I've just installed iOS 9 & SDK and am having serious issues with SpriteKit.
I think this might relate to another issue I posted earlier about, not realising I was dealing with a potentially larger issue:
https://forums.developer.apple.com/message/36471#36471
The issue I've now encountered is SKSpriteNode's which were loading fine in iOS 8 are not loading/rendering correctly in iOS 9.
Issues i've seen so far include:
- The app will launch and in some instances sprites will flash on screen for a frame, then dissapear.
- If removing a sprite from parent, the previously loaded sprite of the same type will then become visible.
- Whilt the app is running, sprites will occationally/randomly flash on screen for a frame at random scales, looking seriously messed up.
- This is affecting SKSprites loaded from asset and directly via "spriteNodeWithImageNamed".
The strange thing is - none of the game breaking issues are aparrent in the iOS Simulator, only when running on my iOS devices (iPhone 6+ & iPad Air).
I have had no issues like this using SpriteKit in iOS 7 & 8, only since moving to iOS 9.
Has anyone had similar issues or have any suggestions?