Build, test, and submit your app using Xcode, Apple's integrated development environment.

Posts under Xcode tag

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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
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11k
May ’24
Suggestion for search in Xcode
Hi, I have two points regarding the search function. In other applications I use, it’s possible to highlight a word and then press CMD-F to have that word automatically populated into the search field. This doesn't work in Xcode, and it’s really annoying. Secondly, it bothers me that the two search fields—the one in the sidebar and the one above the editor window—are linked; specifically, when I clear one, the other disappears as well. They serve two different purposes and should remain separate. Christian
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4
20m
Hinge listeners don't work in Keyboard Extension on iPhone Duo (iOS 27.1)
Hi, I've discovered that my Keyboard Extension is unable to detect any hinge status update on iPhone Duo. I tired both UIKit and SwiftUI approach - nothing works. Is there any workaround to make it work? Reproducible demo: https://www.icloud.com/iclouddrive/0460exMJtAdRkpk8EDjb751nw Xcode 27.1 (27A9269) iOS 27.1 beta 1 (24A94401) I also created a bug report: FB24883137
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18
3h
ToolbarItem(placement: .topBarPinnedTrailing) is not shown if it is the only toolbar element.
If .topBarPinnedTrailing is used for the placement of a ToolbarItem, if this item is the only one in the toolbar then it is not displayed. This .topBarPinnedTrailing appeared in iOS 27.0 to allow a button to be always visible in the toolbar if when there are overflows with many buttons in the toolbar. A toolbar button should always be visible, this behaviour is a bug. It is a great issue on iPhone Duo which has less space for buttons in the toolbars, this attribute was designed to be sure the button using this attribute would always be visible. Bug is also there on Mac Catalyst and visionOS. A feedback was created FB24882292 /// Shows a View with a toolbar with a .topBarPinnedTrailing button. /// If the tool is the only one, it is not displayed. It is designed to be always visible, but it can be missing on the screen. /// If there are one or more additional buttons, then the .topBarPinnedTrailing is well displayed. /// /// Bug reproduced on iPhone 18 Pro Max simulator 27.0, iPhone Duo simulator iOS 27.1, /// Mac Catalyst 27.0, Vision Pro simulator visionOS 27.0 /// > Warning : to test this ContentView, embed it in a NavigationStack. struct ContentView: View { @State private var twoButtons = false var body: some View { VStack { Text("A toolbar should be always visible") .padding() Button { twoButtons.toggle() } label: { Text(twoButtons ? "Remove second tool" : "Add second tool") } } .toolbar { // ‼️ this button is missing if it is the only one. // ‼️ This is due to .topBarPinnedTrailing which makes it disappear if it is alone. ToolbarItem(placement: .topBarPinnedTrailing) { Button { print("topBarPinnedTrailing pressed") } label: { Label { Text("topBarPinnedTrailing") } icon: { Image(systemName: "ladybug.fill") } .labelStyle(.iconOnly) } } if twoButtons { ToolbarItem(placement: .topBarTrailing) { Button { //Barre d'icône ajouter une scène print("topBarLeading pressed") twoButtons = false } label: { Label { Text("topBarLeading") } icon: { Image(systemName: "minus") } .labelStyle(.iconOnly) } } } } } }
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3h
Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
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97
7h
Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
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210
12h
Xcode 27: CLLocationManager kCLErrorDomain Code=5
Dear Apple Developer Community, Our app monitors a user-defined region by using startMonitoring on an instance of CLLocationManager. While it works as intended on a real device, starting with Xcode 27, this method invocation always results in >locationManager ... monitoringDidFailFor< being called. The error code is always kCLErrorDomain Code=5 but this only occurs within iOS 27 simulators. It works perfectly in iOS 26 simulators. Additionally, CLLocationManager.isMonitoringAvailable(for: CLCircularRegion.self) always returns false on these iOS 27 simulators. This issue blocks parts of our automated system tests. Is it a bug or on purpose? Thank you in advance.
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21
13h
Apple Watch Ultra 4 not visible in Xcode 27 Device Hub
Hello, I’m trying to pair an Apple Watch Ultra 4 running watchOS 27 with Xcode 27, but the watch does not appear in Device Hub or under “Pair Nearby Device”. The iPhone paired with the watch is detected correctly by Xcode. Developer Mode is enabled on both devices, and the Mac, iPhone, and Apple Watch are on the same Wi-Fi network. I have already tried restarting all devices, connecting the iPhone by USB, disabling and re-enabling Bluetooth and Wi-Fi, disabling VPN/firewall software, and checking that the watchOS Developer Disk Image is installed and usable. The watch still does not appear as a physical device. Only Apple Watch simulators are listed. Has anyone experienced this issue or found a workaround? Thank you.
