Beta is the prerelease version of software or hardware.

Posts under Beta tag

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Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
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macOS 27 beta: every OS update fails — MobileSoftwareUpdate 1259 "failed to copy firmware identity" (orphaned iSCPreboot volume-group dir) — FB24342236
Every macOS update fails during preflight personalization on my MacBook Pro (Mac15,6, Apple Silicon), currently on 27.0 build 26A5378j. It's failed on every build from beta 5 (26A5406e) through beta 7. Identical failure via Software Update and via startosinstall. It fails LOCALLY, before contacting Apple (gs.apple.com and gdmf.apple.com are both reachable with valid certs). Error (install.log + unified log): reaches PREFLIGHT_PERSONALIZE (~0.15), then aborts MobileSoftwareUpdateErrorDomain Code=1259 "failed to copy firmware identity" "could not obtain device identity information through SFR installer" SUMacControllerErrorPreflightPersonalizeFailed=7723 Root cause I've traced: an orphaned volume-group boot-policy directory in /System/Volumes/iSCPreboot/. ls shows two volume-group UUID dirs — the live one (matches diskutil info /) and an orphan (3D3287DE-...) with no corresponding APFS volume group (diskutil apfs list shows only one live group). Both date to Feb 2024. The preflight can't reconcile the System Recovery boot policy in the orphaned dir. Note: NOT caused by Erase All Content and Settings (unlike the commonly reported case). The orphan predates the beta, so any pre-existing second volume-group boot-policy directory reproduces it. It was harmless for ~2 years; macOS 27's stricter preflight rejects it. Ruled out (no effect): disk space, VPN, DNS, clock, Apple Account, refreshing the beta seed entitlement, reboot, Time Machine, re-downloading the installer, and Recovery reinstall (same 1259). Filed as FB24342236 — no response across beta 5, 6, 7. Questions: Is this a known issue with a planned fix, and in which build? Any supported recovery path that does NOT require a second Mac? (Recovery reinstall fails the same way.) Or is DFU Revive/Restore the only option? Will the public 27.0 release install on this machine, or hit the same preflight?
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iOS 27 beta 5: cameracaptured repeatedly crashes in BWVISNode with two stabilized front-camera video outputs
I’m seeing a repeatable first-party cameracaptured crash on an iPhone 14 Pro (iPhone15,2) running iOS 27 beta 5 (24A5424a). The single-camera AVCaptureSession configuration is: Front wide camera 3840×2160 at 30 fps, SDR/420f Two AVCaptureVideoDataOutput connections: Main recording output: 3840×2160 Auxiliary preview output: approximately 2096×1178 Both connections request and activate .standard video stabilization Within roughly two minutes, cameracaptured crashed three times—once during recording and twice during idle preview. The application receives AVErrorMediaServicesWereReset (-11819) after each crash. All three reports have the same faulting queue and underlying stack: com.apple.coremedia.capture.videodata-stabilization.front FigCFDictionaryGetCGRectIfPresent -[BWVISNode _transformRectanglesInMetadata:pts:] -[BWVISNode _stabilizeMetadataForSampleBuffer:] -[BWVISNode _tallyAndEmitSampleBuffer:] VideoStabilizationV2 The first two crashes are: EXC_BAD_ACCESS / EXC_ARM_PAC_FAIL address: 0x00000000dac11a30 termination: PAC_EXCEPTION, code 261 The third reaches the same stabilization stack but terminates with: EXC_BAD_ACCESS / SIGSEGV KERN_INVALID_ADDRESS at 0x30 App-side frame analytics were disabled, system pressure remained nominal, and neither audiomxd nor bluetoothd restarted. The first crash report also shows two front- stabilization worker threads, consistent with the two stabilized video outputs. I have filed Feedback Assistant report FB24553011 with the complete log archive and all three cameracaptured reports. With the iOS 27 public release approaching, waiting for an OS-side fix is not a viable shipping strategy; an app-side workaround is effectively the only option available for our release. Is this a known issue? In particular: Is it safe to leave .standard stabilization on the main recording connection while forcing the auxiliary preview connection to .off? Would disabling/removing the auxiliary AVCaptureVideoDataOutput reliably reduce this to one stabilization pipeline? If a single stabilized front output remains affected, is disabling front-camera stabilization entirely the only supported containment? Is there any public API for disabling the rectangle-metadata processing performed by BWVISNode? The current field workaround is to use the front camera with stabilization Off, or use a rear camera when stabilization is required.
