Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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May ’24
Main Camera Access" Capability Missing from Provisioning Profile in Xcode, but is Enabled in Developer Portal
When attempting to build an Apple Vision Pro application written in Swift in Xcode, we get the following status errors: "Provisioning profile [Profile Name] doesn't include the Main Camera Access capability.” and "Provisioning profile [Profile Name] doesn't include the com.apple.developer.arkit.main-camera-access.allow entitlement.” The provisioning profile we are attempting to use DOES have the Main Camera Access capability enabled through the Apple Developer portal. We have tried deleting and remaking the profile multiple times, as well as creating new profiles with the same settings, but completely different names and bundle identifiers, but keep getting the same errors. We DO have the "com.apple.developer.arkit.main-camera-access.allow” added to the entitlements file of the Xcode project, and we DO have the “NSMainCameraUsageDescription” key added to the info.plist file, along with the needed string describing the camera usage. Our organization has a valid and active Enterprise account, through which we have requested and been granted access to the “Main Camera Access” capability. We have built this applications multiple times before in the past year with no issues, these errors began after one of our provisioning profiles expired and we re-made it. We have tried clearing the Provisioning Profile Cache on our machine, clearing the Derived Data in the Xcode settings, and clearing the Xcode build cache. We are experiencing these errors on multiple machines, with different versions of our app, and with completely different apps that use the Main Camera Access entitlement. We experience these errors when the profile is downloaded directly in Xcode, and when it is downloaded from a browser and imported into Xcode. When we use “Automatically manage signing” our app properly builds and deploys to the Vision Pro, but when we use the app and attempt to access the main camera, the app crashes with the exception: "Exception: This app failed to request an authorization.” We have searched online forums and found several instances of others that have experienced this problem, but have not found a solution that works. Software Versions: Xcode Version: 26.6 macOS Version: Tahoe 26.5.1 VisionOS Version: 26.5
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Xcode Quits unexpectedly
Translated Report (Full Report Below) Process: Xcode [3530] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.6 (24959) Build Info: IDEApplication-24959000000000000~2 (17F113) Code Type: ARM-64 (Native) Role: Background Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [1786] User ID: 501 Date/Time: 2026-08-17 23:51:47.2077 +0100 Launch Time: 2026-08-17 23:51:47.0576 +0100 Hardware Model: MacBookPro18,2 OS Version: macOS 26.6.2 (25G83) Release Type: User Crash Reporter Key: A48FA3EB-7CA7-3507-8300-E41E5EDD5284 Incident Identifier: 7B4676E3-9607-4890-B61E-04DE788BC3C3 Time Awake Since Boot: 1000 seconds System Integrity Protection: enabled Triggered by Thread: 0, Dispatch Queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [3530] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x189cb05e8 __pthread_kill + 8 1 libsystem_pthread.dylib 0x189ceb8d8 pthread_kill + 296 2 libsystem_c.dylib 0x189bf1978 abort + 148 3 libsystem_c.dylib 0x189bf1a94 abort_report_np + 84 4 Xcode 0x102238ed0 main.cold.1 + 36 5 Xcode 0x102238e1c main + 340 6 dyld 0x1899204e4 start + 6992 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000073 x5: 0x000000000000002e x6: 0x000000016dbc7248 x7: 0xfffff0003ffff800 x8: 0x05371949b50970d8 x9: 0x05371948437bd158 x10: 0x0000000000000002 x11: 0x00000000fffffffd x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000148 x17: 0x00000001f7d6b358 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f672a260 x22: 0x0000000102a04ce0 x23: 0x00000001f6731908 x24: 0x0000000000000001 x25: 0x000000016dbc76a0 x26: 0x00000001f672ba70 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x000000016dbc73c0 lr: 0x0000000189ceb8d8 sp: 0x000000016dbc73a0 pc: 0x0000000189cb05e8 cpsr: 0x40001000 far: 0x0000000000000000 esr: 0x56000080 (Syscall) Binary Images: 0x102238000 - 0x10223bfff com.apple.dt.Xcode (26.6) <8025d4bb-71ea-3f57-bade-2e3c847b6cf3> /Applications/Xcode.app/Contents/MacOS/Xcode 0x189ca7000 - 0x189ce42e7 libsystem_kernel.dylib () /usr/lib/system/libsystem_kernel.dylib 0x189ce5000 - 0x189cf1b3b libsystem_pthread.dylib () /usr/lib/system/libsystem_pthread.dylib 0x189b79000 - 0x189bfa1e7 libsystem_c.dylib () /usr/lib/system/libsystem_c.dylib 0x189900000 - 0x1899b34ff dyld () <74e52480-c2bd-3c8d-812d-95fe2b74a096> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
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8h
Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
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Free Personal Team at device limit with no way to reset - any supported workaround?
