Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator:
The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available.
Domain: com.apple.CoreSimulator.SimError
Code: 401
Failure Reason: runtime profile not found using "System" match policy
Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode
To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again.
The Xcode 15.3 Release Notes are also updated with this information.
Xcode
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For difficult reasons I won’t get into, I ended up manually downloading the latest iOS 26 simulator runtime. I now have a file named 78756498-8AB4-4E5A-986C-7AA435758657.aar copied to my Mac.
How do I get this archive installed so Xcode 26 recognizes it as a proper simulator runtime component?
All searching I‘ve done for manually installing simulators references dmg files and older versions of Xcode. There’s no mention of aar files.
When I tried the command:
sudo xcrun simctl runtime add ./78756498-8AB4-4E5A-986C-7AA435758657.aar
I get the result:
An error was encountered processing the command (domain=NSPOSIXErrorDomain, code=22):
Error while creating AEA backend
Invalid argument
I tried to use Archive Utility to open the file but that just says it is unable to expand the file.
I even tried renaming the file with a dmg extension and then tried mounting the file and I get the same “AEA backend” error.
My Mac doesn’t have sufficient Internet access to let me download and install this normally through Xcode. I need to find a way to get this file installed manually.
After updating my Xcode to the latest, I am unable to download an installed app container from the Xcode Devices screen. This currently works with older versions of Xcode with the same app on the same iPad. This worked with older versions of Xcode on the same MacBook as well (including the Xcode 26 beta before updating to the official release yesterday)
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
DVTErrorCreationDateKey = "2025-09-18 20:31:01 +0000";
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
The specified file could not be transferred.
Domain: com.apple.dt.CoreDeviceError
Code: 7000
User Info: {
NSURL = "file:///Users/thomsk2/Desktop/com.test.polarisdev%202025-09-18%2015:30.53.744.xcappdata/AppData/Library/Caches/";
}
Failed to perform I/O operations.
Domain: com.apple.dt.remoteservices.error
Code: 11001
Failure Reason: Cannot open destination file /Users/thomsk2/Desktop/com.test.polarisdev 2025-09-18 15:30.53.744.xcappdata/AppData/Library/Caches/com.apple.dyld/standaloneapp.ios.dyld4: Permission denied
System Information
macOS Version 15.6.1 (Build 24G90)
Xcode 26.0 (24228) (Build 17A324)
Timestamp: 2025-09-18T15:31:01-05:00
I’m building a document-based macOS app using SwiftUI with an AppKit NSDocument.
By default, when the window has no toolbar, the document title and proxy icon (with the edited state dot and standard saving controls) appear nicely centered in the title bar.
However, as soon as I attach a toolbar - even an empty one - the document proxy moves to the leading edge of the title bar.
Is there a way to keep the document proxy/title centered in a document-based SwiftUI app while also using a toolbar? Or is the left-alignment now the only supported behavior when a toolbar is present?
Thanks in advance for any guidance.
The app “Wi-Fi Aware Sample” on Bojie的iPhone quit unexpectedly.
Domain: IDEDebugSessionErrorDomain
Code: 20
Failure Reason: Message from debugger: The LLDB RPC server has crashed. You may need to manually terminate your process. The crash log is located in ~/Library/Logs/DiagnosticReports and has a prefix 'lldb-rpc-server'. Please file a bug and attach the most recent crash log.
