Build, test, and submit your app using Xcode, Apple's integrated development environment.

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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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May ’24
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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Command Line Tools bundled Python 3.9.6 flagged by vulnerability scanner
We need guidance regarding the Python runtime bundled with Apple Command Line Tools. Environment: macOS Tahoe 26.5.2 (25F84) Xcode 26.6 (17F113) Device type: Mac Command Line Tools Python path: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/ Version confirmed locally with: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/bin/python3 --version Output: Python 3.9.6 Our vulnerability-management platform, Qualys, reports this Apple Command Line Tools Python runtime as vulnerable under QID 387170, referencing CVE-2022-4303 and CVE-2023-0286. The detection points to: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/Resources/Python.app My understanding is that this runtime is bundled and managed by Apple as part of Command Line Tools, and that manually replacing or modifying this framework is not a supported remediation path. Installing a separate standalone Python version also does not remediate the finding at this Apple-managed path. Could Apple or the community confirm the supported approach for this scenario? Specifically: Is Python 3.9.6 intentionally bundled with the current Command Line Tools release for this macOS/Xcode version? Has Apple applied security fixes or backports to this bundled Python runtime that are not reflected in the upstream Python version number? Is updating Command Line Tools/Xcode the only supported remediation method for this component? Is manually replacing or modifying the bundled Python framework unsupported? Is there any known mitigation or official guidance for vulnerability-management exceptions while waiting for an Apple-provided update? I have also filed this through Feedback Assistant: FB23893693. Any official Apple guidance or reference to existing documentation would be very helpful, as we need to provide an auditable response to our internal security and audit teams.
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Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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Xcode 26 keeps telling you "Not Signed In" after you authorize Claude or Codex in the browser?
If you're on an Intel Mac, here's the reason and the fix. Cost me an evening, and I found nothing online except closed bug reports with the same symptom. The problem: The browser flow works fine. You authorize, the page confirms, Xcode acts like nothing happened, no error anywhere. Xcode only downloads the Apple Silicon (arm64) build of its agent binaries. On Intel they can't run at all. The process meant to receive your login dies instantly with "bad CPU type in executable" and Xcode never surfaces it. Check if this is you: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/*/claude If it says arm64 and your Mac is Intel, that's the problem. The fix: Open the Info.plist next to the binary. It has the exact download URL. Download the x64 build of the same version. → Claude: change darwin-arm64 to darwin-x64 in that URL. → Codex: grab codex-x86_64-apple-darwin.tar.gz from the matching rust-v release on GitHub. Replace the binary and make it executable: chmod 755 Update the checksum in Info.plist. It's a plain SHA-512: shasum -a 512 Restart Xcode and sign in again. Bonus (Claude Pro / Max) Run claude setup-token in Terminal, then add the token to: ~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig/settings.json {"env": {"CLAUDE_CODE_OAUTH_TOKEN": "your-token"}} Pick "Authenticate with Configuration File" in the agent menu. Runs on your subscription no API key. Heads up: an Xcode update can re-download the wrong binary, so you may have to repeat this until Apple fixes the architecture detection.
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Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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Xcode Personal Team certificate shows “Missing Private Key” and cannot be replaced
I use a free Apple Personal Team with Xcode for on-device testing. My Apple Development certificate created on 15 August 2026 shows “Missing Private Key”, and Xcode is not allowing me to create a fresh replacement certificate. I have already contacted Apple Developer Program Support, and they directed me to the Apple Developer Forums for technical assistance. How can I revoke/reset the unusable certificate or clear the certificate state for my Personal Team so that Xcode can create a new Apple Development certificate?
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App Still “Waiting for Review” After 10 Days – Submitted August 10
Hi Apple Developer Community, I’m experiencing a significant delay with my first app submission and wanted to check if anyone else is facing the same issue. I submitted my app Vetline (iOS 1.0) for App Review on August 10, 2026 at 6:55 PM. As of today, August 20, the status is still: Waiting for Review I have not received any communication from App Review or any request for additional information in the Resolution Center. I also contacted Apple Developer Support regarding the delay, but so far I have only received an acknowledgment that my query was received and no further update. Has anyone submitted an app around August 8–12 and experienced a similar delay? If so, how long did it take before your app moved from Waiting for Review to In Review? I’d really appreciate hearing from other developers who are currently experiencing this. Thanks!