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TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
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iOS 27: Scroll edge effect region sizes on UIRefreshControl presence, not its height
Summary On iOS 27 the top scroll edge effect of a UITableView is sized around the UIRefreshControl as an edge element, but appears to key on the control's presence in the scroll view rather than its current height. After endRefreshing(), the control collapses to zero height but stays attached, and the effect region keeps reserving a refresh-control's worth of space. The first row stays blurred and dimmed even though it is scrolled fully clear of the navigation bar. Environment iOS 27 (beta), iPhone Xcode 27.0.0 Beta 4 UIKit, UITableView inside a UINavigationController Reproduces with the default edge effect style and with an explicit .soft Steps to reproduce Push a UITableViewController with a UIRefreshControl onto a navigation stack. Ensure content extends under the navigation bar (default for UITableViewController). Pull to refresh and let the refresh end. Observe the first row after the refresh control has retracted. Expected Once the control retracts, the edge effect returns to its pre-pull height and the first row renders crisply. Actual The region stays roughly one refresh-control height too tall and the first row stays blurred. Row positions are unaffected — content offset and adjustedContentInset are correct. Only the extent of the effect is wrong. It corrects itself on the next push/pop. Two probes that isolate it These narrow the cause to the control's presence rather than a general staleness: Re-assigning tableView.topEdgeEffect.style after endRefreshing(), including on a later runloop turn, does NOT correct the region. The style is not what is stale. Detaching the control DOES correct it immediately: tableView.refreshControl = nil So the region is measured from the control being in the hierarchy, and is never re-measured when the control merely collapses. Secondary issue A UIRefreshControl that has been detached is inert if the same instance is re-assigned: tableView.refreshControl = nil tableView.refreshControl = sameInstance // never triggers again A freshly constructed UIRefreshControl must be assigned instead. This is not documented and looks like a second bug. Minimal sample Attached. A UITableViewController with a refresh control and a "Push" bar button that pushes and pops an empty view controller, so the incorrect region and the post-navigation correction can be compared in one run. Related FB20756572 reports the same "edge-effect extent is stale until the next navigation" behaviour for UIScrollEdgeElementContainerInteraction sizing, and notes a change in iOS 27 seed 1. That report received no reply.
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iOS27, CIRAWFilter RAW9 broken/missing in latest dev beta
In the WWDC talk: https://developer.apple.com/videos/play/wwdc2026/305/?time=350 "Enhance RAW image processing with Core Image" there is a section on the new RAW9 processing APIs and how to enable them. First off, the sample code compiles on iOS18 but causes a runtime exception because the .version9 symbol cannot be found, looks like the header definition is missing a version check for this value, so I'm not sure how to use this code if you need to support iOS18. Also on later dev betas (I tried the latest beta7) now trying to check if version9 is available the value is no longer present in the supported list: guard filter.supportedDecoderVersions.contains(.version9) else { ... There is another value .version9DNG that resolves to true but if I try to use that decoder the colors on the RAW image are wrong and the image becomes corrupted. How to use the RAW9 decoder in the latest dev betas, what should the final code before production because the WWDC sample now seems out of date and was always wrong wrt. iOS18.
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Problem with Local Network Access
Hi, I am running macos golden gate beta on my Mac. Some applications have issues accessing the local network, i.e. Windows app (former RDP), Orca Slicer, Bitwarden... The apps can not access the local network. And they don't ask for permission to access the local network. In my previous installations with Macos before Golden Gate these all worked with no problems. When I check the settings in System Settings/Privacy&Security/Local Network: In the summary of the section it says there are 3 (three) apps In the list for Local Network, there are only 2 (two) apps listed. The apps mentioned above never appear in this list I also removed in recovery mode the .plist-files for networkextensions => still the same issue How can I grant access for the applications? Thanks for any help Joerg
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Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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Where did the Carrier attribution on an incoming call go with iOS 27 beta?
For iOS 27 Betas 1-5, when there was an incoming phone call, the call screen would display "Identified by XXX Mobile", where XXX is the name of the carrier of the sim. But with beta 6 and now 7, this is no longer the case. Is this an accidental regression bug or intentional removal of the attribution? If so, then why was it present in the earlier betas?
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TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
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Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
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macOS Golden Gate Beta battery percentage appearance
Hello! First time posting here. As I'm using the fourth macOS Golden Gate public beta now, I'd love to see if there's more people who also think the battery percentage inside the icon looks unreadable. Dear Apple devs, could you please change the size of the battery icon or place the battery percentage outside, how it used to be in the older macOS versions? I don't have the poorest vision, yet it's still quite difficult to see it.
