Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator:
The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available.
Domain: com.apple.CoreSimulator.SimError
Code: 401
Failure Reason: runtime profile not found using "System" match policy
Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode
To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again.
The Xcode 15.3 Release Notes are also updated with this information.
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On XCode 26.x, calling XCFail with continueAfterFailure set to false causes xcodebuild command to hang indefinitely if the XCUIApplication object is stored outside the test method.
Create a new template iOS App project with UI tests
Add XCFail(...) to a UI test test-case
Set the XCUIApplication in self.app (avoiding this fixes the hang)
Run tests with xcodebuild test
The terminal hangs forever
Reproduction example
import XCTest
final class TestAppUITests: XCTestCase {
var app: XCUIApplication? = nil
override func setUpWithError() throws {
continueAfterFailure = false
}
override func tearDownWithError() throws {
app?.terminate()
}
@MainActor
func testExample() throws {
let app = XCUIApplication()
self.app = app // <- HERE this causes the problem
app.launch()
XCTFail()
}
}
Reproduction environment
macOS Sequoia 15.7.3
Tested XCode 26.3 and XCode 26.2 have the hang
Tested XCode 16.4 does work as expected
XCode 16.4
The issue does not happen on XCode 16.4, and is likely introduced in XCode 26.
Related threads:
https://developer.apple.com/forums/thread/809989
https://developer.apple.com/forums/thread/793307
Work-around
Do not store XCUIApplication in the XCTestCase instance, maintain it scoped to the test methods.
I am unable to use my iPhone 17 Pro as a run destination in Xcode. The device appears at a low level, but CoreDevice / devicectl keeps reporting it as unavailable.
Environment
• Mac mini (Apple Silicon)
• macOS 26.3 (Build 25D125)
• iPhone 17 Pro
• iOS 26.3
• Xcode 26.3 (Build 17C529)
• Xcode 26.4 beta 2 (Build 17E5170d)
Symptoms
• The iPhone appears in Finder
• On the iPhone, I tapped “Trust This Computer”
• Developer Mode is enabled
• Apple ID is added in Xcode Accounts
• Team is configured in Signing & Capabilities
• iOS Platform Support is installed
• The device still does not become available as a run destination
• Devices and Simulators does not show it in a usable state
• xcrun devicectl list devices still shows unavailable
Output of xcrun devicectl list devices
Failed to load provisioning paramter list due to error: Error Domain=com.apple.dt.CoreDeviceError Code=1002 "No provider was found." UserInfo={NSLocalizedDescription=No provider was found.}.
devicectl manage create may support a reduced set of arguments.
Name Hostname Identifier State Model
CAC1B56A-C3B4-59FF-8F9D-659277C7C76C.coredevice.local CAC1B56A-C3B4-59FF-8F9D-659277C7C76C unavailable iPhone18,1
What I already tried
• Apple cable
• Different USB/Thunderbolt ports
• Direct connection to rear ports
• Restarted both Mac and iPhone
• Restarted Xcode
• Ran sudo killall usbmuxd
• Ran sudo pkill -9 remoted
• Upgraded Xcode from 26.2 to 26.3, then to 26.4 beta 2
• Ran sudo xcode-select -s /Applications/Xcode-beta.app
• Ran sudo xcodebuild -runFirstLaunch
• Reset “Location & Privacy” on the iPhone, then trusted the Mac again
• Still remains unavailable
Additional note
ioreg shows the iPhone, so the physical USB connection seems to exist.
However, at the CoreDevice / devicectl layer the device remains unavailable, and Xcode cannot use it for on-device build/run.
Is this a known issue with macOS 26.3 / iOS 26.3 / Xcode 26.4 beta 2?
Any workaround or additional debugging steps would be appreciated.
I have Xcode 26.1.1 (installed on a Mac Mini with Sequoia 15.7.2), which was installed from the Universal .xip file available from the Apple Developer site. This file is 2.7Gb. When Xcode is run, there is a menu item at Settings -> Components, and the top section "Platform Support" includes an option to "Get" the iOS SDK, which is an additional 10.3Gb download.[1][2]
I would like to either use command-line tools to obtain this iOS SDK component, or find where the downloaded package or its contents are installed on this Mac. This Apple Documentation some examples of using command-line tools to download components for Xcode. However, there is no specific documentation on how to separately download the iOS SDK. It seems that if possible, it could be done with "xcodebuild -downloadComponent", however I have tried a number of likely component names (ios, ios_sdk, ios26.1, ios_sdk26.1, iphoneos, iphoneos_sdk, iphoneos_sdk26.1), and none are valid.