User Info: {
DVTErrorCreationDateKey = "2025-09-17 10:26:56 +0000";
IDEDebugSessionErrorUserInfoUnavailabilityError = "Error Domain=com.apple.dt.deviceprep Code=-10 "Fetching debug symbols for Bojie\U7684iPhone" UserInfo={NSLocalizedRecoverySuggestion=Xcode will continue when the operation completes., NSLocalizedDescription=Fetching debug symbols for Bojie\U7684iPhone}";
IDERunOperationFailingWorker = DBGLLDBLauncher;
}
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_identifier" = "00008101-001E29E01E63003A";
"device_isCoreDevice" = 1;
"device_model" = "iPhone13,3";
"device_osBuild" = "26.0 (23A341)";
"device_osBuild_monotonic" = 2300034100;
"device_os_variant" = 1;
"device_platform" = "com.apple.platform.iphoneos";
"device_platform_family" = 2;
"device_reality" = 1;
"device_thinningType" = "iPhone13,3";
"device_transport" = 1;
"dvt_coredevice_version" = "477.23";
"dvt_coredevice_version_monotonic" = 477023000000000;
"dvt_coresimulator_version" = 1043;
"dvt_coresimulator_version_monotonic" = 1043000000000000;
"dvt_mobiledevice_version" = "1818.0.1";
"dvt_mobiledevice_version_monotonic" = 1818000001000000;
"launchSession_schemeCommand" = Run;
"launchSession_schemeCommand_enum" = 1;
"launchSession_targetArch" = arm64;
"launchSession_targetArch_enum" = 6;
"operation_duration_ms" = 1922640;
"operation_errorCode" = 20;
"operation_errorDomain" = IDEDebugSessionErrorDomain;
"operation_errorWorker" = DBGLLDBLauncher;
"operation_error_reportable" = 1;
"operation_name" = IDERunOperationWorkerGroup;
"operation_unavailabilityErrorCode" = "-10";
"operation_unavailabilityErrorDomain" = "com.apple.dt.deviceprep";
"param_consoleMode" = 1;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.iphoneos";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_mtc_enable" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_guardMalloc_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_enable" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 2;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 99;
"param_launcher_substyle" = 0;
"param_lldbVersion_component_idx_1" = 0;
"param_lldbVersion_monotonic" = 170300230950;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "iphoneos26.0";
"sdk_osVersion" = "26.0";
"sdk_platformID" = 2;
"sdk_variant" = iphoneos;
"sdk_version_monotonic" = 2300527605;
}
System Information
macOS Version 15.5 (Build 24F74)
Xcode 26.0 (24141.31) (Build 17A5241o)
Timestamp: 2025-09-17T18:26:56+08:00
Xcode build done. 0.7s
Failed to build iOS app
Uncategorized (Xcode): Unable to find a destination matching the provided destination specifier:
{ id:42969747-3560-448B-8EB3-CB5ED88D75C1 }
Available destinations for the "Runner" scheme:
{ platform:macOS, arch:arm64, variant:Designed for [iPad,iPhone], id:00008132-0004256C34A1801C, name:My Mac }
{ platform:iOS, id:dvtdevice-DVTiPhonePlaceholder-iphoneos:placeholder, name:Any iOS Device }
{ platform:iOS Simulator, id:dvtdevice-DVTiOSDeviceSimulatorPlaceholder-iphonesimulator:placeholder, name:Any iOS Simulator Device }
Could not build the application for the simulator.
Error launching application on iPhone 17.
I have a strange problem. My code works perfectly on my iPhone, i.e. on a real iPhone, but when I upload the build version to TestFlight, it no longer works. I use React Native. The issue is as follows: I have created a code for Grid View that runs automatically when another person joins the stream. It works locally without any problems, but unfortunately the public version does not work. What could be the reason for this?
Upgrading from XCode 16 to 26, I redownloaded the simulators, and now I'm having a blank simulator choice that I cannot seem to do anything about.
When pressing the + at the bottom, Xcode stops responding.
Things I've tried;
Reinstalling Xcode (after removing /devlopers)
Changing minimum deployments (to any version)
Changing iOS Deployment Target (to any iOS version)
Any clues on what I'm missing here?
It was working on XCode 16 yesterday.
Images
https://preview.redd.it/blank-simulators-xcode-26-v0-g7h0rkdt1npf1.png
https://preview.redd.it/blank-simulators-xcode-26-v0-zze2zsuv1npf1.png
Hi everyone -
I'm seeing an issue specifically on iOS26 where we instantiate a few storyboard items programmatically and pull their restoration identifier. On iOS26, these identifiers are null and cause a crash, but the assignments are on the storyboard and there has been no change to that logic. On iOS 18, for example, there is no crash and the identifiers are pulled properly.
Anybody else seeing this?
Hi everyone, (you can answer in french)
I’m french-rookie in xcode, and I have a problem:
I’m trying to choice my custom font to add it in my Main.storyboard button, but it not works.
I have my « Font provided by application » line in my Info.plist, with the name of my font in [0]
(See images below)
When I’m on storyboard button, I chose « custom » in font selector, then display font list but my custom font doesn’t appear.