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iOS 27 Beta: StoreKit FinishTransactionRequest repeatedly fails with requestEncodeFailed
I am experiencing a StoreKit issue on iOS 27 Beta with eFootball™ 11.0.0 (jp.konami.pesactionmobile). After an in-app purchase, the app becomes stuck on an infinite loading screen during login. If I manage to log in, the in-game Shop also remains stuck loading. I investigated the issue using macOS Console and found that StoreKit repeatedly attempts to finish the same production transaction every approximately 2–3 seconds. The relevant logs are: Starting request FinishTransactionRequest(...) Failed to encode request parameters NSCocoaErrorDomain Code=3840 Error finishing transaction: StoreKitServiceError StoreKitInternalError.requestEncodeFailed The same transaction is repeatedly passed to FinishTransactionRequest, but the finish operation never succeeds. What I have confirmed The purchase itself was confirmed by Apple Support as successfully completed. The transaction is a Production transaction with the JPN storefront. Reinstalling eFootball does not resolve the issue. Restarting the iPhone does not resolve the issue. Signing out and back into "Media & Purchases" with the affected Apple Account does not resolve the issue. Network requests from the app itself are succeeding with HTTP 200 responses. The issue occurs when StoreKit attempts to finish the transaction. Most importantly, if I sign out of the affected Apple Account under Media & Purchases and sign in with a different Apple Account on the same iPhone, eFootball immediately works normally again — both login and the Shop load successfully. If I switch back to the original Apple Account, the issue returns. Steps to reproduce Use the affected Apple Account for Media & Purchases. Launch eFootball. Attempt to log in. The app remains stuck loading. Observe Console logs from storekitd. The same transaction repeatedly triggers FinishTransactionRequest. Each attempt fails with StoreKitInternalError.requestEncodeFailed. Expected behavior StoreKit should successfully finish the completed transaction, remove it from the unfinished transaction queue, and allow the app to continue normally. Actual behavior FinishTransactionRequest repeatedly fails with requestEncodeFailed, causing the same transaction to be processed indefinitely and preventing normal use of the app. Has anyone encountered the same behavior on iOS 27 Beta? Is this a known StoreKit issue, or is there any way to safely clear/finish the affected production transaction without restoring the device to the current public iOS release?
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Unable to enrol macOS 27 beta VMs in to Jamf
I have so far been unable to enrol a macOS 27 beta VM in to Jamf since initial beta release. Is this by design? I can’t find any documentation or posts on apple developer forums about this anywhere. My agentic coding session has done some probing around in the VM and it thinks something is going wrong with Secure Keychain within the VM. Everybody on my team is observing the same behaviour as this, and I’ve had it happening across two different laptops (one of them which is, itself, running the latest macOS 27 Beta, and the other which I created a Beta VM by installing Tahoe in the VM, logging in to iCloud, and enabling Beta channel updates) The only thing we’ve found we can do so far is to join to Jamf in Tahoe first, but the problem I have there is, often times the option for Beta channel updates just doesn’t present itself in System Settings -> Software Update after signing in to iCloud, and I don’t know why it sometimes does but often doesn’t. Logs from agentic coding session below: The core log evidence This is the whole causal chain, from the 27 guest's unified log, inside 370 microseconds. Innermost failure first: 05:24:04.967316 apsd: (CryptoTokenKit) [com.apple.CryptoTokenKit:sepkey] <sepk:* kid=0000000000000000>: (apsd) unable to generate key: error e00002e2(-536870174) ACL=<SecAccessControlRef: dk;ock(true);odel(true);osgn(true);oa(true);okd(true)> 05:24:04.967433 apsd: (Security) [com.apple.security:seckey] SecKeyCreateRandomKey_ios failed: NSOSStatusErrorDomain Code=-25308 "Failed to generate keypair" (errSecInteractionNotAllowed / Interaction is not allowed with the Security Server.) 05:24:04.967574 apsd: (DeviceIdentity) com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create reference key." 05:24:04.967600 apsd: [com.apple.apsd:courier] APSBAAClientIdentityProvider failed to obtain a BAA cert, error: com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create reference key." 05:24:04.967686 apsd: [com.apple.apsd:courier] <APSCourierConnectionManager; production>: Stream error occurred for : APSErrorDomain Code=1 "Told not to connect after fetching server bag: (null) - closing stream" Read bottom-up: Secure Enclave key generation fails, so MobileActivation cannot create the reference key, so apsd cannot obtain its BAA device-identity certificate, so APNs tells it not to connect. kid=0000000000000000 means there is no key id at all. Then every courier line reports Connected on 0 interfaces, and mdmclient sets its PushWakeTopics only to get Connection Invalid for service com.apple.apsd and tear down. The command to regenerate it: log show --predicate 'process == "apsd"' --last 60m --info | grep -iE 'BAA|unable to generate key|server bag'. New control, collected just now mac26 happened to be running, so I got the comparison. macOS 26.6 (25G72) guest, same host, same network, 3 days uptime: BAA_FAILURES: 0 SEPKEY_FAILURES: 0 APNS_SOCKETS: 192.168.64.8.52286 -> 17.57.146.7.443 ESTABLISHED 192.168.64.8.52285 -> 17.253.77.203.443 ESTABLISHED (+ 3 more into 17.0.0.0/8) No BAA or courier complaints at all over 6 hours, and live connections into Apple's network. So a virtualised guest per se is fine; the 27 guest specifically cannot mint the key. The physical host, also on macOS 27.0, likewise logged zero of both failures over 3 hours.