Free Personal Team, hitting "Your development team has reached the maximum number of registered iPhone devices." I need a local build on a physical device for a demo, so I'm looking for the fastest supported path rather than a fix for the underlying behavior. Context: I hadn't used this Apple ID for development in about two years, so the usual "wait a week for registrations to expire" advice doesn't seem to apply here. The registrations appear to have persisted well past that window. Already tried: removing and re-adding the account in Xcode, clearing ~/Library/Developer/Xcode/UserData/Provisioning Profiles, deleting the developer profile from the device, and confirming this isn't the separate offloaded-apps issue that causes the "maximum number of apps for free development profiles" error. Free accounts have no Devices page, so there's nothing to clear manually. I'm aware of two options: enroll in the Developer Program, or create a new Apple ID and use it as a fresh Personal Team. I've also seen reports of people calling Apple Support and having devices dropped manually, with mixed results. Is the phone call route still viable for someone on a free account, or has that closed? And is there anything else I'm missing before I go the new-Apple-ID route?
Topic: Code Signing SubTopic: General Tags:
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17h
More vCPUs, lower build performance (macOS VMs)
Hi everyone, We're running Xcode/Swift CI builds inside macOS VMs (Tart / Apple Virtualization Framework) on a 32-core Apple Silicon host. While investigating VM build performance, we noticed a consistent pattern: assigning 24 vCPUs to the VM produces faster overall build times than assigning 26-30 vCPUs, despite the host still showing idle CPU capacity. With higher vCPU allocations, the build starts by utilizing the CPUs well, but later stages show a noticeable drop in CPU utilization and overall build throughput. In contrast, the 24-vCPU configuration maintains more stable CPU usage and completes the workload faster. This was observed repeatedly with the same Xcode/Swift workload. The result seems counterintuitive because the VM is not exhausting the available host CPU resources. Our testing identified 24 vCPUs as the current sweet spot, even though the host provides 32 physical cores. Has anyone observed similar behavior? Some questions I have: Do Xcode builds stop scaling efficiently beyond a certain vCPU count? Are there known scheduler or virtualization effects when assigning nearly all host cores to a macOS VM? Is there a commonly recommended practice to leave a number of host cores unassigned, even when the host appears mostly idle?