I already tried to install the font in my mac, but still stucked, nothing change 😭
Could you help me please?
Thanks a lot
(I specify that I scrupulously followed the way of doing explained on the Apple official page:
Adding a Custom Font to Your App )
In a new document-based macOS app project created in Xcode, some of the default system-provided menu commands appear without their standard icons in the menu bar.
Steps to Reproduce:
1. In Xcode, create a new macOS “Document App” project (using Swift/SwiftUI or AppKit template).
2. Build and run the project.
3. Open the app’s main menu bar and examine the default items such as New Document, Open…, Save, Duplicate, etc.
Expected Results:
System-provided menu items (e.g. Open…, Save, Duplicate) should display their standard SF Symbol–based icons automatically, as they do in TextEdit and other system apps.
Actual Results:
Some of these menu items display only text, with no icon namely:
Services
Open Recent
Revert To
Share
This happens even though the items are the system-managed defaults generated by the document-based app template.
Notes:
• No code modifications were made — this occurs in a fresh, unedited template project.
• Behavior seen on macOS 26.0 (25A354).
• Xcode Version 26.0 (17A324) used.
The other day the XCode account had some error that I so that I decided to log out and in again.
But when trying to log in to my apple account I get this "Bad URL" with the description "Try signing in again or contact Apple Developer Support to resolve account access".
This only happens on the XCode on my work computer. I can log in to XCode on other computers with the same account. This happens only on this computer and with any account that I try to log in to.
Obviously there is some cache file somewhere that I need to delete. But I am not finding it.
I'm trying to setup a macOS 26 build environment in a VM (using UTM and the virtualization framework Apple provides).
I have Xcode 26 installed and have logged into my Apple ID and verified that the team and other configuration looks fine in Xcode settings.
When trying to build the macOS app, I see errors saying the VM's device ID has not been registered. I have confirmed that the device ID is registered both in the Provisioning portal AND the downloaded .provisionprofiles (in Library > Developer > Xcode > UserData).
This problem appears on multiple targets (e.g. the main app and extensions).
If I try to manually provision the app, using the Provisioning portal, I can build the product, but it will not launch because of Gatekeeper issues.
Finally, signing to run locally doesn't work either. As the app launches, frameworks refuse to load because Team IDs don't match. With ad hoc provisioning, there are no Team IDs.
I've come to the conclusion that this just isn't possible.
Which is a shame because I need to support products with a build environment on macOS 15 and cannot move over to macOS 26 yet. I suspect many developers outside of Apple are in a similar position.
This started with Xcode 26 beta 7, however it has continued to occur with the release candidate. Whenever I try to compile our asset catalog + icon composer icon for our AppKit/SwiftUI-based macOS app, actool fails with the following exception:
*** Terminating app due to uncaught exception 'IBPlatformToolFailureException', reason: 'The tool closed the connection (AssetCatalogAgent-AssetRuntime)
Last command:
_ON_QUEUE_sendMessage:toChannelReturningError:during:
Backtrace of last command:
0 -[IBAbstractPlatformToolProxy _ON_QUEUE_sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit)
1 __74-[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:]_block_invoke (in IDEInterfaceBuilderKit)
2 _dispatch_client_callout (in libdispatch.dylib)
3 _dispatch_lane_barrier_sync_invoke_and_complete (in libdispatch.dylib)
4 DVTDispatchSync (in DVTFoundation)
5 -[IBAbstractPlatformToolProxy sendMessage:toChannelReturningError:during:] (in IDEInterfaceBuilderKit)
6 -[AssetCatalogRemoteAgentProxy compileItemsWithCatalogRelativeIdentifierPaths:tagSolutionSpace:andStickerPacksWithCatalogRelativeIdentifierPaths:options:] (in IDEInterfaceBuilderCocoaTouchIntegration)
7 -[IBICLARToolCARCompiler compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogCocoaTouchKit)
8 -[IBICAbstractPlatformAdapter compileCARItems:tagSolutionSpace:options:queue:completionHandler:] (in AssetCatalogFoundation)