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11
13h
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
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8.2k
23h
Validate App & Upload both hang indefinitely at "Preparing"
I have been trying for 24 hours to upload app, and first time this has happened in 8 years and 100+ uploads. Please help. Validate App and Upload both hang indefinitely at "Preparing" in Xcode Organizer. No error is ever returned — the progress bar freezes and the operation never completes or times out. Transporter 1.4.5 fails identically. Key detail: archive 2.4.3 (build 123), which Apple accepted and processed on Sept 10, 2026, now hangs the same way when validated. Same machine, same Xcode, same Apple ID. This rules out the archive, its signature, and its provisioning profile. Already ruled out: two independent networks (home Wi-Fi and iPhone cellular hotspot); the archive itself (known-good build 123 fails identically); Xcode install (27.0 / 27A266a, xcode-select verified correct); Apple ID session (signed out and back in three times); full reboot. macOS 27.0 (26A428) on MacBookPro18,4. Last successful upload Sept 10, 2026. 100+ prior archives uploaded without incident over several years. macOS has updated twice since Sept 10. Separately: Transporter 1.4.5 crashes on macOS 27.0 with an unhandled exception in TransporterKit while drawing its activity queue (EXC_BREAKPOINT via +[NSApplication _crashOnException:]).
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385
23h
Xcode Crashing on Keystroke
Every time I edit anything in the editor Xcode crashes. I did some research and found that if I disable code completion I dont get this issue but code completion is a huge time saver so I dont want to lose that. I have tried clearing my build folder, deleting derived data switching from Xcode 27.2 to 27 and 27.1 but I keep getting the same issue. This is a known issue in 27.2 (186939138) but it isn't listed anywhere else, am I the only person getting this bug? Anything else I should try? This just started happening today, my Mac updated to 27.2 last night. Mac OS 27.2, M4 Pro
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27.1 Duo Simulator
Just download 27.1 and Device Hub 27.1 and unable to locate the iPhone Duo simulator. Please help what are the steps to get this? I have both Xcode 27 and Xcode 27.1 installed. Launched 27.1 does not have Duo sim and all test devices in providing incompatible... What are the exact steps for testing an existing app with compatibility with 27.1 iPhone Duo? Thank you.
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2d
Unable to install iOS 18 simulator using xcodebuild 27
We are planning to upgrade our CI setup to run on Xcode 27, but we want to run tests on several older iOS simulator runtimes: 26, 18, 17… With Xcode 26.6, we had no trouble installing the needed runtimes by running: $ xcodebuild -downloadPlatform iOS -buildVersion 18.6 $ xcodebuild -downloadPlatform iOS -buildVersion 17.5 $ xcodebuild -downloadPlatform iOS -buildVersion 16.4 When using Xcode 27.0 (27A266a), however, the command fails to work for any runtime older than iOS 26.0: $ xcodebuild -downloadPlatform iOS -buildVersion 18.6 Finding content... iOS 18.6 is not available for download. At the same time, the runtimes can be installed just fine by using the "Add Platforms…" dialog from the Components pane in Xcode settings. Unfortunately, that's not an option in a headless CI machine. The same issue also reproduces in the beta versions 27.1 (27A9269) and 27.2 (27B5019j), and regardless of macOS version (26.7 or 27.0). Any idea how to work around the issue? I wonder if's a broken backend configuration or a regression in Xcode 27? Posted as FB24836279.
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Xcode 27 crashes when coding agent asks for permission
I am using Coding Intelligence, powered by Claude, in the first production release of Xcode 27.0 (in MacOS 26.7). Initially it was working ok. But after less than a day, it now crashes every time it needs to ask for permission for any shell command. And each time I restart things, it burns through a ton of tokens. ☹️ Any suggestions? (I'll file a bug report right now…)
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Apple Developer Program enrollment stuck on Pending after successful payment — Case 102964975487
Hello, I enrolled in the Apple Developer Program as an Individual and completed the USD 99 membership purchase on September 15, 2026. The payment was successfully processed, and I received both the Apple order confirmation and invoice. However, more than 48 hours later: my Apple Developer account still shows the enrollment as Pending; the portal still displays “Purchase your membership” and asks me to complete the purchase again; I do not have access to an active Developer Program team; Xcode only shows my Personal Team, so it cannot create the required provisioning profile for the app because Sign in with Apple is enabled. I already contacted Apple Developer Support about 24 hours ago: Case ID: 102964975487 Enrollment ID: S4GNUQR7J6 Order Number: D005232549 Invoice Number: MD06813808 I have not submitted another payment because the existing USD 99 purchase has already been completed. Has anyone experienced the same situation recently, or could Apple Developer Support please confirm whether my case is already under review or requires any additional verification? Thank you.