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Unexpected lifecycle callback sequence when pressing the top button to put iPad to sleep on iPadOS 27 beta
Hello, I found a difference in application lifecycle behavior between iPadOS 26.5 and iPadOS 27 beta when the app is running in the foreground and the iPad top button is pressed to put the device into sleep. Test condition Device: iPad App state: app is running in foreground (active) Action: press the top button once to put the device to sleep Observed via UIApplicationDelegate lifecycle callbacks Observed behavior iPadOS 26.5 The following callbacks are called in this order: applicationWillResignActive applicationDidEnterBackground iPadOS 27 beta The following callbacks are called in this order: applicationWillResignActive applicationDidBecomeActive applicationWillResignActive applicationDidEnterBackground Expected behavior I expected the lifecycle sequence on iPadOS 27 beta to be the same as, or at least consistent with, iPadOS 26.5 when the device is put to sleep from the foreground app state. In particular, I did not expect applicationDidBecomeActive to be called during the transition to sleep/background. Question Is this changed behavior expected in iPadOS 27 beta, or could this be a bug in the beta? If this is expected, could you clarify the intended lifecycle behavior when the top button is pressed and the device transitions to sleep? Thank you.
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Apple TV Siri Remote missing in Device Hub? (Xcode 27 Beta)
For the life of me, I cannot find how to bring up the Siri Remote in the Apple TV Simulator in Xcode 27 Device Hub (Beta). Is it no longer available? I have always seem to have had issues using the computer's keyboard for navigating my tvOS apps. Maybe it's me, but the Siri Remote always worked perfectly fine. I hope the remote will make a reappearance in the next beta... ?
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tvOS navigation broken in beta 27 (Siri Remote/Device Hub)
Xcode 27.0: Apple TV Simulators fail to navigate to some buttons in a UIViewController via keyboard arrows. Works fine with Xcode 26 (Siri Remote) simulator and also works as expected on an actual Siri Remote for Apple TV device running tvOS 27 Beta. Anyone else experience issues with navigating their app's UI using the Mac keyboard in Device Hub? Any tips for tracking this down?
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Auto-generated subtitles not working? (tvOS 27 Beta)
I am testing out the new auto-generated subtitles feature on iOS 27 and tvOS 27. It works on iOS, but not on tvOS. Very same HLS videos. Anyone have any experience with auto-generated subtitles on tvOS 27? AFAICT, there is no special code needed to enable this feature for our apps, correct?
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Xcode27 beta 6 can be update
with some devices or apps for better programmes and less issues
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macOS 27 beta: every OS update fails — MobileSoftwareUpdate 1259 "failed to copy firmware identity" (orphaned iSCPreboot volume-group dir) — FB24342236
Every macOS update fails during preflight personalization on my MacBook Pro (Mac15,6, Apple Silicon), currently on 27.0 build 26A5378j. It's failed on every build from beta 5 (26A5406e) through beta 7. Identical failure via Software Update and via startosinstall. It fails LOCALLY, before contacting Apple (gs.apple.com and gdmf.apple.com are both reachable with valid certs). Error (install.log + unified log): reaches PREFLIGHT_PERSONALIZE (~0.15), then aborts MobileSoftwareUpdateErrorDomain Code=1259 "failed to copy firmware identity" "could not obtain device identity information through SFR installer" SUMacControllerErrorPreflightPersonalizeFailed=7723 Root cause I've traced: an orphaned volume-group boot-policy directory in /System/Volumes/iSCPreboot/. ls shows two volume-group UUID dirs — the live one (matches diskutil info /) and an orphan (3D3287DE-...) with no corresponding APFS volume group (diskutil apfs list shows only one live group). Both date to Feb 2024. The preflight can't reconcile the System Recovery boot policy in the orphaned dir. Note: NOT caused by Erase All Content and Settings (unlike the commonly reported case). The orphan predates the beta, so any pre-existing second volume-group boot-policy directory reproduces it. It was harmless for ~2 years; macOS 27's stricter preflight rejects it. Ruled out (no effect): disk space, VPN, DNS, clock, Apple Account, refreshing the beta seed entitlement, reboot, Time Machine, re-downloading the installer, and Recovery reinstall (same 1259). Filed as FB24342236 — no response across beta 5, 6, 7. Questions: Is this a known issue with a planned fix, and in which build? Any supported recovery path that does NOT require a second Mac? (Recovery reinstall fails the same way.) Or is DFU Revive/Restore the only option? Will the public 27.0 release install on this machine, or hit the same preflight?
