Is it possible to register the xcode iphone simulator with my apple developer account.

I work for a company and am trying to use unity3d to create a program that runs on WebGL, Android, Mac, Linux and Iphone. I can get it to work on all of them except Iphone because I have no way of testing it on a real Iphone at this moment. I intend on getting one later but I am trying to test the program now.


So I'm trying to use xcode to compile the file but cannot because I get to the point under signing where I have to choose my team but when I do, I get errors "Failed to Create provisioning Profile" and "No profiles for 'com.DHPraining.LMStest' were found".


I'm assuming this is happening because I do not have a Iphone hooked up to my MAC to register on my developer account. So I have been trying to use the simulator to simulate an iphone but when I try to register the device on my Devloper account I get errors. If I try to register the Device under single registration, I put in the name of the simulated Iphone and the simulated UDID which appears to be different for every simulated phone I create, I get an error saying "Please enter a valid UDID".


I guess Im asking if it is even possible to use a simulated iphone on the developer account and am I right about the error I am getting in XCODE.


If this question has been asked I'm sorry I could not find it in the forums or on google

No, you cannot substitute a simulator for an actual device in order to enable a paid Developer Program account.


If you are simply trying to build to a simulator for testing, and you do not have an active paid Developer Program account, the instructions to register a device do not apply to you.


See Xcode's Free Provisioning


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Note this is not an offer to troubleshoot 3rd party tools/SDKs.

Is it possible to register the xcode iphone simulator with my apple developer account.
 
 
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