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Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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iOS 18.4 and 18.5 Simulator runtimes re-register after simctl deletion and rebuild dyld cache
MacBook Air (Apple silicon), macOS 26.6.2 (25G83). I have a persistent CoreSimulator/MobileAsset issue. I do not have an Xcode project, Simulator devices, or an active need for iOS Simulator runtimes. Using Apple’s signed CoreSimulator simctl binary, I removed iOS 18.4 (22E238) and iOS 18.5 (22F77) through the documented: simctl runtime delete workflow, after simctl reported each runtime as Ready, Verified, and Deletable. Immediately after deletion, the runtime registration and mounted runtime image disappeared. However, after a normal Mac restart or later CoreSimulator service activity, both runtimes reappear under new image UUIDs and are automatically mounted read-only again. The underlying Apple MobileAsset parents remain present and report NeverCollected: iOS 18.4 / build 22E238: about 8.9 GiB iOS 18.5 / build 22F77: about 8.9 GiB The related CoreSimulator dyld cache also rebuilds to about 7.1 GiB. I have not manually deleted protected Apple assets, killed Apple services, or modified mounts. The only removal attempted was Apple’s own simctl runtime delete command. Expected result: After a successful documented runtime deletion, the runtime should remain unregistered and unmounted, and the Apple-managed backing storage/cache should become reclaimable through a supported process. Observed result: The same runtime builds return after restart/service activity, with new UUIDs and automatic mounts, while their retained MobileAssets remain. Could Apple please advise why CoreSimulator/MobileAsset reconciliation is re-registering deleted runtimes, whether NeverCollected prevents supported cleanup, and what supported procedure can permanently remove or reconcile these unused runtimes? Useful read-only checks: SIMCTL_PATH=/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/Resources/bin/simctl "$SIMCTL_PATH" list runtimes "$SIMCTL_PATH" runtime list -v du -skx /Library/Developer/CoreSimulator/Caches/dyld
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More vCPUs, lower build performance (macOS VMs)
Hi everyone, We're running Xcode/Swift CI builds inside macOS VMs (Tart / Apple Virtualization Framework) on a 32-core Apple Silicon host. While investigating VM build performance, we noticed a consistent pattern: assigning 24 vCPUs to the VM produces faster overall build times than assigning 26-30 vCPUs, despite the host still showing idle CPU capacity. With higher vCPU allocations, the build starts by utilizing the CPUs well, but later stages show a noticeable drop in CPU utilization and overall build throughput. In contrast, the 24-vCPU configuration maintains more stable CPU usage and completes the workload faster. This was observed repeatedly with the same Xcode/Swift workload. The result seems counterintuitive because the VM is not exhausting the available host CPU resources. Our testing identified 24 vCPUs as the current sweet spot, even though the host provides 32 physical cores. Has anyone observed similar behavior? Some questions I have: Do Xcode builds stop scaling efficiently beyond a certain vCPU count? Are there known scheduler or virtualization effects when assigning nearly all host cores to a macOS VM? Is there a commonly recommended practice to leave a number of host cores unassigned, even when the host appears mostly idle?
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macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
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Xcode won‘t connect to TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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11k
Activity
May ’24
Xcode 26.4: IBOutlets/IBActions gutter circles missing — cannot connect storyboard to code (works in 26.3)
I’m seeing a regression in Xcode 26.4 where Interface Builder will not allow connecting IBOutlets or IBActions. Symptoms: The usual gutter circle/dot does not appear next to IBOutlet / IBAction in the code editor Because of this, I cannot: drag from storyboard → code drag from code → storyboard The class is valid and already connected to the storyboard (existing outlets work) Assistant Editor opens the correct view controller file Important: The exact same project, unchanged, works perfectly in Xcode 26.3. I can create and connect outlets/actions normally there. ⸻ Environment Xcode: 26.4 macOS: 26.4 Mac Mini M4 Pro 64G Ram Project: Objective-C UIKit app using Storyboards This is a long-running, ObjC, project (not newly created) ⸻ What I’ve already tried To rule out the usual suspects: Verified View Controller Custom Class is correctly set in Identity Inspector Verified files are in the correct Target Membership Verified outlets are declared correctly in the .h file: @property (weak, nonatomic) IBOutlet UILabel *exampleLabel; Opened correct file manually (not relying on Automatic Assistant) Tried both: storyboard → code drag code → storyboard drag Tried using Connections Inspector Clean Build Folder Deleted entire DerivedData Restarted Xcode Updated macOS to 26.4 Ran: sudo xcodebuild -runFirstLaunch Confirmed required platform components installed Reopened project fresh ⸻ Observations In Xcode 26.4 the outlet “connection circles” are completely missing In Xcode 26.3 they appear immediately for the same code Existing connections still function at runtime — this is purely an Interface Builder issue ⸻ Question The gutter circles appearance has always been flaky in Xcode over the 13+ years I've been using it but now with 26.4 they have completely disappeared. Has anyone else seen this in Xcode 26.4, or found a workaround? At this point it looks like a regression in Interface Builder, but I haven’t found any mention of it yet.