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Help How to version the beta 7 or AirPods Pro are?
I've basically run the entire Apple website and couldn't find this information.
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iOS 27 beta 5: cameracaptured repeatedly crashes in BWVISNode with two stabilized front-camera video outputs
I’m seeing a repeatable first-party cameracaptured crash on an iPhone 14 Pro (iPhone15,2) running iOS 27 beta 5 (24A5424a). The single-camera AVCaptureSession configuration is: Front wide camera 3840×2160 at 30 fps, SDR/420f Two AVCaptureVideoDataOutput connections: Main recording output: 3840×2160 Auxiliary preview output: approximately 2096×1178 Both connections request and activate .standard video stabilization Within roughly two minutes, cameracaptured crashed three times—once during recording and twice during idle preview. The application receives AVErrorMediaServicesWereReset (-11819) after each crash. All three reports have the same faulting queue and underlying stack: com.apple.coremedia.capture.videodata-stabilization.front FigCFDictionaryGetCGRectIfPresent -[BWVISNode _transformRectanglesInMetadata:pts:] -[BWVISNode _stabilizeMetadataForSampleBuffer:] -[BWVISNode _tallyAndEmitSampleBuffer:] VideoStabilizationV2 The first two crashes are: EXC_BAD_ACCESS / EXC_ARM_PAC_FAIL address: 0x00000000dac11a30 termination: PAC_EXCEPTION, code 261 The third reaches the same stabilization stack but terminates with: EXC_BAD_ACCESS / SIGSEGV KERN_INVALID_ADDRESS at 0x30 App-side frame analytics were disabled, system pressure remained nominal, and neither audiomxd nor bluetoothd restarted. The first crash report also shows two front- stabilization worker threads, consistent with the two stabilized video outputs. I have filed Feedback Assistant report FB24553011 with the complete log archive and all three cameracaptured reports. With the iOS 27 public release approaching, waiting for an OS-side fix is not a viable shipping strategy; an app-side workaround is effectively the only option available for our release. Is this a known issue? In particular: Is it safe to leave .standard stabilization on the main recording connection while forcing the auxiliary preview connection to .off? Would disabling/removing the auxiliary AVCaptureVideoDataOutput reliably reduce this to one stabilization pipeline? If a single stabilized front output remains affected, is disabling front-camera stabilization entirely the only supported containment? Is there any public API for disabling the rectangle-metadata processing performed by BWVISNode? The current field workaround is to use the front camera with stabilization Off, or use a rear camera when stabilization is required.
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TestFlight Installation Error: “The requested app is not available or doesn't exist” – Beta Contract Missing
Hello Apple Developer Community, I am experiencing a TestFlight issue with my iOS app and would appreciate any guidance. App Information: App ID: 6801854699 Bundle ID: az.idrak.liseyi App Version: 1.0.9 (14) Platform: iOS Team ID: W24294ZD96 Apple Developer Program membership: Active until December 11, 2026 Free Apps Agreement: Active Paid Apps Agreement: Active Issue: I uploaded build 1.0.9 (14) to App Store Connect using Codemagic. The build processes successfully and appears in the internal testing group. However, when an internal tester opens TestFlight and attempts to install the app, TestFlight displays: “The requested app is not available or doesn't exist.” At the same time, Codemagic reports the following API error: POST betaAppReviewSubmissions returned 422: Beta contract is missing for the app App Store Connect also previously displayed a message saying that I needed to renew my Apple Developer Program membership when attempting to create an external testing group. However, my membership is active until December 11, 2026, and all required agreements are active. Steps to reproduce: Upload build 1.0.9 (14) to App Store Connect using Codemagic. Wait for the build to finish processing. Add/select the build for TestFlight internal testing. Open TestFlight on an iPhone using an internal tester account. Attempt to install the app. TestFlight displays: “The requested app is not available or doesn't exist.” Codemagic reports: “Beta contract is missing for the app.” This issue appears to be related to a backend synchronization or Beta Contract problem. Apple Developer Support has already escalated this case to their technical team under case number 20000139248466. Has anyone experienced the same Beta Contract / TestFlight availability issue, or knows how this can be resolved? Thank you.
