Beta is the prerelease version of software or hardware.

Posts under Beta tag

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.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta)
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta) Summary In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18. Steps to Reproduce Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions). Run the app on an iOS 26 simulator (e.g., iPhone 16). On launch, the view starts in .loading state (shows a ProgressView). After 1 second, it transitions to .loaded and displays the title correctly. Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second. ❌ After this second transition to .loaded, the navigation title disappears and does not return. Actual Behavior The navigation title displays correctly after the initial launch transition from .loading → .loaded. However, after tapping the “Reload” button and transitioning .loading → .loaded a second time, the title no longer appears. This suggests a SwiftUI rendering/layout invalidation issue during state-driven view diffing involving .toolbar and List. Expected Behavior The navigation title “Loaded Data” should appear and remain visible every time the view is in .loaded state. ✅ GitHub Gist including Screen Recording 👉 View Gist with full details Sample Code import SwiftUI struct ContentView: View { private let vm = viewmodel() var body: some View { NavigationStack { VStack { switch vm.state { case .loading: ProgressView("Loading...") case .loaded: List { ItemList() } Button("Reload") { vm.state = .loading DispatchQueue.main.asyncAfter(deadline: .now() + 1) { vm.state = .loaded } } .navigationTitle("Loaded Data") } } .toolbar { ToolbarItem(placement: .navigationBarTrailing) { Menu { Text("hello") } label: { Image(systemName: "gearshape.fill") } } } } } } struct ItemList: View { var body: some View { Text("Item 1") Text("Item 2") Text("Item 3") } } @MainActor @Observable class viewmodel { enum State { case loading case loaded } var state: State = .loading init() { DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.state = .loaded } } }
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352
23h
Beta App Review stuck 3+ days
Hi all, I have a build in "Waiting for Beta App Review" that has been stuck for more than three days, well beyond the typical 24-48 hour window. Context: • Internal-use app distributed via TestFlight only (no App Store release). • Uploaded approximately April 18, 2026. • No ITMS warnings, no rejection notice, no request for additional information. • A newer build was uploaded today (April 21, 2026). It processed correctly and is also now awaiting Beta App Review behind the older one. • I noticed another forum thread referencing FB22543589 / Case ID 102872835864, reporting TestFlight builds being flagged as Expired/unavailable overnight between April 20 and April 21, 2026. I would like to rule out whether my submission was affected by that incident. Questions: Has anyone else experienced Beta App Review delays during the week of April 20, 2026? Beyond filing a Feedback Assistant report, is there a recommended escalation path for stuck beta reviews? If my pending build was affected by the April 20-21 TestFlight incident, does re-uploading resolve it, or does the new build simply re-enter the same queue with the same delay? I have also submitted a support request via the Contact Us form, but wanted to check with the community in case others are seeing the same pattern this week. Thanks,
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28
1d
All Safari Traffic Fails on VPN
Updated to the latest developer beta and while on VPN I am no longer able to connect to any website with Safari. Firefox has no issues with the connection and the computer is definitely online. Firefox is able to load and use both internal pages and external sites, without any issue. Other apps on the computer are able to access the network. Safari fails immediately, with "There was a bad response from the server." If I enable developer mode and look at the network tab in Safari I don't see any requests going out for the pages, it just immediately loads ErrorPage.html and page-load-errors.css Disconnect from VPN and everything works again. Anyone else seeing this?
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1d
SKStoreReviewController requestReviewInScene: does not display review prompt in debug builds on iOS 26.5 beta (23F5043k)
[SKStoreReviewController requestReviewInScene:] no longer displays the review prompt in debug/development builds on iOS 26.5 beta (23F5043k and 23F5043g). According to Apple's documentation, the review prompt should always appear in debug builds to facilitate testing. This was working in previous iOS versions (iOS 26.4 and older). Steps to reproduce: Run app from Xcode in debug configuration on a device running iOS 26.5 beta (23F5043k or 23F5043g) Call [SKStoreReviewController requestReviewInScene:windowScene] with a valid, foreground-active UIWindowScene Observe that the method executes without error (scene is valid per NSLog) but no review prompt appears Expected: Review prompt should display in debug builds Actual: No prompt appears, despite the scene being valid and foreground-active This worked correctly on previous iOS versions (26.4) so looks like this bug was introduced in 26.5 Beta versions. I have already filed a bug report in Feedback Assistant with number: FB22445620
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2d
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
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2d
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
10
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615
4d
macOS 26: NSTokenField crashes due to NSGenericException caused by too many Update Constraints
This example application crashes when entering any text to the token field with FAULT: NSGenericException: The window has been marked as needing another Update Constraints in Window pass, but it has already had more Update Constraints in Window passes than there are views in the window. The app uses controlTextDidChange to update a live preview where it accesses the objectValue of the token field. If one character is entered, it also looks like the NSTokenFieldDelegate methods tokenField(_:styleForRepresentedObject:) tokenField(_:editingStringForRepresentedObject:) tokenField(_:representedObjectForEditing:) are called more than 10000 times until the example app crashes on macOS Tahoe 26 beta 6. I've reported this issue with beta 1 as FB18088608, but haven't heard back so far. I have multiple occurrences of this issue in my app, which is working fine on previous versions of macOS. I haven't found a workaround yet, and I’m getting anxious of this issue persisting into the official release.
