Hi, can anyone confirm any issues using the SpriteKit Particle Editor in the latest release of Xcode (Version 7.0 beta 5 (7A176x) When I load or re-load a project the particles play back interactively, but if I makes a change to the particle and then select another file the particle stops playing back altogether, with the editor just showing an empty/blank viewport. Has anyone one encountered this, it makes interactively editing particles next to impossible.
Problem with Particle Editor
Still not able to reliably edit particles in Xcode 7.0 beta 6 (7A192o) running on OS X El Capitan 10.11 Beta (15A263e). When you load a project and go to a particle.sks file the particles playback fine, but if you edit anything, select another file and then reselect the particle.sks file the preview viewport is blank. The only way to get the preview back is to exit Xcode and reload the project. Its not very useful as its faster to type settings into code and view any particle changes in the simulator. Kind of anoying as this used to be a nice quick way to get a good looking result.
Hello. Confirming bug.
Bug has been reported. The bug report was updated with "Duplicate of xxxxxxxx (Closed)"
/Indiedeveloper
Thanks indiedeveloper, I got the same back from the bug I submitted:
>>> Engineering has determined that your bug report (22555469)
>>> is a duplicate of another issue (22531263) and will be closed.
I think this might be something wider to do with window updates in general as I have also seen instances where the Debug Area > Variable View section does not refresh correcly until closed and reopened.
Again thanks for getting back to me, its much appreciated.
I found this issue only happens for me, when I limit the total amount of particles (which is most of the time)... A workaround that works for me, is setting the total particles to 0, and then back to the original amount. It seems to work until the bug recurs again.
My workaround is to view the file as hex, then as SpriteKit editor. That way I don't have to worry about changing values by accident.
Hi, I tired setting the Birthrate and the Maximum to zero and then back (in different combinations) with no luck. I can however (as [HasanEdain] mentioned) get the interactive priview back by switching "Open As" to either Hex or Quick Look (both work fine, much appreciated)
I found the same issue in my ios project. I using xcode7 GM . Fire,Magic,Rain and Spark are able to be previewed on sks editor. But, bokeh, firefiles, smoke and snow do not work. I just can see background color. (All parameters are default values)
Hi Fuzzygoat,
We’re aware of the issue and working towards addressing it. We will let you know as soon as a fix is available for you. In the meantime, closing the emitter document with File->Close “Particle.sks” (Control-Command-W) and reopening it should circumvent the issue.
Thank you.
tscasell - thanks - very, very useful info!
In your online travels, have you ever seen a list, online, that's titled "Known Issues"?
These lists are sometimes created by the people building frameworks to benefit the developrs that use them and provide a point of communication between end users and creators.
It's a very useful type of list. Saves users 1000's of hours of frustration, annoyance and extreme anger.
These lists even generate goodwill, foster a sense of relationship between users and creators and possibly even provide the impetus and hub around which a community can form. Ultimately, I believe, these simple little lists lead to a better world, for everyone.
Just a suggestion.
// No, haven't filed a bug report as a feature suggestion. I assume you have a pen and paper, or a whiteboard. Perhaps even a notes app. Maybe even a todo list.
Hello tcasella.
Great work of Apple fixing some of the GUI issues in xcode 7.1 Beta 3.
Currently the most serious bug in Spritekit Framework are the SKEmitter nodes.
They are broken both in code and using spritekit editor.
-Not able to remove and add them back to scene. ⚠
-Emitters not showing when using them in reference node ➖
-Particel emitter editor broken as we all know ➖
/ID
Thank you, much appreciated.
RE: Emitters
We had sucess by removing the emitter node from the scene and adding a COPY onto the scene, but not inside of the container node, just in the top level of the scene.
Hi all,
Thank you for your patience. This issue has been fixed in iOS 9.2 Beta 1, but I would also recommend updating to Xcode 7.2 Beta 1, which are now available via the Developer Center. If any issues persist, please file a bug or update the original with a description.
Thank you.
Where is a list of fixes in 9.2 betas?