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iOS 27: Scroll edge effect region sizes on UIRefreshControl presence, not its height
Summary On iOS 27 the top scroll edge effect of a UITableView is sized around the UIRefreshControl as an edge element, but appears to key on the control's presence in the scroll view rather than its current height. After endRefreshing(), the control collapses to zero height but stays attached, and the effect region keeps reserving a refresh-control's worth of space. The first row stays blurred and dimmed even though it is scrolled fully clear of the navigation bar. Environment iOS 27 (beta), iPhone Xcode 27.0.0 Beta 4 UIKit, UITableView inside a UINavigationController Reproduces with the default edge effect style and with an explicit .soft Steps to reproduce Push a UITableViewController with a UIRefreshControl onto a navigation stack. Ensure content extends under the navigation bar (default for UITableViewController). Pull to refresh and let the refresh end. Observe the first row after the refresh control has retracted. Expected Once the control retracts, the edge effect returns to its pre-pull height and the first row renders crisply. Actual The region stays roughly one refresh-control height too tall and the first row stays blurred. Row positions are unaffected — content offset and adjustedContentInset are correct. Only the extent of the effect is wrong. It corrects itself on the next push/pop. Two probes that isolate it These narrow the cause to the control's presence rather than a general staleness: Re-assigning tableView.topEdgeEffect.style after endRefreshing(), including on a later runloop turn, does NOT correct the region. The style is not what is stale. Detaching the control DOES correct it immediately: tableView.refreshControl = nil So the region is measured from the control being in the hierarchy, and is never re-measured when the control merely collapses. Secondary issue A UIRefreshControl that has been detached is inert if the same instance is re-assigned: tableView.refreshControl = nil tableView.refreshControl = sameInstance // never triggers again A freshly constructed UIRefreshControl must be assigned instead. This is not documented and looks like a second bug. Minimal sample Attached. A UITableViewController with a refresh control and a "Push" bar button that pushes and pops an empty view controller, so the incorrect region and the post-navigation correction can be compared in one run. Related FB20756572 reports the same "edge-effect extent is stale until the next navigation" behaviour for UIScrollEdgeElementContainerInteraction sizing, and notes a change in iOS 27 seed 1. That report received no reply.
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4d
iOS27, CIRAWFilter RAW9 broken/missing in latest dev beta
In the WWDC talk: https://developer.apple.com/videos/play/wwdc2026/305/?time=350 "Enhance RAW image processing with Core Image" there is a section on the new RAW9 processing APIs and how to enable them. First off, the sample code compiles on iOS18 but causes a runtime exception because the .version9 symbol cannot be found, looks like the header definition is missing a version check for this value, so I'm not sure how to use this code if you need to support iOS18. Also on later dev betas (I tried the latest beta7) now trying to check if version9 is available the value is no longer present in the supported list: guard filter.supportedDecoderVersions.contains(.version9) else { ... There is another value .version9DNG that resolves to true but if I try to use that decoder the colors on the RAW image are wrong and the image becomes corrupted. How to use the RAW9 decoder in the latest dev betas, what should the final code before production because the WWDC sample now seems out of date and was always wrong wrt. iOS18.
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645
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4d
Problem with Local Network Access
Hi, I am running macos golden gate beta on my Mac. Some applications have issues accessing the local network, i.e. Windows app (former RDP), Orca Slicer, Bitwarden... The apps can not access the local network. And they don't ask for permission to access the local network. In my previous installations with Macos before Golden Gate these all worked with no problems. When I check the settings in System Settings/Privacy&Security/Local Network: In the summary of the section it says there are 3 (three) apps In the list for Local Network, there are only 2 (two) apps listed. The apps mentioned above never appear in this list I also removed in recovery mode the .plist-files for networkextensions => still the same issue How can I grant access for the applications? Thanks for any help Joerg
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5d
Non-Beta (Xcode and MacOS) app submissions falsely rejected
For the last 2 months I have been submitting the first iOS builds of my app “Zema Kirar”. However Appstore connect wrongly rejects it claiming it was built bu a BETA version of xcode and / or MacOS. My Dev Environment I am Running macOS Tahoe 26.6.2, and Xcode 26.6 (Build 17F113). Both are the ”current” latest public (GM) versions required by apple. Steps to reproduce: Xcode cloud build/ and transporter upload completes > I select the build > click save > click on Submit. Appstore connect shows error: Unable to add for Review. The items below are required to start the review process: New apps and app updates must be built with the latest public (GM) versions of Xcode, and the iOS, macOS, watchOS, and tvOS SDK. Apps built with the beta versions aren’t allowed.
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87
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How to set print queue defaults without CUPS web interface?