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Xcode 27 Beta 4 regression: "Multiple commands produce" error when a SwiftPM binary xcframework product is linked from both an app target and an embedded framework target
In Xcode 27 Beta 4 (27A5228h), building a project that has a SwiftPM binary target (xcframework) linked directly from both an app target AND a framework target that is embedded in that app fails with "Multiple commands produce" errors. The same project and pbxproj builds successfully in Xcode 27 Beta 3 (27A5218g), so this is a regression introduced in Beta 4. Steps to Reproduce Create a new iOS App project. Add a Framework target (e.g. "SampleCommon") and embed it into the app. Add a SwiftPM dependency for a package that vends a binary xcframework product. Confirmed with airbnb/lottie-spm 4.6.1 (https://github.com/airbnb/lottie-spm). In "Frameworks, Libraries, and Embedded Content" of the app target, add the SwiftPM product (Lottie) with "Embed & Sign". In "Frameworks and Libraries" of the framework target, add the same SwiftPM product (Lottie). Build the app scheme for iOS Simulator. Expected result Build succeeds. The xcframework is embedded exactly once into the .app bundle. This is the behavior in Xcode 27 Beta 3 and Xcode 26. Actual result Build fails with: error: Unexpected duplicate tasks error: Multiple commands produce '.../<App>.app/Frameworks/Lottie.framework/Lottie' error: Multiple commands produce '.../<App>.app/Frameworks/Lottie.framework' Two Copy tasks are emitted for the same output path in the app target: Copy from Build/Products/Debug-iphonesimulator/PackageFrameworks/Lottie.framework Copy from SourcePackages/artifacts/lottie-spm/Lottie/Lottie.xcframework/ios-arm64_x86_64-simulator/Lottie.framework Additionally, an auto-generated target named "Lottiedynamic-product" emits duplicate MkDir / ProcessInfoPlistFile tasks for PackageFrameworks/Lottie.framework, which suggests the packaging path for binary xcframework products has been duplicated in Beta 4. Regression Xcode 27 Beta 3 (27A5218g): builds successfully Xcode 27 Beta 4 (27A5228h): fails with the above errors Xcode 26.x: builds successfully Minimal reproduction The issue reproduces on a 2-target Xcode project (app + framework) with airbnb/lottie-spm added and linked from both targetstory captures the smallest triggering diff: pattern1: app links Lottie only -> BUILD SUCCEEDED pattern2: framework links Lottie only -> BUILD SUCCEEDED pattern3: both app and framework link Lottie -> BUILD FAILED (only on Beta 4) Only the framework target's packageProductDependencies and Frameworks build phase entries differ between the succeeding and failing states. Workaround Link the SwiftPM binary product from only one target (either the app or the framework, not both). If only the framework tarl gets the framework transitively at runtime. Impact Any project that uses a SwiftPM binary xcframework and organizes code across multiple linked targets (a very common pattern for larger apps) is blocked from adopting Xcode 27 Beta 4. Environment Xcode 27.0 Beta 4 (27A5228h) macOS 26.5.2 Package: airbnb/lottie-spm 4.6.1 Destination: iOS Simulator (iPhone 17, latest)
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Provisioning profile doesn't include signing certificate "Apple Distribution: Name (LXQ....)"
Hello, I am trying to use XCode to generate a 'embedded.provisionprofile' file. My Xcode macos project keeps giving me an error saying: Provisioning profile "BRandNewMebedded" doesn't include signing certificate "Apple Distribution: Martin Barker (LV6WXG529F)". When I download the Provisioning Profile file "BRandNewMebedded" from online, I make sure it has "Mac App Distribution" checked, but even if i edit it to use the first option "Distribution" and re-download it, my XCode keeps saying the same error in red.
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5d
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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Command Line Tools bundled Python 3.9.6 flagged by vulnerability scanner
We need guidance regarding the Python runtime bundled with Apple Command Line Tools. Environment: macOS Tahoe 26.5.2 (25F84) Xcode 26.6 (17F113) Device type: Mac Command Line Tools Python path: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/ Version confirmed locally with: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/bin/python3 --version Output: Python 3.9.6 Our vulnerability-management platform, Qualys, reports this Apple Command Line Tools Python runtime as vulnerable under QID 387170, referencing CVE-2022-4303 and CVE-2023-0286. The detection points to: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/Resources/Python.app My understanding is that this runtime is bundled and managed by Apple as part of Command Line Tools, and that manually replacing or modifying this framework is not a supported remediation path. Installing a separate standalone Python version also does not remediate the finding at this Apple-managed path. Could Apple or the community confirm the supported approach for this scenario? Specifically: Is Python 3.9.6 intentionally bundled with the current Command Line Tools release for this macOS/Xcode version? Has Apple applied security fixes or backports to this bundled Python runtime that are not reflected in the upstream Python version number? Is updating Command Line Tools/Xcode the only supported remediation method for this component? Is manually replacing or modifying the bundled Python framework unsupported? Is there any known mitigation or official guidance for vulnerability-management exceptions while waiting for an Apple-provided update? I have also filed this through Feedback Assistant: FB23893693. Any official Apple guidance or reference to existing documentation would be very helpful, as we need to provide an auditable response to our internal security and audit teams.
