Hello. I have a complex UIView with a lot of sublayers. To smooth my animation i make shouldrasterize = true before scaling on my ROOT layer.
However I notice that performance is still poor when there are a lot of elements visible. And it becomes better if there are less sublayers on the screen at the moment.
This strikes me as wrong. If the whole picture is a bitmap, not vector, then the performance should be the same no matter how much sublayers there are on the screen.
What am I missing here? Is there a way to turn on shouldrasterize in such a way that the picture would scale fast no matter how many sublayers there are?
Thank you.