5
1
384
1w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
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438
1w
SQLite seems broken on MacOS Tahoe 26.5
I've been running into lots of issues since I upgraded to 26.5 beta, spotlight doesn't work, mail index was broken and after deleting it I can't reindex my mail., after a while I get an error that reindexing failed and that I should relaunch that app and it will start over. It never succeeds Looking into the console, it seems that at least the mail issue, but also others system logging errors (trustd, coreduetd) are linked to corrupted sqlite databases. So I guess the sqlite version is a dud ?
3
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248
1w
Looking for TestFlight users to stress-test onboarding and trip reconstruction flow
I’m looking for a small number of iPhone users to test an app I’ve been building and give honest feedback on the UX. The app is called Triovel. It’s for a problem I kept running into after trips: photos end up in camera roll, plans are buried in chat, and later it’s surprisingly hard to reconstruct what actually happened on each day. The core idea is simple: rebuild or record a trip into a timeline of activities, then attach photos/notes to the right parts of the trip so everything stays together. At this stage, I’m not looking for generic “nice app” feedback. What I need most is feedback on: first-time onboarding clarity whether rebuilding a past trip feels intuitive where the flow feels slow, confusing, or unnecessary whether the timeline structure makes sense right away Good fit if you: recently came back from a trip have an upcoming trip or have old travel photos you never properly organized iPhone only for now. Early beta, so I expect rough edges. If anyone is open to trying it through TestFlight and giving blunt feedback, I’d really appreciate it. TestFlight: https://testflight.apple.com/join/6FJp6AMG
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75
1w
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
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11k
2w
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
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78
2w
26.4 RC documentation omits Foundation?!
I just installed Xcode 26.4 RC (17E192) yesterday and found that the documentation window now omits Foundation for me. Searching for "Date" finds the date property from GameKit, Core Data, ... but no Date type. I was previously using 26.4 beta and this was not the case. Is anyone else seeing the same thing?
2
2
156
3w
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
3
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311
3w
CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions. Notes The affected models are exported using standard CoreML conversion pipelines. No custom operators or third-party CoreML runtime layers are used. The issue reproduces consistently across multiple machines. It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
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4w
TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
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188
Mar ’26
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta)
.navigationTitle disappears when using .toolbar and List inside NavigationStack (iOS 26 beta) Summary In iOS 26 beta, using .navigationTitle() inside a NavigationStack fails to render the title when combined with a .toolbar and a List. The title initially appears as expected after launch, but disappears after a second state transition triggered by a button press. This regression does not occur in iOS 18. Steps to Reproduce Use the SwiftUI code sample below (see viewmodel and Reload button for state transitions). Run the app on an iOS 26 simulator (e.g., iPhone 16). On launch, the view starts in .loading state (shows a ProgressView). After 1 second, it transitions to .loaded and displays the title correctly. Tap the Reload button — this sets the state back to .loading, then switches it to .loaded again after 1 second. ❌ After this second transition to .loaded, the navigation title disappears and does not return. Actual Behavior The navigation title displays correctly after the initial launch transition from .loading → .loaded. However, after tapping the “Reload” button and transitioning .loading → .loaded a second time, the title no longer appears. This suggests a SwiftUI rendering/layout invalidation issue during state-driven view diffing involving .toolbar and List. Expected Behavior The navigation title “Loaded Data” should appear and remain visible every time the view is in .loaded state. ✅ GitHub Gist including Screen Recording 👉 View Gist with full details Sample Code import SwiftUI struct ContentView: View { private let vm = viewmodel() var body: some View { NavigationStack { VStack { switch vm.state { case .loading: ProgressView("Loading...") case .loaded: List { ItemList() } Button("Reload") { vm.state = .loading DispatchQueue.main.asyncAfter(deadline: .now() + 1) { vm.state = .loaded } } .navigationTitle("Loaded Data") } } .toolbar { ToolbarItem(placement: .navigationBarTrailing) { Menu { Text("hello") } label: { Image(systemName: "gearshape.fill") } } } } } } struct ItemList: View { var body: some View { Text("Item 1") Text("Item 2") Text("Item 3") } } @MainActor @Observable class viewmodel { enum State { case loading case loaded } var state: State = .loading init() { DispatchQueue.main.asyncAfter(deadline: .now() + 1) { self.state = .loaded } } }
Replies
3
Boosts
1
Views
352
Activity
23h
Beta App Review stuck 3+ days
Hi all, I have a build in "Waiting for Beta App Review" that has been stuck for more than three days, well beyond the typical 24-48 hour window. Context: • Internal-use app distributed via TestFlight only (no App Store release). • Uploaded approximately April 18, 2026. • No ITMS warnings, no rejection notice, no request for additional information. • A newer build was uploaded today (April 21, 2026). It processed correctly and is also now awaiting Beta App Review behind the older one. • I noticed another forum thread referencing FB22543589 / Case ID 102872835864, reporting TestFlight builds being flagged as Expired/unavailable overnight between April 20 and April 21, 2026. I would like to rule out whether my submission was affected by that incident. Questions: Has anyone else experienced Beta App Review delays during the week of April 20, 2026? Beyond filing a Feedback Assistant report, is there a recommended escalation path for stuck beta reviews? If my pending build was affected by the April 20-21 TestFlight incident, does re-uploading resolve it, or does the new build simply re-enter the same queue with the same delay? I have also submitted a support request via the Contact Us form, but wanted to check with the community in case others are seeing the same pattern this week. Thanks,
Replies
0
Boosts
0
Views
28
Activity
1d
All Safari Traffic Fails on VPN
Updated to the latest developer beta and while on VPN I am no longer able to connect to any website with Safari. Firefox has no issues with the connection and the computer is definitely online. Firefox is able to load and use both internal pages and external sites, without any issue. Other apps on the computer are able to access the network. Safari fails immediately, with "There was a bad response from the server." If I enable developer mode and look at the network tab in Safari I don't see any requests going out for the pages, it just immediately loads ErrorPage.html and page-load-errors.css Disconnect from VPN and everything works again. Anyone else seeing this?
Replies
4
Boosts
0
Views
177
Activity
1d
Unable to reach App store or Testflight
As of this morning, I have been unable to reach the Mac App Store or Test Flight .
Replies
0
Boosts
0
Views
17
Activity
2d
SKStoreReviewController requestReviewInScene: does not display review prompt in debug builds on iOS 26.5 beta (23F5043k)
[SKStoreReviewController requestReviewInScene:] no longer displays the review prompt in debug/development builds on iOS 26.5 beta (23F5043k and 23F5043g). According to Apple's documentation, the review prompt should always appear in debug builds to facilitate testing. This was working in previous iOS versions (iOS 26.4 and older). Steps to reproduce: Run app from Xcode in debug configuration on a device running iOS 26.5 beta (23F5043k or 23F5043g) Call [SKStoreReviewController requestReviewInScene:windowScene] with a valid, foreground-active UIWindowScene Observe that the method executes without error (scene is valid per NSLog) but no review prompt appears Expected: Review prompt should display in debug builds Actual: No prompt appears, despite the scene being valid and foreground-active This worked correctly on previous iOS versions (26.4) so looks like this bug was introduced in 26.5 Beta versions. I have already filed a bug report in Feedback Assistant with number: FB22445620
Replies
3
Boosts
0
Views
166
Activity
2d
SwiftData error: NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release
I am using SwiftData for my model. Until Xcode 15 beta 4 I did not have issues. Since beta 5 I am receiving the following red warning multiple times: 'NSKeyedUnarchiveFromData' should not be used to for un-archiving and will be removed in a future release This seems to be a CoreData warning. However, I am not using CoreData directly. I have no way to change the config of CoreData as used by SwiftData. My model just uses UUID, Int, String, Double, some of them as optionals or Arrays. I only use one attribute (.unique).