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Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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Xcode 26 keeps telling you "Not Signed In" after you authorize Claude or Codex in the browser?
If you're on an Intel Mac, here's the reason and the fix. Cost me an evening, and I found nothing online except closed bug reports with the same symptom. The problem: The browser flow works fine. You authorize, the page confirms, Xcode acts like nothing happened, no error anywhere. Xcode only downloads the Apple Silicon (arm64) build of its agent binaries. On Intel they can't run at all. The process meant to receive your login dies instantly with "bad CPU type in executable" and Xcode never surfaces it. Check if this is you: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/*/claude If it says arm64 and your Mac is Intel, that's the problem. The fix: Open the Info.plist next to the binary. It has the exact download URL. Download the x64 build of the same version. → Claude: change darwin-arm64 to darwin-x64 in that URL. → Codex: grab codex-x86_64-apple-darwin.tar.gz from the matching rust-v release on GitHub. Replace the binary and make it executable: chmod 755 Update the checksum in Info.plist. It's a plain SHA-512: shasum -a 512 Restart Xcode and sign in again. Bonus (Claude Pro / Max) Run claude setup-token in Terminal, then add the token to: ~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig/settings.json {"env": {"CLAUDE_CODE_OAUTH_TOKEN": "your-token"}} Pick "Authenticate with Configuration File" in the agent menu. Runs on your subscription no API key. Heads up: an Xcode update can re-download the wrong binary, so you may have to repeat this until Apple fixes the architecture detection.
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Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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Xcode Personal Team certificate shows “Missing Private Key” and cannot be replaced
I use a free Apple Personal Team with Xcode for on-device testing. My Apple Development certificate created on 15 August 2026 shows “Missing Private Key”, and Xcode is not allowing me to create a fresh replacement certificate. I have already contacted Apple Developer Program Support, and they directed me to the Apple Developer Forums for technical assistance. How can I revoke/reset the unusable certificate or clear the certificate state for my Personal Team so that Xcode can create a new Apple Development certificate?
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App Still “Waiting for Review” After 10 Days – Submitted August 10
Hi Apple Developer Community, I’m experiencing a significant delay with my first app submission and wanted to check if anyone else is facing the same issue. I submitted my app Vetline (iOS 1.0) for App Review on August 10, 2026 at 6:55 PM. As of today, August 20, the status is still: Waiting for Review I have not received any communication from App Review or any request for additional information in the Resolution Center. I also contacted Apple Developer Support regarding the delay, but so far I have only received an acknowledgment that my query was received and no further update. Has anyone submitted an app around August 8–12 and experienced a similar delay? If so, how long did it take before your app moved from Waiting for Review to In Review? I’d really appreciate hearing from other developers who are currently experiencing this. Thanks!