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1h
Command Line Tools bundled Python 3.9.6 flagged by vulnerability scanner
We need guidance regarding the Python runtime bundled with Apple Command Line Tools. Environment: macOS Tahoe 26.5.2 (25F84) Xcode 26.6 (17F113) Device type: Mac Command Line Tools Python path: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/ Version confirmed locally with: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/bin/python3 --version Output: Python 3.9.6 Our vulnerability-management platform, Qualys, reports this Apple Command Line Tools Python runtime as vulnerable under QID 387170, referencing CVE-2022-4303 and CVE-2023-0286. The detection points to: /Library/Developer/CommandLineTools/Library/Frameworks/Python3.framework/Versions/3.9/Resources/Python.app My understanding is that this runtime is bundled and managed by Apple as part of Command Line Tools, and that manually replacing or modifying this framework is not a supported remediation path. Installing a separate standalone Python version also does not remediate the finding at this Apple-managed path. Could Apple or the community confirm the supported approach for this scenario? Specifically: Is Python 3.9.6 intentionally bundled with the current Command Line Tools release for this macOS/Xcode version? Has Apple applied security fixes or backports to this bundled Python runtime that are not reflected in the upstream Python version number? Is updating Command Line Tools/Xcode the only supported remediation method for this component? Is manually replacing or modifying the bundled Python framework unsupported? Is there any known mitigation or official guidance for vulnerability-management exceptions while waiting for an Apple-provided update? I have also filed this through Feedback Assistant: FB23893693. Any official Apple guidance or reference to existing documentation would be very helpful, as we need to provide an auditable response to our internal security and audit teams.
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Activity
1h
Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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12h
Xcode stuck generating localization comments
Xcode 26.5 stucks on Localization Generating Comments: Running on macOS Tahoe 26.5 When this happens, Xcode does not add new keys, although enabled: The only (known) workaround is to restart Xcode. Same happened with Xcode 26.4, 26.4.1 on macOS 26.4.1.
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16h
Xcode 26 on macOS 26 with a Dark theme in Light Mode
Is anyone else using one of the "Dark" editor themes (such as "Default (Dark)" or "Classic (Dark)" in Xcode? And is anyone doing this with Xcode 26 on macOS 26? Here's the result while using the "Default (Dark)" theme while my Mac is in "light" mode: Note that the black background of the editor goes all the way to the far left edge of the Xcode window. The large gray area in the project tree is the black background bleeding through the sidebar. This is really distracting. Is there a way to fix this (besides not using a dark theme - I've been using dark themes for over 30 years)? This appears to be a poor design decision in macOS 26 to have split views show the background of the secondary column behind the primary column. iPadOS 26 has the same issue (see https://developer.apple.com/forums/thread/800073).