Now that Apple has apparently removed the web interface from CUPS from MacOS27 (though there's no mention of it in the Release Notes); what is the sanctioned method of configuring print queues and setting their defaults? Have we got to use lpadmin and lpoptions? #progress
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Where did the Carrier attribution on an incoming call go with iOS 27 beta?
For iOS 27 Betas 1-5, when there was an incoming phone call, the call screen would display "Identified by XXX Mobile", where XXX is the name of the carrier of the sim. But with beta 6 and now 7, this is no longer the case. Is this an accidental regression bug or intentional removal of the attribution? If so, then why was it present in the earlier betas?
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TestFlight shows "must renew Apple Developer Program membership" error, but membership is active until 2027
Hi, I'm running into an issue with TestFlight internal testing. Setup: App: Fito: Your Fitness Companion Bundle ID: com.yapizak.fitpet App Apple ID: 6804411842 Team ID: R562RBY637 Issue: A build was uploaded and assigned to our internal testing group ("beta"). When our tester tries to install the app from TestFlight, they get: "The requested app is not available or doesn't exist." When trying to submit a build (on the "What to Test" screen before Submit for Review), TestFlight shows: "Before you can use TestFlight to distribute beta builds of your app, you must renew your Apple Developer Program membership." However, my Membership Details page shows the membership as active, renewal date July 11, 2027, auto-renew ON. The Free Apps Agreement is also Active. I've already: Verified Pricing and Availability is set up (175 countries) Verified export compliance is answered (No) Verified code signing is correct (Automatic, App Store distribution) Uploaded a fresh build with a new build number Nothing has resolved it. This looks like might be a sync issue on Apple's side. Has anyone else run into this or found a workaround? Thanks in advance.
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Looking for TestFlight testers for my new iOS dating app Ritmo
Hi everyone, I’m currently preparing the launch of Ritmo, a new iOS dating app for active people, and I’m looking for a few developers/users who would be willing to test it on TestFlight. I’d especially appreciate feedback on: Onboarding Profile discovery Likes and matching Messaging Notifications Overall UX and bugs It should only take around 10 minutes. TestFlight: https://testflight.apple.com/join/qGbXXeph Any feedback would be really helpful. Thanks!
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282
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macOS Golden Gate Beta battery percentage appearance
Hello! First time posting here. As I'm using the fourth macOS Golden Gate public beta now, I'd love to see if there's more people who also think the battery percentage inside the icon looks unreadable. Dear Apple devs, could you please change the size of the battery icon or place the battery percentage outside, how it used to be in the older macOS versions? I don't have the poorest vision, yet it's still quite difficult to see it.
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iOS 27 Beta: StoreKit FinishTransactionRequest repeatedly fails with requestEncodeFailed
I am experiencing a StoreKit issue on iOS 27 Beta with eFootball™ 11.0.0 (jp.konami.pesactionmobile). After an in-app purchase, the app becomes stuck on an infinite loading screen during login. If I manage to log in, the in-game Shop also remains stuck loading. I investigated the issue using macOS Console and found that StoreKit repeatedly attempts to finish the same production transaction every approximately 2–3 seconds. The relevant logs are: Starting request FinishTransactionRequest(...) Failed to encode request parameters NSCocoaErrorDomain Code=3840 Error finishing transaction: StoreKitServiceError StoreKitInternalError.requestEncodeFailed The same transaction is repeatedly passed to FinishTransactionRequest, but the finish operation never succeeds. What I have confirmed The purchase itself was confirmed by Apple Support as successfully completed. The transaction is a Production transaction with the JPN storefront. Reinstalling eFootball does not resolve the issue. Restarting the iPhone does not resolve the issue. Signing out and back into "Media & Purchases" with the affected Apple Account does not resolve the issue. Network requests from the app itself are succeeding with HTTP 200 responses. The issue occurs when StoreKit attempts to finish the transaction. Most importantly, if I sign out of the affected Apple Account under Media & Purchases and sign in with a different Apple Account on the same iPhone, eFootball immediately works normally again — both login and the Shop load successfully. If I switch back to the original Apple Account, the issue returns. Steps to reproduce Use the affected Apple Account for Media & Purchases. Launch eFootball. Attempt to log in. The app remains stuck loading. Observe Console logs from storekitd. The same transaction repeatedly triggers FinishTransactionRequest. Each attempt fails with StoreKitInternalError.requestEncodeFailed. Expected behavior StoreKit should successfully finish the completed transaction, remove it from the unfinished transaction queue, and allow the app to continue normally. Actual behavior FinishTransactionRequest repeatedly fails with requestEncodeFailed, causing the same transaction to be processed indefinitely and preventing normal use of the app. Has anyone encountered the same behavior on iOS 27 Beta? Is this a known StoreKit issue, or is there any way to safely clear/finish the affected production transaction without restoring the device to the current public iOS release?