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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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11k
Activity
May ’24
Main Camera Access" Capability Missing from Provisioning Profile in Xcode, but is Enabled in Developer Portal
When attempting to build an Apple Vision Pro application written in Swift in Xcode, we get the following status errors: "Provisioning profile [Profile Name] doesn't include the Main Camera Access capability.” and "Provisioning profile [Profile Name] doesn't include the com.apple.developer.arkit.main-camera-access.allow entitlement.” The provisioning profile we are attempting to use DOES have the Main Camera Access capability enabled through the Apple Developer portal. We have tried deleting and remaking the profile multiple times, as well as creating new profiles with the same settings, but completely different names and bundle identifiers, but keep getting the same errors. We DO have the "com.apple.developer.arkit.main-camera-access.allow” added to the entitlements file of the Xcode project, and we DO have the “NSMainCameraUsageDescription” key added to the info.plist file, along with the needed string describing the camera usage. Our organization has a valid and active Enterprise account, through which we have requested and been granted access to the “Main Camera Access” capability. We have built this applications multiple times before in the past year with no issues, these errors began after one of our provisioning profiles expired and we re-made it. We have tried clearing the Provisioning Profile Cache on our machine, clearing the Derived Data in the Xcode settings, and clearing the Xcode build cache. We are experiencing these errors on multiple machines, with different versions of our app, and with completely different apps that use the Main Camera Access entitlement. We experience these errors when the profile is downloaded directly in Xcode, and when it is downloaded from a browser and imported into Xcode. When we use “Automatically manage signing” our app properly builds and deploys to the Vision Pro, but when we use the app and attempt to access the main camera, the app crashes with the exception: "Exception: This app failed to request an authorization.” We have searched online forums and found several instances of others that have experienced this problem, but have not found a solution that works. Software Versions: Xcode Version: 26.6 macOS Version: Tahoe 26.5.1 VisionOS Version: 26.5
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7h
Xcode Quits unexpectedly
Translated Report (Full Report Below) Process: Xcode [3530] Path: /Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 26.6 (24959) Build Info: IDEApplication-24959000000000000~2 (17F113) Code Type: ARM-64 (Native) Role: Background Parent Process: launchd [1] Coalition: com.apple.dt.Xcode [1786] User ID: 501 Date/Time: 2026-08-17 23:51:47.2077 +0100 Launch Time: 2026-08-17 23:51:47.0576 +0100 Hardware Model: MacBookPro18,2 OS Version: macOS 26.6.2 (25G83) Release Type: User Crash Reporter Key: A48FA3EB-7CA7-3507-8300-E41E5EDD5284 Incident Identifier: 7B4676E3-9607-4890-B61E-04DE788BC3C3 Time Awake Since Boot: 1000 seconds System Integrity Protection: enabled Triggered by Thread: 0, Dispatch Queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6 Terminating Process: Xcode [3530] Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x189cb05e8 __pthread_kill + 8 1 libsystem_pthread.dylib 0x189ceb8d8 pthread_kill + 296 2 libsystem_c.dylib 0x189bf1978 abort + 148 3 libsystem_c.dylib 0x189bf1a94 abort_report_np + 84 4 Xcode 0x102238ed0 main.cold.1 + 36 5 Xcode 0x102238e1c main + 340 6 dyld 0x1899204e4 start + 6992 Thread 0 crashed with ARM Thread State (64-bit): x0: 0x0000000000000000 x1: 0x0000000000000000 x2: 0x0000000000000000 x3: 0x0000000000000000 x4: 0x0000000000000073 x5: 0x000000000000002e x6: 0x000000016dbc7248 x7: 0xfffff0003ffff800 x8: 0x05371949b50970d8 x9: 0x05371948437bd158 x10: 0x0000000000000002 x11: 0x00000000fffffffd x12: 0x0000000000000000 x13: 0x0000000000000000 x14: 0x0000000000000000 x15: 0x0000000000000000 x16: 0x0000000000000148 x17: 0x00000001f7d6b358 x18: 0x0000000000000000 x19: 0x0000000000000006 x20: 0x0000000000000103 x21: 0x00000001f672a260 x22: 0x0000000102a04ce0 x23: 0x00000001f6731908 x24: 0x0000000000000001 x25: 0x000000016dbc76a0 x26: 0x00000001f672ba70 x27: 0x0000000000000000 x28: 0x0000000000000000 fp: 0x000000016dbc73c0 lr: 0x0000000189ceb8d8 sp: 0x000000016dbc73a0 pc: 0x0000000189cb05e8 cpsr: 0x40001000 far: 0x0000000000000000 esr: 0x56000080 (Syscall) Binary Images: 0x102238000 - 0x10223bfff com.apple.dt.Xcode (26.6) <8025d4bb-71ea-3f57-bade-2e3c847b6cf3> /Applications/Xcode.app/Contents/MacOS/Xcode 0x189ca7000 - 0x189ce42e7 libsystem_kernel.dylib () /usr/lib/system/libsystem_kernel.dylib 0x189ce5000 - 0x189cf1b3b libsystem_pthread.dylib () /usr/lib/system/libsystem_pthread.dylib 0x189b79000 - 0x189bfa1e7 libsystem_c.dylib () /usr/lib/system/libsystem_c.dylib 0x189900000 - 0x1899b34ff dyld () <74e52480-c2bd-3c8d-812d-95fe2b74a096> /usr/lib/dyld 0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
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128
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8h
Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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41
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11h
tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
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2
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59
Activity
11h
Free Personal Team at device limit with no way to reset - any supported workaround?