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20h
Apple watch Xcode pairing & connection issues
I’m blocked debugging a watchOS app on a physical Apple Watch. The iPhone connects to Xcode normally (wired), but the Watch either fails to connect with a tunnel timeout or disappears entirely from Xcode after I unpaired it inside Devices & Simulators. Environment Mac: macOS 26.x (Apple Silicon Mac) Xcode: 26.2 iPhone: iOS 26.1 Apple Watch Ultra: watchOS 26.2 (build 23S303) Connection: iPhone connected to Mac via USB (trusted). Watch paired to iPhone and working normally in the Watch app. Issue A (when Watch is visible in Xcode) In Xcode → Window → Devices and Simulators, the Watch shows up but is not usable and fails to connect. Error: “Previous preparation error: A connection to this device could not be established.” “Timed out while attempting to establish tunnel using negotiated network parameters.” In some attempts the Watch shows “Capacity: Unknown” / limited details, and then fails during preparation. Issue B (after unpairing Watch in Xcode only) I unpaired/removed the Watch in Xcode (Devices & Simulators). I did not unpair the Watch from the iPhone. Now: iPhone appears in Xcode and works normally for builds. Watch is still paired to the iPhone and works normally. Watch no longer appears anywhere in Xcode Devices & Simulators (no paired watch section, no watch run destination). What I’ve tried Reboots of Mac, iPhone, Watch (multiple times) Watch unlocked, awake; iPhone unlocked and close to Watch Verified Watch is paired and connected in iPhone Watch app Developer Mode enabled on iPhone and Watch Wi-Fi and Bluetooth ON (Mac/iPhone/Watch), tried toggling both Tried on home Wi-Fi and also with iPhone hotspot (same result) Resetting trust prompts / reconnecting iPhone via USB, re-trusting Mac Apple Watch: “Clear Trusted Computers” Xcode: removing/re-adding devices; clearing derived data; restarting Xcode Watch Developer networking test: Responsiveness = Medium (430 RPM) Questions 1. Is this a known issue/regression with Xcode 26.2 + watchOS 26.2 tunneling (CoreDevice / devicectl)? 2. Is there an Apple-supported way to force Xcode to re-discover a paired Watch after it was removed from Xcode Devices & Simulators (without unpairing the Watch from the iPhone)? 3. Any recommended logs or diagnostic steps I should collect (Console logs, sysdiagnose, specific Xcode/CoreDevice logs) to include in a Feedback report? If helpful, I can provide the full error text from Xcode’s Devices window and any logs you recommend. Thank you in advance,
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0xE8008018 on device install - only with paid team account, free Apple ID works
Installing a development build on a physical iPhone fails with: 0xE8008018 - The identity used to sign the executable is no longer valid. On the same Mac, same iPhone, same codebase and same Xcode, switching to a free personal Apple ID team installs and runs with no error. Only builds signed with our paid organisation team fail. Nothing else changes between the two runs. We have already regenerated certificates and provisioning profiles, deleted the profiles folder, cleared DerivedData, removed old identities from the keychain, trusted the profile on device, and tried both automatic and manual signing. None of it changes the result. We have also gone through the existing threads on this error and none of the suggested fixes apply. The build validates locally but the device rejects the identity. Since the signing team is the only variable between success and failure, what should we be looking at? A support case is open with Developer Support but we have not had a technical response yet.
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649
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4d
Xcode 26 keeps telling you "Not Signed In" after you authorize Claude or Codex in the browser?
If you're on an Intel Mac, here's the reason and the fix. Cost me an evening, and I found nothing online except closed bug reports with the same symptom. The problem: The browser flow works fine. You authorize, the page confirms, Xcode acts like nothing happened, no error anywhere. Xcode only downloads the Apple Silicon (arm64) build of its agent binaries. On Intel they can't run at all. The process meant to receive your login dies instantly with "bad CPU type in executable" and Xcode never surfaces it. Check if this is you: file ~/Library/Developer/Xcode/CodingAssistant/Agents/claude/*/claude If it says arm64 and your Mac is Intel, that's the problem. The fix: Open the Info.plist next to the binary. It has the exact download URL. Download the x64 build of the same version. → Claude: change darwin-arm64 to darwin-x64 in that URL. → Codex: grab codex-x86_64-apple-darwin.tar.gz from the matching rust-v release on GitHub. Replace the binary and make it executable: chmod 755 Update the checksum in Info.plist. It's a plain SHA-512: shasum -a 512 Restart Xcode and sign in again. Bonus (Claude Pro / Max) Run claude setup-token in Terminal, then add the token to: ~/Library/Developer/Xcode/CodingAssistant/ClaudeAgentConfig/settings.json {"env": {"CLAUDE_CODE_OAUTH_TOKEN": "your-token"}} Pick "Authenticate with Configuration File" in the agent menu. Runs on your subscription no API key. Heads up: an Xcode update can re-download the wrong binary, so you may have to repeat this until Apple fixes the architecture detection.