Replies
9
Boosts
4
Views
3.6k
Activity
2d
Assets duplicating on Xcode 26.1 Beta 3
I've recently installed 26.1 Beta 3 alongside stable 26.0.1 When building my app with 26.0.1 the final .ipa size is ~17mb, however after building my app with 26.1 Beta 3 the size has increased up to ~22mb The main difference is Assets.car blowing from 1.1mb to 5.6mb (or 8.6mb if I include all icons settings). Upon examining I've found new liquid glass .icon file duplicating itself multiple times as png variants (any, dark, tinted, etc). Is anyone else experiencing this issue?
Replies
10
Boosts
2
Views
615
Activity
4d
macOS 26: NSTokenField crashes due to NSGenericException caused by too many Update Constraints
This example application crashes when entering any text to the token field with FAULT: NSGenericException: The window has been marked as needing another Update Constraints in Window pass, but it has already had more Update Constraints in Window passes than there are views in the window. The app uses controlTextDidChange to update a live preview where it accesses the objectValue of the token field. If one character is entered, it also looks like the NSTokenFieldDelegate methods tokenField(_:styleForRepresentedObject:) tokenField(_:editingStringForRepresentedObject:) tokenField(_:representedObjectForEditing:) are called more than 10000 times until the example app crashes on macOS Tahoe 26 beta 6. I've reported this issue with beta 1 as FB18088608, but haven't heard back so far. I have multiple occurrences of this issue in my app, which is working fine on previous versions of macOS. I haven't found a workaround yet, and I’m getting anxious of this issue persisting into the official release.
Replies
5
Boosts
1
Views
384
Activity
1w
Xcode 26 beta 3: StoreKit Testing broken
It seems that beta 3 broke StoreKit Testing when running against an iOS 26 simulator device. Specifically, when validating product IDs, the debug console displays messages like the following: [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) [492a4cfa_SK1] Could not parse product: missingValue(for: [StoreKit.ProductResponse.Key.price], expected: StoreKit.BackingValue) In addition, the SKProductsResponse (I am using the original StoreKit API), lists all requested product IDs in invalidProductIdentifiers. The products array is empty. StoreKit Testing behaves as expected when Xcode 26 beta 3 is run against an iOS 18.4 simulator device.
Replies
5
Boosts
0
Views
438
Activity
1w
SQLite seems broken on MacOS Tahoe 26.5
I've been running into lots of issues since I upgraded to 26.5 beta, spotlight doesn't work, mail index was broken and after deleting it I can't reindex my mail., after a while I get an error that reindexing failed and that I should relaunch that app and it will start over. It never succeeds Looking into the console, it seems that at least the mail issue, but also others system logging errors (trustd, coreduetd) are linked to corrupted sqlite databases. So I guess the sqlite version is a dud ?
Replies
3
Boosts
0
Views
248
Activity
1w
Looking for TestFlight users to stress-test onboarding and trip reconstruction flow
I’m looking for a small number of iPhone users to test an app I’ve been building and give honest feedback on the UX. The app is called Triovel. It’s for a problem I kept running into after trips: photos end up in camera roll, plans are buried in chat, and later it’s surprisingly hard to reconstruct what actually happened on each day. The core idea is simple: rebuild or record a trip into a timeline of activities, then attach photos/notes to the right parts of the trip so everything stays together. At this stage, I’m not looking for generic “nice app” feedback. What I need most is feedback on: first-time onboarding clarity whether rebuilding a past trip feels intuitive where the flow feels slow, confusing, or unnecessary whether the timeline structure makes sense right away Good fit if you: recently came back from a trip have an upcoming trip or have old travel photos you never properly organized iPhone only for now. Early beta, so I expect rough edges. If anyone is open to trying it through TestFlight and giving blunt feedback, I’d really appreciate it. TestFlight: https://testflight.apple.com/join/6FJp6AMG
Replies
0
Boosts
0
Views
75
Activity
1w
TestFlight bug
I have an issue where I’m pushing out my builds to TestFlight, it goes through. sometimes there’s an error saying that it can’t download but if I try a couple times it goes through. but when I go through and look at my app (That TestFlight says is running the updated version) all I see is the old version
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0
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0
Views
76
Activity
1w
Paired Watch not appearing in Xcode
I managed to install watchOS 2 without having registered my Watch's UDID, but as it's part of the instructions for installing watchOS betas I thought I'd better do it now in case beta 2 bricks my Watch or something.However, the Watch isn't appearing in Xcode. I've tried both the latest public release and Xcode 7 beta, but there's "no paired devices" section under my iPhone when I connect it to Xcode and look in the Devices window.