Does anyone know either where the SDK download can be found, or how to download it using command-line tools?
Background: I require this as I am managing a fleet of Mac Minis located in a data centre (used for iOS/Android builds), and Internet access is restricted - any action requiring Internet access needs the Mac to be removed from the machine room racks and taken to a build room, then connected to a mobile hotspot or similar. This access is slow, and the above 10.3Gb download can take over an hour. If I can download the SDK separately, I can distribute it to all of the Macs over the internal network overnight, in advance of visiting the DC for upgrade tasks.
[1] Various web sites say that the iOS SDK is "bundled with" Xcode. However, if that's the case a) how is a 10.3Gb download somehow included in a 2.7Gb file? And b) why do I still need to "Get" this component after installing Xcode from the 2.7Gb file?
[2] Note that I am not looking for the iOS Simulator, I have already downloaded the iOS 26.1 version of this. I am specifically looking for the iOS SDK as listed under "Platform Support" in the Xcode menu described above.
Prior to iOS 26.0 we were able to download specific simulator runtimes from the command line by using a command like xcodebuild -downloadPlatform iOS -buildVersion 18.0
This is described in the documentation here.
This no longer works for 26.x. If I run the following command:
"xcodebuild -downloadPlatform iOS -buildVersion 26.0" it fails with the following error:
"Finding content... iOS 26.0 is not available for download."
If I omit the -buildVersion flag it will download the latest version, currently 26.2, but if I try and specify 26.2 as the buildVersion I still get "iOS 26.2 is not available for download".
This behavior has been confirmed on Xcode 26.2.
Perhaps related, it appears these runtimes are also no longer being made available for download on https://developer.apple.com/download/all
Device Details:
MBP M2 Pro AND MBP M3 Pro
macOS 26.3 (25D125)
Xcode Version 26.3, 26.2, 26.1 (I reinstalled all 3 of these after the macOS update)
BUG:
Xcode hangs indefinitely when performing Source Control operations (Pull or Push) on a Git repository that uses SSH authentication. The same repository works correctly when performing the equivalent Git operations from the Terminal using the Git CLI.
The issue appears to be specific to Xcode’s internal Source Control integration. When the operation is triggered from Xcode, the UI shows a spinning progress indicator and never completes. Terminal Git commands (git fetch, git pull, git push) complete normally using the same SSH key and repository.
A hang sample taken during the issue shows the Xcode main thread blocked in Source Control authentication and fingerprint handling code paths, including:
IDESourceControlUIHandler
IDESourceControlFingerprintManager
handleAuthenticationFailure
showFingerprintAlertOnWindow
This suggests Xcode may be waiting on a Source Control authentication or host fingerprint UI flow that never resolves.
SSH connectivity itself is functioning correctly:
ssh -T git@bitbucket.org and ssh -T git@github.com both authenticate successfully.
git ls-remote, git fetch, git pull, and git push all work correctly from Terminal.
No Source Control accounts are configured in Xcode Preferences. Authentication relies entirely on SSH keys.
Steps to Reproduce
Configure an SSH key for Git access (e.g., Bitbucket or GitHub) and confirm it works via Terminal.
Clone or open an existing Git repository that uses SSH (git@host:repo.git).
Open the project/workspace in Xcode.
In Xcode, attempt a Source Control operation such as:
Source Control → Pull
Source Control → Push
Observe that Xcode displays a spinning progress indicator and does not complete the operation.
Logs available on this Feedback Assist ID: FB22146913
I've been investigating a persistent 401 Invalid Bearer Token error with Claude Agent in Xcode 26.3 on an Intel Core i9 Mac and wanted to share my findings here in case others are affected.
ENVIRONMENT
Hardware: Intel Core i9 (x86_64)
Xcode: 26.3 (17C529)
macOS: 26.3 (25D125)
THE ISSUE
Claude Agent fails with "Failed to authenticate. API Error: 401 - Invalid bearer token" on every prompt, despite the account showing as Signed In under Settings → Intelligence. The error persists after signing out and back in, and the token is confirmed valid and unexpired in Keychain.