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823
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5d
Claude Agent stuck on loading spinner in Xcode 26 Intelligence settings on macOS 27 beta 5
I'm unable to use the Claude Agent in Xcode 26 (stable release) running on macOS 27 beta 5. Steps to reproduce: Open Xcode 26 Settings > Intelligence Select Claude Agent Expected: The Account section loads and allows me to sign in / manage my Claude account. Actual: The Account row shows a loading spinner indefinitely and never resolves, so I can't sign in or use the Claude Agent at all. Environment: Xcode 26 (stable), macOS 27 beta 5. Is this a known incompatibility with macOS 27 beta 5? Is there a workaround (e.g. clearing a cache or re-adding the account) to get the Claude Agent account section to load?
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161
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Xcode Personal Team certificate shows “Missing Private Key” and cannot be replaced
I use a free Apple Personal Team with Xcode for on-device testing. My Apple Development certificate created on 15 August 2026 shows “Missing Private Key”, and Xcode is not allowing me to create a fresh replacement certificate. I have already contacted Apple Developer Program Support, and they directed me to the Apple Developer Forums for technical assistance. How can I revoke/reset the unusable certificate or clear the certificate state for my Personal Team so that Xcode can create a new Apple Development certificate?
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84
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App Still “Waiting for Review” After 10 Days – Submitted August 10
Hi Apple Developer Community, I’m experiencing a significant delay with my first app submission and wanted to check if anyone else is facing the same issue. I submitted my app Vetline (iOS 1.0) for App Review on August 10, 2026 at 6:55 PM. As of today, August 20, the status is still: Waiting for Review I have not received any communication from App Review or any request for additional information in the Resolution Center. I also contacted Apple Developer Support regarding the delay, but so far I have only received an acknowledgment that my query was received and no further update. Has anyone submitted an app around August 8–12 and experienced a similar delay? If so, how long did it take before your app moved from Waiting for Review to In Review? I’d really appreciate hearing from other developers who are currently experiencing this. Thanks!
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Can load build into TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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507
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Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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System Outage?
I've been trying to submit a new software update. But App Store Connect doesn't show the last Build I uploaded with Xcode's Organizer. It's been 30+ minutes. Yet, System Status doesn't indicate an outage. What's the point of their having this site? Or is it just I who is having trouble?
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Can I configure the AgentRead to always allow ONLY from a specific folder and it's subfolder?
I constantly manually allow Codex to read Xcode 27 skills, but I don't want to allow it to read from any arbitrary directory, so I didn't enable always allow AgentRead. Question is in the title
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Activity
1w
iOS 18.4 and 18.5 Simulator runtimes re-register after simctl deletion and rebuild dyld cache
MacBook Air (Apple silicon), macOS 26.6.2 (25G83). I have a persistent CoreSimulator/MobileAsset issue. I do not have an Xcode project, Simulator devices, or an active need for iOS Simulator runtimes. Using Apple’s signed CoreSimulator simctl binary, I removed iOS 18.4 (22E238) and iOS 18.5 (22F77) through the documented: simctl runtime delete workflow, after simctl reported each runtime as Ready, Verified, and Deletable. Immediately after deletion, the runtime registration and mounted runtime image disappeared. However, after a normal Mac restart or later CoreSimulator service activity, both runtimes reappear under new image UUIDs and are automatically mounted read-only again. The underlying Apple MobileAsset parents remain present and report NeverCollected: iOS 18.4 / build 22E238: about 8.9 GiB iOS 18.5 / build 22F77: about 8.9 GiB The related CoreSimulator dyld cache also rebuilds to about 7.1 GiB. I have not manually deleted protected Apple assets, killed Apple services, or modified mounts. The only removal attempted was Apple’s own simctl runtime delete command. Expected result: After a successful documented runtime deletion, the runtime should remain unregistered and unmounted, and the Apple-managed backing storage/cache should become reclaimable through a supported process. Observed result: The same runtime builds return after restart/service activity, with new UUIDs and automatic mounts, while their retained MobileAssets remain. Could Apple please advise why CoreSimulator/MobileAsset reconciliation is re-registering deleted runtimes, whether NeverCollected prevents supported cleanup, and what supported procedure can permanently remove or reconcile these unused runtimes? Useful read-only checks: SIMCTL_PATH=/Library/Developer/PrivateFrameworks/CoreSimulator.framework/Versions/A/Resources/bin/simctl "$SIMCTL_PATH" list runtimes "$SIMCTL_PATH" runtime list -v du -skx /Library/Developer/CoreSimulator/Caches/dyld
