class _TtGC7SwiftUI19NSHostingControllerGVS_21_ViewModifier_...__. Subclasses must override
C: manually call NSMenu.popup in a custom subclasses of NSHostingController or NSView's rightMouseDown method - nothing happens.
extension View {
func contextMenu(menu: NSMenu) -> some View {
modifier(ContextMenuViewModifier(menu: menu))
}
}
struct ContextMenuViewModifier: ViewModifier {
let menu: NSMenu
func body(content: Content) -> some View {
Interaction_UI(
view: { content },
menu: menu
)
.fixedSize()
}
}
private struct Interaction_UI<Content: View>: NSViewRepresentable {
typealias NSViewType = NSView
@ViewBuilder var view: Content
let menu: NSMenu
func makeNSView(context: Context) -> NSView {
let v = NSHostingController(rootView: view)
// option A - no effect
v.view.menu = menu
// option B - crash
v.menu = menu
return v.view
}
func updateNSView(_ nsView: NSViewType, context: Context) {
// part of option A
nsView.menu = menu
}
}
In the good old days, it was possible to retrieve dynamically the UnknownFSObjectIcon.icns icon using:
[[NSWorkspace sharedWorkspace] iconForFileType:NSFileTypeForHFSTypeCode(kUnknownFSObjectIcon)];
Now, this solution is considered to be deprecated (but is still working) by recent macOS SDKs.
[Q] What is the modern equivalent of this solution?
Notes:
Yes, reading the file directly works but is more fragile than using a System API.
Yes, Xcode suggests to use the iconForContentType: method but I haven't found which UTType should be used.
In an AppKit document-based project created by Xcode, setting canConcurrentlyReadDocuments to true allows new documents to open normally in Swift 5, but switching to Swift 6 causes an error.
Judging from the error message, it seems to be a threading issue, but I’m not sure how to adjust the code to support the Swift 6 environment.
The project is the most basic code from an Xcode-created document-based project without any modifications, except for changing the Swift version to 6 and setting canConcurrentlyReadDocuments to true.
Source code: https://drive.google.com/file/d/1ryb2TaU6IX884q0h5joJqqZwSX95Q335/view?usp=sharing
AppDelegate.swift
import Cocoa
@main
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification)
{
// Insert code here to initialize your application
}
func applicationWillTerminate(_ aNotification: Notification) {
// Insert code here to tear down your application
}
func applicationSupportsSecureRestorableState(_ app: NSApplication) -> Bool {
return true
}
}
Document.swift
import Cocoa
class Document: NSDocument {
override init() {
super.init()
// Add your subclass-specific initialization here.
}
override class var autosavesInPlace: Bool {
return true
}
override class func canConcurrentlyReadDocuments(ofType typeName: String) -> Bool {
true
}
override func canAsynchronouslyWrite(to url: URL, ofType typeName: String, for saveOperation: NSDocument.SaveOperationType) -> Bool {
true
}
override func makeWindowControllers() {
// Returns the Storyboard that contains your Document window.
let storyboard = NSStoryboard(name: NSStoryboard.Name("Main"), bundle: nil)
let windowController = storyboard.instantiateController(withIdentifier: NSStoryboard.SceneIdentifier("Document Window Controller")) as! NSWindowController
self.addWindowController(windowController)
}
override func data(ofType typeName: String) throws -> Data {
// Insert code here to write your document to data of the specified type, throwing an error in case of failure.
// Alternatively, you could remove this method and override fileWrapper(ofType:), write(to:ofType:), or write(to:ofType:for:originalContentsURL:) instead.
// throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
return Data()
}
override func read(from data: Data, ofType typeName: String) throws {
// Insert code here to read your document from the given data of the specified type, throwing an error in case of failure.
// Alternatively, you could remove this method and override read(from:ofType:) instead.
// If you do, you should also override isEntireFileLoaded to return false if the contents are lazily loaded.
// throw NSError(domain: NSOSStatusErrorDomain, code: unimpErr, userInfo: nil)
}
}
ViewController.swift
import Cocoa
class ViewController: NSViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override var representedObject: Any? {
didSet {
// Update the view, if already loaded.
}
}
}
I have a complex app that requires the main SwiftUI view of the app to be embedded inside an NSHostingView which is a subview of an NSViewController's view. Then this NSViewController is wrapped using NSViewControllerRepresentable to be presented using SwiftUI's Window. And if I have a TimelineView inside my SwiftUI view hierarchy, it causes constant recalculation of the layout.
Here's a simplified demo code:
@main
struct DogApp: App {
private let dogViewController = DogViewController()
var body: some Scene {
Window("Dog", id: "main") {
DogViewControllerUI()
}
}
}
private struct DogViewControllerUI: NSViewControllerRepresentable {
let dogViewController = DogViewController ()
func makeNSViewController(context: Context) -> NSViewController { dogViewController }
func updateNSViewController(_ nsViewController: NSViewController, context: Context) {}
func sizeThatFits(_ proposal: ProposedViewSize, nsViewController: NSViewController, context: Context) -> CGSize? {
debugPrint("sizeThatFits", proposal)
return nil
}
}
public class DogViewController: NSViewController {
public override func viewDidLoad() {
super.viewDidLoad()
let mainView = MainView()
let hostingView = NSHostingView(rootView: mainView)
view.addSubview(hostingView)
hostingView.translatesAutoresizingMaskIntoConstraints = false
hostingView.topAnchor.constraint(equalTo: view.topAnchor).isActive = true
hostingView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
hostingView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
hostingView.bottomAnchor.constraint(equalTo: view.bottomAnchor).isActive = true
}
}
struct MainView: View {
var body: some View {
VStack {
TimelineView(.animation) { _ in
Color.random
.frame(width: 100, height: 100)
}
}
}
}
extension Color {
static var random: Color {
Color(
red: .random(in: 0...1),
green: .random(in: 0...1),
blue: .random(in: 0...1)
)
}
}
When running it's printing out this repeatedly (multiple times a second).
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(559.0), height: Optional(528.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(0.0), height: Optional(0.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(559.0), height: Optional(528.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(0.0), height: Optional(0.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(559.0), height: Optional(528.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(0.0), height: Optional(0.0))
"sizeThatFits" SwiftUI.ProposedViewSize(width: Optional(559.0), height: Optional(528.0))
If I run an equivalent code for an iPad, it only prints twice. If I comment out TimelineView on macOS, then it only prints out the above logs when resizing the app window.
The main reason this is an issue is that it's clearly causing dramatic degradation in performance. I was told to submit a bug report after I submitted TSI so a SwiftUI engineer could investigate it. Case-ID: 7461887. FB13810482. This was back in May but I received no response. LLMs are no help, and I've experimented with all sorts of workarounds. My last hope is this forum, maybe someone has an idea of what might be going on and why the recalculation is happening constantly on macOS.
Is there some reason UIKit's and AppKit's animate(with:changes:completion:) methods are marked deprecated in iOS 18 when they were also first made available in iOS18? If they are indeed already deprecated, is there a replacement method we are supposed to use? This method allows the developer to use SwiftUI animations to animate UIKit and AppKit views.