How shall we develop apps for the Apple Watch if this bug with launching apps written in Swift has not been fixed in beta 4?
Will we see a hotfixed beta 4.0.1 in the next days? Or shall we switch back to Objective C code and abandon the idea to use Swift for Apple Watch apps? Or can we get an official workaround for this bug?
The time now for testing and finishing our apps is short because we are already in beta 4. I am really thinking if it it is safer to delete the Swift code now and go back to my old Objective C files.