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243
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More vCPUs, lower build performance (macOS VMs)
Hi everyone, We're running Xcode/Swift CI builds inside macOS VMs (Tart / Apple Virtualization Framework) on a 32-core Apple Silicon host. While investigating VM build performance, we noticed a consistent pattern: assigning 24 vCPUs to the VM produces faster overall build times than assigning 26-30 vCPUs, despite the host still showing idle CPU capacity. With higher vCPU allocations, the build starts by utilizing the CPUs well, but later stages show a noticeable drop in CPU utilization and overall build throughput. In contrast, the 24-vCPU configuration maintains more stable CPU usage and completes the workload faster. This was observed repeatedly with the same Xcode/Swift workload. The result seems counterintuitive because the VM is not exhausting the available host CPU resources. Our testing identified 24 vCPUs as the current sweet spot, even though the host provides 32 physical cores. Has anyone observed similar behavior? Some questions I have: Do Xcode builds stop scaling efficiently beyond a certain vCPU count? Are there known scheduler or virtualization effects when assigning nearly all host cores to a macOS VM? Is there a commonly recommended practice to leave a number of host cores unassigned, even when the host appears mostly idle?
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220
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macOS 27 Beta: Multiple system services repeatedly crashing — unable to use Mac normally
Hi everyone, I’m currently running macOS 27.0 beta (26A5388g) on my Mac, along with the latest Xcode 27 beta, and I’ve recently started experiencing a serious issue where multiple macOS system services are repeatedly crashing. Initially, I started getting repeated “intelligencetasksd quit unexpectedly” notifications. At first it happened occasionally, but it has now become extremely frequent. After dismissing one crash notification, another system service often crashes shortly afterward. I’ve also seen services related to Intelligence / intents crashing. The notifications keep appearing one after another to the point where I’m barely able to use the Mac normally — including difficulty typing and interacting with applications. The issue is not limited to Xcode. It appears to affect macOS system services themselves. System information Mac: Mac15,2 (Apple silicon) macOS: macOS 27.0 beta, build 26A5388g Xcode: Xcode 27 beta Issue started: After running the macOS beta for some time; it has progressively become more frequent Main process initially crashing: intelligencetasksd Path shown in crash report: IntelligenceTasksEngine.framework/Support/intelligencetasksd Exception: EXC_BREAKPOINT (SIGTRAP) I have attached a screenshot of the crash report showing the intelligencetasksd crash. Has anyone else experienced this on macOS 27 beta? Is there a known issue with the new Intelligence/Intents services, or is there a recommended way to reset/rebuild the relevant system components? At this point the repeated crashes are making the Mac extremely difficult to use, so I’d really appreciate any troubleshooting steps or information about whether this is a known beta issue. Thanks!
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Xcode won‘t connect to TestFlight
I tried to upload my build into testflight with XCode -> Product -> Archive -> Distribute App but this error keeps showing up: "No Team Found in Archive, Use the Signing & Capabilities editor to assign a team to the targets and build a new archive." However, my Apple ID IS connected and the bundle ID is the same as in my App Store Connect. What can I do? I tried deleting all archives, restarting Xcode & my Mac, still nothing happend. I can't get it to upload...
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270
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No identity found: Command CodeSign failed with a nonzero exit code
Hello! I'm new to xcode and am developing an iOS app. I hit the following error when build my app: MY_SHA no identity found Command CodeSign failed with a nonzero exit code I have generated my certificate through xcode. I can see the Certificate and the private key in Keychain -> login. But it's not that private key is under the Certificate. They are listed in parallel. The certificate appears in Certificate tab but not in My Certificate Tab. Would that matter? security find-certificate -a -Z | grep -A1 "Apple Development" Gives me the certificate. But security find-identity -v -p codesigning give 0 valid identity found. Could you help me figure out what could be the reason for this? I've been stuck for several days now. Thank you so much!
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