Free Personal Team, hitting "Your development team has reached the maximum number of registered iPhone devices." I need a local build on a physical device for a demo, so I'm looking for the fastest supported path rather than a fix for the underlying behavior. Context: I hadn't used this Apple ID for development in about two years, so the usual "wait a week for registrations to expire" advice doesn't seem to apply here. The registrations appear to have persisted well past that window. Already tried: removing and re-adding the account in Xcode, clearing ~/Library/Developer/Xcode/UserData/Provisioning Profiles, deleting the developer profile from the device, and confirming this isn't the separate offloaded-apps issue that causes the "maximum number of apps for free development profiles" error. Free accounts have no Devices page, so there's nothing to clear manually. I'm aware of two options: enroll in the Developer Program, or create a new Apple ID and use it as a fresh Personal Team. I've also seen reports of people calling Apple Support and having devices dropped manually, with mixed results. Is the phone call route still viable for someone on a free account, or has that closed? And is there anything else I'm missing before I go the new-Apple-ID route?
Topic: Code Signing SubTopic: General Tags:
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50
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17h
More vCPUs, lower build performance (macOS VMs)
Hi everyone, We're running Xcode/Swift CI builds inside macOS VMs (Tart / Apple Virtualization Framework) on a 32-core Apple Silicon host. While investigating VM build performance, we noticed a consistent pattern: assigning 24 vCPUs to the VM produces faster overall build times than assigning 26-30 vCPUs, despite the host still showing idle CPU capacity. With higher vCPU allocations, the build starts by utilizing the CPUs well, but later stages show a noticeable drop in CPU utilization and overall build throughput. In contrast, the 24-vCPU configuration maintains more stable CPU usage and completes the workload faster. This was observed repeatedly with the same Xcode/Swift workload. The result seems counterintuitive because the VM is not exhausting the available host CPU resources. Our testing identified 24 vCPUs as the current sweet spot, even though the host provides 32 physical cores. Has anyone observed similar behavior? Some questions I have: Do Xcode builds stop scaling efficiently beyond a certain vCPU count? Are there known scheduler or virtualization effects when assigning nearly all host cores to a macOS VM? Is there a commonly recommended practice to leave a number of host cores unassigned, even when the host appears mostly idle?