WHAT WORKS
Claude Code in Terminal works perfectly on the same machine with the same credentials
The basic Claude Sonnet 4.5 coding assistant in Xcode works fine
Only Claude Agent is affected
ROOT CAUSE HYPOTHESIS
Xcode appears to be installing an ARM64 Claude binary on Intel Macs silently, with no warning or fallback. This binary likely fails to execute on x86_64 hardware and that failure is being misreported upstream as a 401 authentication error — which is why the error has nothing to do with the actual credentials.
APPLE'S RESPONSE
Feedback report FB22141224 was closed as 'Works as currently designed' with the explanation that Claude Agent requires the Neural Engine found on Apple Silicon. However, Claude Agent calls Anthropic's remote API over the network and performs no on-device AI processing — the Neural Engine is not involved. The fact that Claude Code works fine on this same Intel Mac with the same credentials demonstrates this clearly.
WORKAROUND
Using an Anthropic API key instead of OAuth resolves the issue but requires additional paid billing outside of an existing Claude.ai subscription.
Has anyone else experienced this on either Intel or Apple Silicon? I'd be particularly interested to hear if Apple Silicon users are also affected, as the Developer Forums suggest this may not be limited to Intel Macs (thread/816369).
Any input from Apple DTS engineers would be greatly appreciated.
I'm trying to download the iOS 26.2 simulator, but it fails both in Xcode
and via the command line.
When I run:
xcodebuild -downloadPlatform iOS -buildVersion 26.2 -exportPath ~/Downloads
It returns:
iOS 26.2 is not available for download.
I would like to know:
Why iOS 26.2 simulator cannot be downloaded at the moment.
Whether iOS 26.2 simulator is still available, or if it has been removed or replaced.
How to properly get and install the iOS 26.2 simulator.
Any official explanation or solution would be greatly appreciated. Thank you!
显示为——构建描述签名错误: 签名证书无效。签名证书;不可用于代码签名。它可能已被吊销或过期。、
目前是在Apple Developer 重新创建证书、生成描述文件了(显示的是有效);但是下来出来放进打包里就显示证书失效是什么原因?
Topic:
Developer Tools & Services
SubTopic:
Apple Developer Program
Tags:
Developer Tools
App Store
App Store Connect
Xcode
Recently I noticed that although my drive showed ~800Gb of usage, the folders within totally to around ~600Gb (and yes I was including hidden 'dot' files/folders.
After some inspection I found that there are a whole set of Disk Media Images, that appear to be related to XCode simulators. Here's an extract from the command line diskutil list command:
/dev/disk5 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +17.6 GB disk5
Physical Store disk4s1
1: APFS Volume iOS 26.2 Simulator 17.1 GB disk5s1
/dev/disk6 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +14.2 GB disk6
1: Apple_APFS Container disk7 14.2 GB disk6s1
/dev/disk7 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +14.2 GB disk7
Physical Store disk6s1
1: APFS Volume XROS 26.2 Simulator 13.8 GB disk7s1
/dev/disk8 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +17.2 GB disk8
1: Apple_APFS Container disk9 17.2 GB disk8s1
/dev/disk9 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +17.2 GB disk9
Physical Store disk8s1
1: APFS Volume iOS 26.0 Simulator 16.7 GB disk9s1
/dev/disk10 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +8.5 GB disk10
1: Apple_APFS Container disk11 8.5 GB disk10s1
/dev/disk11 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +8.5 GB disk11
Physical Store disk10s1
1: APFS Volume XROS 2.5 Simulator B... 8.2 GB disk11s1
/dev/disk12 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +18.0 GB disk12
1: Apple_APFS Container disk13 18.0 GB disk12s1
/dev/disk13 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +18.0 GB disk13
Physical Store disk12s1
1: APFS Volume XROS 2.5 Simulator 17.5 GB disk13s1
/dev/disk14 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +17.6 GB disk14
1: Apple_APFS Container disk15 17.6 GB disk14s1
/dev/disk15 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +17.6 GB disk15
Physical Store disk14s1
1: APFS Volume iOS 26.1 Simulator 17.1 GB disk15s1
/dev/disk16 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +14.1 GB disk16
1: Apple_APFS Container disk17 14.1 GB disk16s1
/dev/disk17 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +14.1 GB disk17
Physical Store disk16s1
1: APFS Volume XROS 26.1 Simulator 13.7 GB disk17s1
/dev/disk18 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +17.6 GB disk18
1: Apple_APFS Container disk19 17.6 GB disk18s1
/dev/disk19 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +17.6 GB disk19
Physical Store disk18s1
1: APFS Volume iOS 26.1 Simulator 17.1 GB disk19s1
/dev/disk20 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +9.1 GB disk20
1: Apple_APFS Container disk21 9.1 GB disk20s1
/dev/disk21 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +9.1 GB disk21
Physical Store disk20s1
1: APFS Volume iOS 18.5 Simulator B... 8.8 GB disk21s1
/dev/disk22 (disk image):
#: TYPE NAME SIZE IDENTIFIER
0: GUID_partition_scheme +20.7 GB disk22
1: Apple_APFS Container disk23 20.7 GB disk22s1
/dev/disk23 (synthesized):
#: TYPE NAME SIZE IDENTIFIER
0: APFS Container Scheme - +20.7 GB disk23
Physical Store disk22s1
1: APFS Volume iOS 18.5 Simulator 20.2 GB disk23s1
I am unable to unmount them, either from the command line or Disk Utility. How do I go about this?