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389
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Unable to enrol macOS 27 beta VMs in to Jamf
I have so far been unable to enrol a macOS 27 beta VM in to Jamf since initial beta release. Is this by design? I can’t find any documentation or posts on apple developer forums about this anywhere. My agentic coding session has done some probing around in the VM and it thinks something is going wrong with Secure Keychain within the VM. Everybody on my team is observing the same behaviour as this, and I’ve had it happening across two different laptops (one of them which is, itself, running the latest macOS 27 Beta, and the other which I created a Beta VM by installing Tahoe in the VM, logging in to iCloud, and enabling Beta channel updates) The only thing we’ve found we can do so far is to join to Jamf in Tahoe first, but the problem I have there is, often times the option for Beta channel updates just doesn’t present itself in System Settings -> Software Update after signing in to iCloud, and I don’t know why it sometimes does but often doesn’t. Logs from agentic coding session below: The core log evidence This is the whole causal chain, from the 27 guest's unified log, inside 370 microseconds. Innermost failure first: 05:24:04.967316 apsd: (CryptoTokenKit) [com.apple.CryptoTokenKit:sepkey] <sepk:* kid=0000000000000000>: (apsd) unable to generate key: error e00002e2(-536870174) ACL=<SecAccessControlRef: dk;ock(true);odel(true);osgn(true);oa(true);okd(true)> 05:24:04.967433 apsd: (Security) [com.apple.security:seckey] SecKeyCreateRandomKey_ios failed: NSOSStatusErrorDomain Code=-25308 "Failed to generate keypair" (errSecInteractionNotAllowed / Interaction is not allowed with the Security Server.) 05:24:04.967574 apsd: (DeviceIdentity) com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create reference key." 05:24:04.967600 apsd: [com.apple.apsd:courier] APSBAAClientIdentityProvider failed to obtain a BAA cert, error: com.apple.MobileActivation.ErrorDomain Code=-1 "Failed to create reference key." 05:24:04.967686 apsd: [com.apple.apsd:courier] <APSCourierConnectionManager; production>: Stream error occurred for : APSErrorDomain Code=1 "Told not to connect after fetching server bag: (null) - closing stream" Read bottom-up: Secure Enclave key generation fails, so MobileActivation cannot create the reference key, so apsd cannot obtain its BAA device-identity certificate, so APNs tells it not to connect. kid=0000000000000000 means there is no key id at all. Then every courier line reports Connected on 0 interfaces, and mdmclient sets its PushWakeTopics only to get Connection Invalid for service com.apple.apsd and tear down. The command to regenerate it: log show --predicate 'process == "apsd"' --last 60m --info | grep -iE 'BAA|unable to generate key|server bag'. New control, collected just now mac26 happened to be running, so I got the comparison. macOS 26.6 (25G72) guest, same host, same network, 3 days uptime: BAA_FAILURES: 0 SEPKEY_FAILURES: 0 APNS_SOCKETS: 192.168.64.8.52286 -> 17.57.146.7.443 ESTABLISHED 192.168.64.8.52285 -> 17.253.77.203.443 ESTABLISHED (+ 3 more into 17.0.0.0/8) No BAA or courier complaints at all over 6 hours, and live connections into Apple's network. So a virtualised guest per se is fine; the 27 guest specifically cannot mint the key. The physical host, also on macOS 27.0, likewise logged zero of both failures over 3 hours.
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1w
Unexpected lifecycle callback sequence when pressing the top button to put iPad to sleep on iPadOS 27 beta
Hello, I found a difference in application lifecycle behavior between iPadOS 26.5 and iPadOS 27 beta when the app is running in the foreground and the iPad top button is pressed to put the device into sleep. Test condition Device: iPad App state: app is running in foreground (active) Action: press the top button once to put the device to sleep Observed via UIApplicationDelegate lifecycle callbacks Observed behavior iPadOS 26.5 The following callbacks are called in this order: applicationWillResignActive applicationDidEnterBackground iPadOS 27 beta The following callbacks are called in this order: applicationWillResignActive applicationDidBecomeActive applicationWillResignActive applicationDidEnterBackground Expected behavior I expected the lifecycle sequence on iPadOS 27 beta to be the same as, or at least consistent with, iPadOS 26.5 when the device is put to sleep from the foreground app state. In particular, I did not expect applicationDidBecomeActive to be called during the transition to sleep/background. Question Is this changed behavior expected in iPadOS 27 beta, or could this be a bug in the beta? If this is expected, could you clarify the intended lifecycle behavior when the top button is pressed and the device transitions to sleep? Thank you.
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