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288
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18h
Xcode 27 Beta 4 regression: "Multiple commands produce" error when a SwiftPM binary xcframework product is linked from both an app target and an embedded framework target
In Xcode 27 Beta 4 (27A5228h), building a project that has a SwiftPM binary target (xcframework) linked directly from both an app target AND a framework target that is embedded in that app fails with "Multiple commands produce" errors. The same project and pbxproj builds successfully in Xcode 27 Beta 3 (27A5218g), so this is a regression introduced in Beta 4. Steps to Reproduce Create a new iOS App project. Add a Framework target (e.g. "SampleCommon") and embed it into the app. Add a SwiftPM dependency for a package that vends a binary xcframework product. Confirmed with airbnb/lottie-spm 4.6.1 (https://github.com/airbnb/lottie-spm). In "Frameworks, Libraries, and Embedded Content" of the app target, add the SwiftPM product (Lottie) with "Embed & Sign". In "Frameworks and Libraries" of the framework target, add the same SwiftPM product (Lottie). Build the app scheme for iOS Simulator. Expected result Build succeeds. The xcframework is embedded exactly once into the .app bundle. This is the behavior in Xcode 27 Beta 3 and Xcode 26. Actual result Build fails with: error: Unexpected duplicate tasks error: Multiple commands produce '.../<App>.app/Frameworks/Lottie.framework/Lottie' error: Multiple commands produce '.../<App>.app/Frameworks/Lottie.framework' Two Copy tasks are emitted for the same output path in the app target: Copy from Build/Products/Debug-iphonesimulator/PackageFrameworks/Lottie.framework Copy from SourcePackages/artifacts/lottie-spm/Lottie/Lottie.xcframework/ios-arm64_x86_64-simulator/Lottie.framework Additionally, an auto-generated target named "Lottiedynamic-product" emits duplicate MkDir / ProcessInfoPlistFile tasks for PackageFrameworks/Lottie.framework, which suggests the packaging path for binary xcframework products has been duplicated in Beta 4. Regression Xcode 27 Beta 3 (27A5218g): builds successfully Xcode 27 Beta 4 (27A5228h): fails with the above errors Xcode 26.x: builds successfully Minimal reproduction The issue reproduces on a 2-target Xcode project (app + framework) with airbnb/lottie-spm added and linked from both targetstory captures the smallest triggering diff: pattern1: app links Lottie only -> BUILD SUCCEEDED pattern2: framework links Lottie only -> BUILD SUCCEEDED pattern3: both app and framework link Lottie -> BUILD FAILED (only on Beta 4) Only the framework target's packageProductDependencies and Frameworks build phase entries differ between the succeeding and failing states. Workaround Link the SwiftPM binary product from only one target (either the app or the framework, not both). If only the framework tarl gets the framework transitively at runtime. Impact Any project that uses a SwiftPM binary xcframework and organizes code across multiple linked targets (a very common pattern for larger apps) is blocked from adopting Xcode 27 Beta 4. Environment Xcode 27.0 Beta 4 (27A5228h) macOS 26.5.2 Package: airbnb/lottie-spm 4.6.1 Destination: iOS Simulator (iPhone 17, latest)
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9
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953
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1d
Provisioning profile doesn't include signing certificate "Apple Distribution: Name (LXQ....)"
Hello, I am trying to use XCode to generate a 'embedded.provisionprofile' file. My Xcode macos project keeps giving me an error saying: Provisioning profile "BRandNewMebedded" doesn't include signing certificate "Apple Distribution: Martin Barker (LV6WXG529F)". When I download the Provisioning Profile file "BRandNewMebedded" from online, I make sure it has "Mac App Distribution" checked, but even if i edit it to use the first option "Distribution" and re-download it, my XCode keeps saying the same error in red.
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Activity
5d
Using isActivityFullscreen to build applications in xcode 16 will crash in ios 17
My widget uses the @Environment(.isActivityFullscreen) variable. When running on ios 17, it will crash and report an error: dyld[55031]: Symbol not found: _$s7SwiftUI17EnvironmentValuesV9WidgetKitE20isActivityFullscreenSbvg Expected in: /Library/Developer/CoreSimulator/Volumes/iOS_21E213/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS 17.4.simruntime/Contents/Resources/RuntimeRoot/System/Library/Frameworks/WidgetKit.framework/WidgetKit
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549
Activity
5d
Command Line Tools bundled Python 3.9.6 flagged by vulnerability scanner
We need guidance regarding the Python runtime bundled with Apple Command Line Tools. Environment: macOS Tahoe 26.5.2 (25F84) Xcode 26.6 (17F113) Device type: Mac Command Line Tools Python path: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/ Version confirmed locally with: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/bin/python3 --version Output: Python 3.9.6 Our vulnerability-management platform, Qualys, reports this Apple Command Line Tools Python runtime as vulnerable under QID 387170, referencing CVE-2022-4303 and CVE-2023-0286. The detection points to: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/Resources/Python.app My understanding is that this runtime is bundled and managed by Apple as part of Command Line Tools, and that manually replacing or modifying this framework is not a supported remediation path. Installing a separate standalone Python version also does not remediate the finding at this Apple-managed path. Could Apple or the community confirm the supported approach for this scenario? Specifically: Is Python 3.9.6 intentionally bundled with the current Command Line Tools release for this macOS/Xcode version? Has Apple applied security fixes or backports to this bundled Python runtime that are not reflected in the upstream Python version number? Is updating Command Line Tools/Xcode the only supported remediation method for this component? Is manually replacing or modifying the bundled Python framework unsupported? Is there any known mitigation or official guidance for vulnerability-management exceptions while waiting for an Apple-provided update? I have also filed this through Feedback Assistant: FB23893693. Any official Apple guidance or reference to existing documentation would be very helpful, as we need to provide an auditable response to our internal security and audit teams.