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Resolving a "Simulator runtime is not available" error
Some Macs recently received a macOS system update which disabled the simulator runtimes used by Xcode 15, including the simulators for iOS, tvOS, watchOS, and visionOS. If your Mac received this update, you will receive the following error message and will be unable to use the simulator: The com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime is not available. Domain: com.apple.CoreSimulator.SimError Code: 401 Failure Reason: runtime profile not found using "System" match policy Recovery Suggestion: Download the com.apple.CoreSimulator.SimRuntime.iOS-17-2 simulator runtime from the Xcode To resume using the simulator, please reboot your Mac. After rebooting, check Xcode Preferences → Platforms to ensure that the simulator runtime you would like to use is still installed. If it is missing, use the Get button to download it again. The Xcode 15.3 Release Notes are also updated with this information.
Replies
0
Boosts
0
Views
11k
Activity
May ’24
Suggestion for search in Xcode
Hi, I have two points regarding the search function. In other applications I use, it’s possible to highlight a word and then press CMD-F to have that word automatically populated into the search field. This doesn't work in Xcode, and it’s really annoying. Secondly, it bothers me that the two search fields—the one in the sidebar and the one above the editor window—are linked; specifically, when I clear one, the other disappears as well. They serve two different purposes and should remain separate. Christian
Replies
0
Boosts
0
Views
4
Activity
20m
Hinge listeners don't work in Keyboard Extension on iPhone Duo (iOS 27.1)
Hi, I've discovered that my Keyboard Extension is unable to detect any hinge status update on iPhone Duo. I tired both UIKit and SwiftUI approach - nothing works. Is there any workaround to make it work? Reproducible demo: https://www.icloud.com/iclouddrive/0460exMJtAdRkpk8EDjb751nw Xcode 27.1 (27A9269) iOS 27.1 beta 1 (24A94401) I also created a bug report: FB24883137
Replies
0
Boosts
0
Views
18
Activity
3h
ToolbarItem(placement: .topBarPinnedTrailing) is not shown if it is the only toolbar element.
If .topBarPinnedTrailing is used for the placement of a ToolbarItem, if this item is the only one in the toolbar then it is not displayed. This .topBarPinnedTrailing appeared in iOS 27.0 to allow a button to be always visible in the toolbar if when there are overflows with many buttons in the toolbar. A toolbar button should always be visible, this behaviour is a bug. It is a great issue on iPhone Duo which has less space for buttons in the toolbars, this attribute was designed to be sure the button using this attribute would always be visible. Bug is also there on Mac Catalyst and visionOS. A feedback was created FB24882292 /// Shows a View with a toolbar with a .topBarPinnedTrailing button. /// If the tool is the only one, it is not displayed. It is designed to be always visible, but it can be missing on the screen. /// If there are one or more additional buttons, then the .topBarPinnedTrailing is well displayed. /// /// Bug reproduced on iPhone 18 Pro Max simulator 27.0, iPhone Duo simulator iOS 27.1, /// Mac Catalyst 27.0, Vision Pro simulator visionOS 27.0 /// > Warning : to test this ContentView, embed it in a NavigationStack. struct ContentView: View { @State private var twoButtons = false var body: some View { VStack { Text("A toolbar should be always visible") .padding() Button { twoButtons.toggle() } label: { Text(twoButtons ? "Remove second tool" : "Add second tool") } } .toolbar { // ‼️ this button is missing if it is the only one. // ‼️ This is due to .topBarPinnedTrailing which makes it disappear if it is alone. ToolbarItem(placement: .topBarPinnedTrailing) { Button { print("topBarPinnedTrailing pressed") } label: { Label { Text("topBarPinnedTrailing") } icon: { Image(systemName: "ladybug.fill") } .labelStyle(.iconOnly) } } if twoButtons { ToolbarItem(placement: .topBarTrailing) { Button { //Barre d'icône ajouter une scène print("topBarLeading pressed") twoButtons = false } label: { Label { Text("topBarLeading") } icon: { Image(systemName: "minus") } .labelStyle(.iconOnly) } } } } } }
Replies
1
Boosts
0
Views
29
Activity
3h
Error 90068: iOS 11 build accepted in early September, now MinimumOSVersion 11.0 is rejected
