Following this question, I have a Qt-qmake project which I want to port to macOS, however, I get all kind of issues and crashes. I think if I import this into Xcode it might help me better catch the core issues. I want to convert the project into an Xcode one, not to just use Xcode as a glorified code editor, but to take advantage of the Xcode's debugging and troubleshooting capabilities. I would appreciate it if you could help me know what is the cleanest and most canonical way to do this.