9 __84-[IBICAbstractPlatformAdapter compileSelectedItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation)
10 __93-[IBICAbstractPlatformAdapter compileStandaloneCatalogItems:options:queue:completionHandler:]_block_invoke (in AssetCatalogFoundation)
11 __DVT_CALLING_CLIENT_BLOCK__ (in DVTFoundation)
12 __DVTDispatchAsync_block_invoke (in DVTFoundation)
13 _dispatch_call_block_and_release (in libdispatch.dylib)
14 _dispatch_client_callout (in libdispatch.dylib)
15 _dispatch_main_queue_drain.cold.5 (in libdispatch.dylib)
16 _dispatch_main_queue_drain (in libdispatch.dylib)
17 _dispatch_main_queue_callback_4CF (in libdispatch.dylib)
18 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ (in CoreFoundation)
19 __CFRunLoopRun (in CoreFoundation)
20 CFRunLoopRunSpecific (in CoreFoundation)
21 -[NSRunLoop(NSRunLoop) runMode:beforeDate:] (in Foundation)
22 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileQueue:executesAsynchronously:] (in DVTFoundation)
23 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:whileBlockExecutesConcurrently:] (in DVTFoundation)
24 -[NSRunLoop(DVTNSRunLoopAdditions) dvt_spinRunLoopInMode:waitingForSemaphore:] (in DVTFoundation)
25 -[IBCLIImageCatalogToolPersona compileCatalogCollection:withPlatformAdapter:arguments:outputDictionary:] (in ibtoold)
26 -[IBCLIImageCatalogToolPersona invokeArguments:outputDictionary:] (in ibtoold)
27 -[IBCLIImageCatalogToolPersona runSingleInvocation:outputtingToFileHandle:andVerifyingEnvironment:] (in ibtoold)
28 IBCLIServerRunSingleInvocation (in ibtoold)
29 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke_2 (in ibtoold)
30 __IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess_block_invoke (in ibtoold)
31 -[IBCLIErrorForwarder forwardErrorOutputToDescriptor:whileInvokingBlock:] (in ibtoold)
32 IBCLIServerRunSingleInvocationWithIODirectedAtPipesAndUnlinkOnSuccess (in ibtoold)
33 main (in ibtoold)
34 start (in dyld)
I can't seem to get it to compile consistently — it works fine locally.
I would ❤️ a workaround, otherwise I'm not sure that we'll be able to ship an update to our app for macOS 26.
FB20183399
I recently updated to macOS sequoia 15.6
Afterward, I updated to Xcode 26
The project I've been running for the last couple years no longer compiles on existing simulators and doesn't build to a physical device. I'm getting an error I'm not familiar with and have no idea how to directly resolve it:
The specific error is 'Command SwiftGeneratePch failed with a nonzero exit code'
Looking up this issue via Google, there wasn't really a lot of information on this particular build failure. Most suggestions were to change the location of the Derived Data folder (Xcode -> File -> Project Settings -> update location of derived data from default to relative)
This was one of the only actionable solutions I found online but this doesn't fully address the issue for me, it just creates a new issue: "Command PhaseScriptExecution failed with a nonzero exit code"
I feel like with enough digging around I should be able to find a solution to the "PhaseScriptExecution" issue; there seems to be a decent amount of information online about that particular problem. I would prefer if I could solve the original 'SwiftGeneratePch" failure without needing to address other issues, though. Is this possible?
I added a new liquid glass icon built with Icon Composer to my app. It works and looks great on iOS 26 but Xcode complains that required icon files for older versions are missing.
I still have the old AppIcon in my Asset Catalog but it seems like it's not being used.
How do I configure Xcode to use the old icons for iOS 18 and the new icon for iOS 26?
Several app developers are struggling with the inability to provide a separate app icons that looks nice on older macOS versions while at the same time provide Icon Composer icons that look great on macOS Tahoe 26. An ability to provide separate icons is super important to those who have app icons that follow the curvature of the default icon borders (as the corner rounding radius is different for Sequia and Tahoe). Take a look at this for example:
https://github.com/ghostty-org/ghostty/issues/7564#issuecomment-3042061547
Question: Is there a definitive/recommended way to address this issue? How can a developer add a glass icon variant that looks good on Tahoe and provide a bitmap icon for older macOS versions?