Hello, I’m looking for clarification and guidance regarding a recent App Store Connect upload validation change that is preventing us from delivering an important bug-fix update to existing users on legacy iOS versions. Our production iOS app has historically supported iOS 11 and later. On August 28, 2026, we successfully uploaded a build with: MinimumOSVersion = 11.0 The upload completed successfully, with warnings only. One of the warnings stated: “MinimumOSVersion too low. This app has a MinimumOSVersion of 11.0. Starting later this year, all iOS apps must have a MinimumOSVersion of 13.0 or later in order to be uploaded to App Store Connect or submitted for distribution.” No specific enforcement date was provided. The same upload also displayed another warning stating: “Starting in Spring 2027, all iOS apps must have a MinimumOSVersion of 15.0 or later…” We subsequently uploaded another build targeting iOS 11 around September 8, and that version was successfully released on the App Store on September 10, 2026. I no longer have a screenshot of the warning from that particular upload, but the build itself was accepted and the corresponding version was released successfully. However, on September 17, 2026, when attempting to upload our next bug-fix build with the same MinimumOSVersion of 11.0, Apple’s server-side validation rejected the build with: Error 90068 “This bundle is invalid. The value provided for the key MinimumOSVersion '11.0' is not acceptable.” This means that the server-side enforcement appears to have changed sometime after our successful upload around September 8 and before September 17. What is especially confusing is that: the previous warning only said that iOS 13 would become mandatory “later this year”, without providing a specific enforcement date; iOS 11 builds were still being accepted in early September, including the build that was released on September 10; the same validation dialog stated that iOS 15 would become mandatory only in Spring 2027; the upload now fails completely before the build reaches App Store Connect or TestFlight. Because validation fails during upload, we cannot submit this build to App Review or request an expedited review. We have already completed a final bug-fix release for our existing legacy iOS users. Our intention is not to continue supporting iOS 11 indefinitely. We plan to increase the minimum supported iOS version after this release. We are only trying to deliver one final bug-fix update to users who already have the application installed on legacy iOS versions. The fix is ready, but affected production users currently have no way to receive it. I opened Apple Developer Support Case ID 102966589079 on September 17, 2026 and sent a follow-up on September 21. So far I have only received automated acknowledgements. The Developer Support case history also shows: “Email with Apple Developer Support — September 19, 2026” but I did not receive any email from Apple on that date. I checked Inbox, Spam/Junk, and Trash. Phone support for this case currently shows: “Phone support is currently unavailable due to high call volumes.” I have attached screenshots showing: the successful August 28 upload with the iOS 13 / iOS 15 warnings; the current Error 90068 rejection; the support case history. Could Apple please clarify: On what exact date did the MinimumOSVersion 13 requirement begin being enforced? Was this enforcement date announced anywhere before it became a hard upload requirement? Is there any supported way to upload one final bug-fix build for existing legacy iOS users? Could Case ID 102966589079 please be routed to the appropriate App Store Connect / Distribution team? Thank you.
Replies
1
Boosts
0
Views
97
Activity
7h
Xcode components download stuck
I have a problem downloading Xcode components like Metal Toolchain or Developer Documentation. The action stuck with the status "Preparing to download". The symptoms started several weeks ago. I noticed this when my copy of Xcode 27 beta stopped showing the developer documentation. Strangely, when I re-launched Xcode it insists to download the Developer Documentation and keep showing "Preparing to download" while other components like Metal Toolchain, when I quit Xcode, it cancels the component download and that component status reverts to "Get". The symptoms continue thru the released version of Xcode27. Does anyone know the cure?
Replies
2
Boosts
1
Views
210
Activity
12h
Xcode 27: CLLocationManager kCLErrorDomain Code=5
Dear Apple Developer Community, Our app monitors a user-defined region by using startMonitoring on an instance of CLLocationManager. While it works as intended on a real device, starting with Xcode 27, this method invocation always results in >locationManager ... monitoringDidFailFor< being called. The error code is always kCLErrorDomain Code=5 but this only occurs within iOS 27 simulators. It works perfectly in iOS 26 simulators. Additionally, CLLocationManager.isMonitoringAvailable(for: CLCircularRegion.self) always returns false on these iOS 27 simulators. This issue blocks parts of our automated system tests. Is it a bug or on purpose? Thank you in advance.