Replies
9
Boosts
2
Views
11k
Activity
2w
can installing ios public beta brick my device?
hi so i own a iphone 14 pro max and my battery life on it has been horrible since ios 26.4 and i want to install the public beta to see if it will fix it, however with my previous experiences from apple phones (iphone 4s) sometimes something can go horribly wrong and the baseband chip fries itself to the point where you cant get past recovery mode and get a restore error, im scared that this can happen to my iphone 14 pro max when installing ios beta. can that happen or am i just overthinking?
Replies
0
Boosts
0
Views
78
Activity
2w
26.4 RC documentation omits Foundation?!
I just installed Xcode 26.4 RC (17E192) yesterday and found that the documentation window now omits Foundation for me. Searching for "Date" finds the date property from GameKit, Core Data, ... but no Date type. I was previously using 26.4 beta and this was not the case. Is anyone else seeing the same thing?
Replies
2
Boosts
2
Views
156
Activity
3w
Bootable ssd
Hi all my apologies for being a little inexperienced. how do I install Tahoe 26.5 on an external SSD? I have downloaded the .IPSW but it won't instal. Dev
Replies
1
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0
Views
205
Activity
3w
ScrollView clipping nav title in iOS 26?
When using a ScrollView inside some sort of navigation (stack or split view), large navigation titles seem to get clipped to the width of the scroll content for some reason? Minimal example: struct ContentView: View { var body: some View { NavigationStack { ScrollView { Text("Scroll Content") } .navigationTitle("Navigation Title") } } } Results in: Is this a bug in the beta, or has something changed and now I’m doing things wrong?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
3
Boosts
0
Views
311
Activity
3w
60 hours 'waiting for review' for TestFlight build
We submitted our test flight build Thursday night, it's been over 60 hours. Does anyone have any suggestions on how to expedite this? I contacted support by going through Distribution -> TestFlight although it might be seen as a generic testflight question. The expedited app review route seems like it's only for AppStore.
Replies
0
Boosts
0
Views
185
Activity
3w
CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
We’ve encountered what appears to be a CoreML regression between macOS 26.0.1 and macOS 26.1 Beta. In macOS 26.0.1, CoreML models run and produce correct results. However, in macOS 26.1 Beta, the same models produce scrambled or corrupted outputs, suggesting that tensor memory is being read or written incorrectly. The behavior is consistent with a low-level stride or pointer arithmetic issue — for example, using 16-bit strides on 32-bit data or other mismatches in tensor layout handling. Reproduction Install ON1 Photo RAW 2026 or ON1 Resize 2026 on macOS 26.0.1. Use the newest Highest Quality resize model, which is Stable Diffusion–based and runs through CoreML. Observe correct, high-quality results. Upgrade to macOS 26.1 Beta and run the same operation again. The output becomes visually scrambled or corrupted. We are also seeing similar issues with another Stable Diffusion UNet model that previously worked correctly on macOS 26.0.1. This suggests the regression may affect multiple diffusion-style architectures, likely due to a change in CoreML’s tensor stride, layout computation, or memory alignment between these versions. Notes The affected models are exported using standard CoreML conversion pipelines. No custom operators or third-party CoreML runtime layers are used. The issue reproduces consistently across multiple machines. It would be helpful to know if there were changes to CoreML’s tensor layout, precision handling, or MLCompute backend between macOS 26.0.1 and 26.1 Beta, or if this is a known regression in the current beta.
Replies
8
Boosts
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TestFlight External Build Stuck in 'Waiting for Review' for 32+ Hours
Hi everyone, My TestFlight build has been stuck in 'Waiting for Review' for over 32 hours and I'm hoping someone can help or share their experience. The situation: I have an External Testing group with a Public Link set up. The build was submitted for Beta App Review on March 19th but it's been over 32 hours with no update. I have 25+ testers waiting to install the app. What I've tried: Waited patiently Checked App Store Connect multiple times No rejection emails received No issues flagged by Apple Questions: Is anyone else experiencing unusually long review times for TestFlight external builds right now? Is there anything I can do to speed up the process or check if something is wrong? Has anyone successfully resolved this by contacting Apple Developer Support directly? Any advice would be greatly appreciated. Thank you! Apple Support Case ID: 102846633409
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Mar ’26