I've been using the XCode 7 beta since beta 1 and have had a suspision that texture atlas's are not working as intended because I have had serious performance issues. Unfortunately I was never able to confirm it because draw and node counts were broken and not displaying on screen. With the recent release of beta 5 I can now see draw and node counts.
I made a test project to test texture atlas's and put 11 images in a folder with a .spriteatlas extension in my asset catalog. I then placed each sprite on the screen. My understanding is that I should have 11 nodes and 1 draw count because all sprites in the atlas should be drawn in a single pass. However, I have 11 nodes and 11 draws.
Am I missing something or can someone else confirm this is an issue with the beta?