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday)
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000";
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
Failed to perform I/O operations.
Domain: com.apple.dt.remoteservices.error
Code: 11001
Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied
System Information
macOS Version 15.6.1 (Build 24G90)
Xcode 26.0 (24228) (Build 17A324)
Timestamp: 2025-09-18T15:31:01-05:00
This is a grave issue I am facing while testing my apps on my personal device.
This is the error I seem to be getting: "The application could not be launched because the Developer App Certificate is not trusted."
And on the phone side, this is the message: Unable to Verify App. An internet connection is required to verify the trust of the developer "Apple Development...
Before I receive any recommendations, such as deleting Xcode or restarting my device, I would like to clarify that I have already taken all necessary precautions. The application I was testing appeared to function correctly in the morning a few hours prior to the update. However, after upgrading to the latest beta builds, iOS 26.4 beta and the latest macOS beta, this issue has become a recurring problem. I would greatly appreciate your assistance in resolving this matter, as it is of utmost importance to me.
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Simulator
Signing Certificates
Testing
I've seen a couple posts on reddit today but wanted to call out here because I think it may be a more widespread issue - I keep getting an error trying to open my iOS app saying "Unable to verify app - An internet connection is required to verify trust of the developer...". I have never gotten this issue before and did not change anything in my build settings from my last successful build of the app to now. The directions it gives me are to go to Settings > General > VPN and Device Management and trust my developer certificate from there, but that doesn't work either. The first time I tried this, the developer certificate wasn't there at all, then I looked at Reddit and saw people recommending to download the developer certificate to solve the issue, but doing this did not fix the error either. Just looking to see if anyone else has encountered this or what the fix might be.
I used to develop iPhone apps about a decade ago and am now back at it with an iPhone and companion Apple Watch app.
Why does it suck so bad? I a must be doing something wrong, but what I am doing is out of the box. The majority of the time when I go to build on the watch I get:
Previous preparation error: A connection to this device could not be established.; Timed out while attempting to establish tunnel using negotiated network parameters.
Which I then first try to force quit the app on the watch and if that does not work, reboot the watch (which is pretty ridiculous).
I tried Gemini and it gave me the following explanation:
This is arguably the single most frustrating error in the entire watchOS development ecosystem. As an expert, I can tell you that you are not doing anything wrong; you are fighting a fragile architecture.
Here is the technical breakdown of why this happens and a workflow to mitigate it without constant reboots.
The Technical "Why"
This error message reveals that the issue lies in the CoreDevice (and formerly usbmuxd) infrastructure, specifically in the secure transport layer.
The "Tunnel" Failure: Xcode attempts to establish a secure, encrypted tunnel (DTXConnection) to the Apple Watch to push the debugger and the app binary. Unlike the iPhone, which can sustain a high-bandwidth connection easily, the Watch aggressively manages its radios (Bluetooth vs. WiFi vs. AWDL) to save battery.
The "Handshake" Timeout: If the Watch is on Bluetooth (Low Energy) when Xcode initiates the tunnel, the bandwidth is insufficient. The system tries to escalate the connection to WiFi (or Apple Wireless Direct Link). If this negotiation takes even a few milliseconds too long—due to 2.4GHz interference, router mDNS configuration, or the Watch CPU being throttled—the handshake times out.