Some background info:
Prior to Xcode 26 beta 4, one could add an App Icon to Assets to be used as app icon for legacy macOS versions (Sequia and older) and use a new Icon Composer icon (placed in the project root) for macOS Tahoe 26. Enabling "Include all app icon assets" under target settings ensured that older macOS versions would use the old app icons while Tahoe the new Icon Composer glass one.
Since Xcode beta 4 this technique no longer works. Xcode instead insists on populating Assets.car with Icon Composer generated variants, disregarding the App Icon provided in Assets. Although the App Icon in Assets makes its way to a .incs file in the app bundle's Contents/Resources folder, but that is not used by macOS anymore and is there for some compatibility purposes. The Assets.car file (which matters) only contains the variants generated by Icon Composer and does not contain the png icons provided in the Assets.
The iPad Pro on iPadOS 26 now operates on the same class of silicon as Apple’s entry-level Macs. It ships with M-series processors, 8GB of unified memory, support for multiple resizable windows, a menu bar, and proper external display connections. The device already has the foundation required for professional software development. The only gap is the absence of Xcode.
Making the full version of Xcode available on iPad Pro would not take away from the Mac. Large and resource-intensive projects will still require the power of MacBook Pro and Mac Studio. What it would do is allow smaller and mid-sized projects to be developed directly on iPad Pro, which the hardware is fully capable of handling. That dynamic is complementary, not cannibalizing. Developers would continue to buy Macs but would also buy iPad Pros for portability and flexibility.
The revenue upside is clear. Lowering the entry barrier means more developers enrolling in the Apple Developer Program at $99 per year, creating predictable recurring subscription income. A wider developer base leads to more apps reaching the App Store. Even if many are small, Apple benefits from every transaction through its revenue share. This strengthens the services business, which already delivers the company’s highest margins.
There is also a direct hardware impact. Once Xcode is available, iPad Pro will be recognized as a legitimate professional development device. That drives more unit sales of a high-margin product line and increases attachment rates for accessories like the Magic Keyboard, Apple Pencil, and external monitors. Instead of eroding Mac sales, the effect is expansion. Developers will own both devices.
The case is straightforward. The hardware is ready. The operating system is ready. Enabling full Xcode on iPad Pro would expand the developer funnel, grow recurring subscription revenue, increase App Store volume, and boost high-margin hardware and accessory sales. It is a decision that benefits developers, strengthens the ecosystem, and maximizes profit.
Hello all,
I saw the update of xcode26 on the App store, and from the compatibility information, I saw that xcode26 supports macos15.6 and higher.
I'm not sure if xcode26 can be installed on macos 15.
I can't install xcode26 on macOS 15.7.
Hello Apple Developer Community,
I'm experiencing an issue with file download functionality in the iOS Simulator after updating to Xcode 26 RC (Build 17A321).
Issue Description:
When attempting to download files in the iOS Simulator via Safari, the download prompt appears correctly, but after tapping the 'Download' button, files are not being saved to the Files app. The download appears to do nothing with no error message, no indication of failure, but the file simply doesn't appear in Downloads or anywhere in the Files app.
Environment:
Xcode Version: 26.0 RC (17A321)
iOS Simulator Version: 26.0 RC (23A339)
Device Simulated: iPhone Air
Steps to Reproduce:
Open Safari in the iOS Simulator
Navigate to a downloadable file (PDF, ZIP, etc.)
Tap to initiate download
Download prompt appears as expected
Tap the 'Download' button
Check the Files app → Downloads folder (empty)
Expected Behavior:
Files should download normally as they do on physical devices and as they did in previous Xcode versions.
Actual Behavior:
The download prompt dismisses after tapping 'Download', but no file appears in the Files app. No error message is shown, and there's no indication that the download failed, it simply appears as if nothing happened.
Additional Information:
Downloads work correctly on physical device (iOS 26 RC 23A340)
This functionality worked properly in previous Xcode versions
I have created a bug report to Feedback assistant: FB20190927
Thanks in advance for any assistance.
Like I said, Xcode always selects the most recently used device for debugging, but when that device disconnects from the Mac, Xcode takes a long time to load and you can’t dismiss it.
What a stupid feature! Has anyone encountered the same issue and found a way to resolve it? Thank you very much!