Replies
0
Boosts
0
Views
21
Activity
13h
Apple Watch Ultra 4 not visible in Xcode 27 Device Hub
Hello, I’m trying to pair an Apple Watch Ultra 4 running watchOS 27 with Xcode 27, but the watch does not appear in Device Hub or under “Pair Nearby Device”. The iPhone paired with the watch is detected correctly by Xcode. Developer Mode is enabled on both devices, and the Mac, iPhone, and Apple Watch are on the same Wi-Fi network. I have already tried restarting all devices, connecting the iPhone by USB, disabling and re-enabling Bluetooth and Wi-Fi, disabling VPN/firewall software, and checking that the watchOS Developer Disk Image is installed and usable. The watch still does not appear as a physical device. Only Apple Watch simulators are listed. Has anyone experienced this issue or found a workaround? Thank you.
Replies
0
Boosts
0
Views
11
Activity
13h
Orphaned 9GB Simulator Runtime in /System/Library/AssetsV2 - Cannot Delete (SIP protected)
I have an orphaned asset folder taking up 9.13GB located at: /System/Library/AssetsV2/com_apple_MobileAsset_iOSSimulatorRuntime/c0d3fd05106683ba0b3680d4d1afec65f098d700.asset It contains SimulatorRuntimeAsset version 18.5 (Build 22F77). Active Version: My current Xcode setup is using version 26.2 (Build 23C54). I checked the plist files in the directory and found what seems to be the cause of the issue: The "Never Collected" Flag: The Info.plist inside the orphaned asset folder explicitly sets the garbage collection behavior to "NeverCollected": <key>__AssetDefaultGarbageCollectionBehavior</key> <string>NeverCollected</string> The Catalog Mismatch: The master catalog file (com_apple_MobileAsset_iOSSimulatorRuntime.xml) in the parent directory only lists the new version (26.2). Because the old version (18.5) is missing from this XML, Xcode and mobileassetd seem to have lost track of it entirely. What I Have Tried (All Failed) Xcode Components: The version 18.5 does not appear in Settings -> Components, so I cannot delete it via the GUI. Simctl: xcrun simctl list runtimes does not list this version. Running xcrun simctl runtime delete 22F77 fails with: "No runtime disk images or bundles found matching '22F77'." Manual Deletion: sudo rm -rf [path] fails with "Operation not permitted", presumably because /System/Library/AssetsV2 is SIP-protected. Third-party Tools: Apps like DevCleaner do not detect this runtime (likely because they only scan ~/Library or /Library, not /System/Library). Has anyone found a way to force the system (perhaps via mobileassetd or a specific xcrun flag) to re-evaluate this folder and respect a deletion request? I am trying to avoid booting into Recovery Mode just to delete a cache file. Any insights on how AssetsV2 handles these "orphaned" files would be appreciated.
Replies
27
Boosts
16
Views
8.2k
Activity
23h
Validate App & Upload both hang indefinitely at "Preparing"
I have been trying for 24 hours to upload app, and first time this has happened in 8 years and 100+ uploads. Please help. Validate App and Upload both hang indefinitely at "Preparing" in Xcode Organizer. No error is ever returned — the progress bar freezes and the operation never completes or times out. Transporter 1.4.5 fails identically. Key detail: archive 2.4.3 (build 123), which Apple accepted and processed on Sept 10, 2026, now hangs the same way when validated. Same machine, same Xcode, same Apple ID. This rules out the archive, its signature, and its provisioning profile. Already ruled out: two independent networks (home Wi-Fi and iPhone cellular hotspot); the archive itself (known-good build 123 fails identically); Xcode install (27.0 / 27A266a, xcode-select verified correct); Apple ID session (signed out and back in three times); full reboot. macOS 27.0 (26A428) on MacBookPro18,4. Last successful upload Sept 10, 2026. 100+ prior archives uploaded without incident over several years. macOS has updated twice since Sept 10. Separately: Transporter 1.4.5 crashes on macOS 27.0 with an unhandled exception in TransporterKit while drawing its activity queue (EXC_BREAKPOINT via +[NSApplication _crashOnException:]).