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6d
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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36
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6d
Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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1w
Xcode stuck generating localization comments
Xcode 26.5 stucks on Localization Generating Comments: Running on macOS Tahoe 26.5 When this happens, Xcode does not add new keys, although enabled: The only (known) workaround is to restart Xcode. Same happened with Xcode 26.4, 26.4.1 on macOS 26.4.1.
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1w
Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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300
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1w
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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1w
0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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731
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1w
Xcode 26 keeps telling you "Not Signed In" after you authorize Claude or Codex in the browser?
If you're on an Intel Mac, here's the reason and the fix. Cost me an evening, and I found nothing online except closed bug reports with the same symptom. The problem: The browser flow works fine. You authorize, the page confirms, Xcode acts like nothing happened, no error anywhere. Xcode only downloads the Apple Silicon (arm64) build of its agent binaries. On Intel they can't run at all. The process meant to receive your login dies instantly with "bad CPU type in executable" and Xcode never surfaces it. Check if this is you: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/*/claude If it says arm64 and your Mac is Intel, that's the problem. The fix: Open the Info.plist next to the binary. It has the exact download URL. Download the x64 build of the same version. → Claude: change darwin-arm64 to darwin-x64 in that URL. → Codex: grab codex-x86_64-apple-darwin.tar.gz from the matching rust-v release on GitHub. Replace the binary and make it executable: chmod 755 Update the checksum in Info.plist. It's a plain SHA-512: shasum -a 512 Restart Xcode and sign in again. Bonus (Claude Pro / Max) Run claude setup-token in Terminal, then add the token to: ~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig/settings.json {"env": {"CLAUDE_CODE_OAUTH_TOKEN": "your-token"}} Pick "Authenticate with Configuration File" in the agent menu. Runs on your subscription no API key. Heads up: an Xcode update can re-download the wrong binary, so you may have to repeat this until Apple fixes the architecture detection.
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903
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1w
Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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1w
Xcode Personal Team certificate shows “Missing Private Key” and cannot be replaced
I use a free Apple Personal Team with Xcode for on-device testing. My Apple Development certificate created on 15 August 2026 shows “Missing Private Key”, and Xcode is not allowing me to create a fresh replacement certificate. I have already contacted Apple Developer Program Support, and they directed me to the Apple Developer Forums for technical assistance. How can I revoke/reset the unusable certificate or clear the certificate state for my Personal Team so that Xcode can create a new Apple Development certificate?
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131
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1w
App Still “Waiting for Review” After 10 Days – Submitted August 10
Hi Apple Developer Community, I’m experiencing a significant delay with my first app submission and wanted to check if anyone else is facing the same issue. I submitted my app Vetline (iOS 1.0) for App Review on August 10, 2026 at 6:55 PM. As of today, August 20, the status is still: Waiting for Review I have not received any communication from App Review or any request for additional information in the Resolution Center. I also contacted Apple Developer Support regarding the delay, but so far I have only received an acknowledgment that my query was received and no further update. Has anyone submitted an app around August 8–12 and experienced a similar delay? If so, how long did it take before your app moved from Waiting for Review to In Review? I’d really appreciate hearing from other developers who are currently experiencing this. Thanks!
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