The "Previous Preparation Error": This is the insidious part. Once the handshake fails once, Xcode’s device service caches that failure state for the device UUID. It marks the device as "unreachable" to prevent the IDE from hanging indefinitely on subsequent tries.
Why you see it constantly: You aren't actually triggering a new connection attempt; you are hitting the cached "failed" state immediately.
Unfortunately, the solutions it gives me are:
The "Wired Proxy" Method (Most Reliable)
This is the gold standard for watchOS debugging. Do not rely on "Connect via Network" for the Watch directly if you can avoid it.
Disable WiFi on your Mac (temporarily) or ensure the Mac and iPhone are on the exact same SSID.
Plug your iPhone into the Mac via USB.
Ensure the Watch is paired to that iPhone.
Result: Xcode will tunnel the instructions through the USB connection to the Phone, and the Phone acts as a high-bandwidth proxy to the Watch. This eliminates the "Mac-to-Watch" WiFi negotiation failure point.
Do you hit this regularly? What do you do to make for a smooth development and deployment process? Or is it really this fragile?
Thanks for any help!
Bryan
I have three rogue iOS simulators, how to correctly delete them and reclaim the disk space?
These img files are costing me 18gb of storage.
Dear Xcode Team,
Please consider adding an option to position the Coding Assistant on the right side of the editor. Currently, when the assistant panel is open, it makes it difficult to access the Project Navigator at the same time.
Having the ability to move the Coding Assistant to the right side would allow developers to keep the Project Navigator visible while interacting with the assistant, improving workflow and efficiency.
Thank you
When building our project for Mac Catalyst with Xcode 26.2, we get this warning almost a hundred times, once for every object file:
directory not found for option '-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst'
Somehow, every Link <FileName>.o build step got the following parameter, regardless if the target contained Metal files or not:
-L/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst
The toolchain is mounted at this point, but the directory usr/lib/swift/maccatalyst doesn't exist.
When building the project for iOS, the option doesn't exist and the warning is not shown.
We already check the build settings, but we couldn't find a reason why the linker is trying to link against the toolchain here.
Even for targets that do contain Metal files, we get the following linker warning:
search path '/var/run/com.apple.security.cryptexd/mnt/com.apple.MobileAsset.MetalToolchain-v17.3.48.0.UZtKea/Metal.xctoolchain/usr/lib/swift/maccatalyst' not found
Is this a known issue? Is there a way to get rid of these warnings?
While WhatToTest..txt was being used in xcode cloud. I wish this feature should just being adopted to functioned from XCode archive and upload to set initial release note from the build pipeline directly from xcode in machine
Topic:
App Store Distribution & Marketing
SubTopic:
TestFlight
Tags:
Xcode
TestFlight
Continuous Integration
Hello! I'm new to xcode and am developing an iOS app.
I hit the following error when build my app:
MY_SHA no identity found
Command CodeSign failed with a nonzero exit code
I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter?
security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate.
But security find-identity -v -p codesigning give 0 valid identity found.
Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
Hi everyone,
I am struggling with a persistent issue regarding my Developer Program membership and Xcode syncing.
Even though the Apple Developer Portal shows that my developer license is active and I have full access to App Store Connect, it is unfortunately not possible to sign applications with this account. It behaves as if the license wasn't active.
The Symptoms:
-Portal status: Active (Account Holder/Admin),
-Xcode Settings: When I navigate to Settings > Accounts and select my team, there is a Red X displayed next to "Certificates, Identifiers & Profiles.",
Xcode suggests there is an issue accessing these resources and I cannot sign any binaries. Confirmed the membership is active in the web portal. Everything seems configured correctly on the web side, but the account simply doesn't work locally in Xcode.
Has anyone faced this specific "Red X" issue despite a valid membership? Is there a specific cache I need to clear or a way to force Xcode to re-fetch the correct status?
Any advice on how to resolve this loop would be greatly appreciated. Thanks! :)
Topic:
Developer Tools & Services
SubTopic:
Xcode
Tags:
Xcode
Provisioning Profiles
Signing Certificates
Code Signing
In Xcode 26.3 and 26.4, when I use Xcode's built-in git functionality to do a "pull" or "fetch", Xcode presents a dialog saying it's performing the operation, but it never completes. The dialog remains on screen with a spinner.
My remote repos are stored on a Mac mini on my local network and I access them via SSH. The git command line works fine, as does the tool Git Tower.
I've filed this as FB22091014.
Has anyone else seen this, and if so, found a solution?