Replies
1
Boosts
0
Views
385
Activity
23h
Xcode Crashing on Keystroke
Every time I edit anything in the editor Xcode crashes. I did some research and found that if I disable code completion I dont get this issue but code completion is a huge time saver so I dont want to lose that. I have tried clearing my build folder, deleting derived data switching from Xcode 27.2 to 27 and 27.1 but I keep getting the same issue. This is a known issue in 27.2 (186939138) but it isn't listed anywhere else, am I the only person getting this bug? Anything else I should try? This just started happening today, my Mac updated to 27.2 last night. Mac OS 27.2, M4 Pro
Replies
0
Boosts
1
Views
221
Activity
1d
27.1 Duo Simulator
Just download 27.1 and Device Hub 27.1 and unable to locate the iPhone Duo simulator. Please help what are the steps to get this? I have both Xcode 27 and Xcode 27.1 installed. Launched 27.1 does not have Duo sim and all test devices in providing incompatible... What are the exact steps for testing an existing app with compatibility with 27.1 iPhone Duo? Thank you.
Replies
5
Boosts
1
Views
1.9k
Activity
2d
Xcode 26.6 does not download
Hello, Does anybody know how long Xcode takes preparing before starting downloading? Is one hour enough?
Replies
2
Boosts
0
Views
432
Activity
2d
Xcode 26.0 through 26.6 fails to open on M2 MacBook Air with Tahoe 26.6.1
Everything has been updated. Countless reboots and reinstalls. Yet Xcode still won't open. Keep getting "Xcode quit unexpectedly dialog" with buttons to Reopen, Ignore, Report. Any suggestions on what lingering file is killing Xcode on open? Thanks!
Replies
3
Boosts
1
Views
702
Activity
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Unable to install iOS 18 simulator using xcodebuild 27
We are planning to upgrade our CI setup to run on Xcode 27, but we want to run tests on several older iOS simulator runtimes: 26, 18, 17… With Xcode 26.6, we had no trouble installing the needed runtimes by running: $ xcodebuild -downloadPlatform iOS -buildVersion 18.6 $ xcodebuild -downloadPlatform iOS -buildVersion 17.5 $ xcodebuild -downloadPlatform iOS -buildVersion 16.4 When using Xcode 27.0 (27A266a), however, the command fails to work for any runtime older than iOS 26.0: $ xcodebuild -downloadPlatform iOS -buildVersion 18.6 Finding content... iOS 18.6 is not available for download. At the same time, the runtimes can be installed just fine by using the "Add Platforms…" dialog from the Components pane in Xcode settings. Unfortunately, that's not an option in a headless CI machine. The same issue also reproduces in the beta versions 27.1 (27A9269) and 27.2 (27B5019j), and regardless of macOS version (26.7 or 27.0). Any idea how to work around the issue? I wonder if's a broken backend configuration or a regression in Xcode 27? Posted as FB24836279.
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Xcode 27 crashes when coding agent asks for permission
I am using Coding Intelligence, powered by Claude, in the first production release of Xcode 27.0 (in MacOS 26.7). Initially it was working ok. But after less than a day, it now crashes every time it needs to ask for permission for any shell command. And each time I restart things, it burns through a ton of tokens. ☹️ Any suggestions? (I'll file a bug report right now…)
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iOS 17 simulator is unresponsive in Device Hub
The iOS 17 simulator does not respond at all when I try to interact with it. The simulator is not frozen as I can still control appearance and launch apps via the right sidebar. Things like the home button and clicking on the screen simply don’t work. I am using Xcode 27 beta 6. Feedback ID: FB24674634
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Apple Developer Program enrollment stuck on Pending after successful payment — Case 102964975487
Hello, I enrolled in the Apple Developer Program as an Individual and completed the USD 99 membership purchase on September 15, 2026. The payment was successfully processed, and I received both the Apple order confirmation and invoice. However, more than 48 hours later: my Apple Developer account still shows the enrollment as Pending; the portal still displays “Purchase your membership” and asks me to complete the purchase again; I do not have access to an active Developer Program team; Xcode only shows my Personal Team, so it cannot create the required provisioning profile for the app because Sign in with Apple is enabled. I already contacted Apple Developer Support about 24 hours ago: Case ID: 102964975487 Enrollment ID: S4GNUQR7J6 Order Number: D005232549 Invoice Number: MD06813808 I have not submitted another payment because the existing USD 99 purchase has already been completed. Has anyone experienced the same situation recently, or could Apple Developer Support please confirm whether my case is already under review or requires any additional verification? Thank you.
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